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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 07-08-2011, 09:56 AM   #201
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by JayBee74
Decided to go a little radical. (EDIT)-all changes were from Hagler's original settings.

Body Snatcher*****************Head Hunter (90 to 100)
Counter Puncher****************** Aggressive (15 to 90)
Single Punches******************Combinations (Kept at 95)
Fast Punches********************Hard Punches (35 to 23)
Inside Fighter************************* Outside Fighter (62 to 40)



Pavlik (ME) won a grueling 95-94 majority decision. I kept him as a Boxer/Puncher, but the most drastic change was putting his aggression in overdrive (15 CP to 90 AGR). I didn't mess with any of Hagler's skills and kept his various punch frequencies the same. I might tweak his aggressiveness later, but it was a good fight. He kept coming at the end and stunned me with 10 seconds left in the fight.

His Boxer/Puncher style had him backing off at times, but with Aggressiveness up to 90 his more forward direction had him with a 49% to 41% stamina edge over Pavlik entering the 10th round.

I think any boxer/puncher needs more aggressiveness to have him forward more and backing up less.

Look at my counters 2-7-terrible.

Going more inside fighter (62 to 40) had something to do with his more forward movement too.

As you didn't lower any of the punch frequencies, I would have thought that the CPU would throw too many punches and gas in the mid-rounds, but Hagler threw 60 a round on average. How did you get this CPU output so low?

Also, I was wondering if anyone has increased endurance and conditioning ratings for the AI boxers, in a bit to stop them from losing to much stamina.

In one fight (default individual boxer sliders) I was Foreman against AI Tyson, and I easily finished him in the 7th round, as he gassed from throwing 70 a round. Tyson was stalking me, and I held the centre and tried to get just enough distance to land hooks & uppercuts without him reaching me.

Straight after I was Wlad against AI Lewis, again with default individual boxer sliders, and Lewis threw around 25 punches a round on average. We were both trying to fight on the outside and establish the jab, so it led to a tense affair. Also, stamina-wise we were both fine. First match ended in a draw, whilst the second was a flash KO for Lewis on Wlad in the 7th, which both seemed reasonable.
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Old 07-08-2011, 11:29 AM   #202
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I'm going to create a guy for online heavyweight where he has one maxed out punch, has high head movement, high blocking and a good jab. It's my conclusion that if you can keep your fighter in good health, you can knock these body favored punchers out in the later rounds.

I just have such a hard time circling these pressure guys without it coming across like I'm running from them. But without my middleweight having a KO punch, he just can't keep these guys off.
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Old 07-08-2011, 11:51 AM   #203
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by Motown
Where are yall setting the damage slider, to see huge cuts & swelling? thanks
It's virtually impossible
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Old 07-08-2011, 12:35 PM   #204
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Long time since I been in this forum but I must say guys. I AM SOOO GLAD I SOLD THE GAME AND GOT OUT THIS DISASTER EARLY!!! They went from having a pretty great game with the first release just needing a few tweaks to completely changing and destroying the game.

All the bugs the game had with freezing and lock ups is completely inexcusable then you throw in the fact the game has done multiple 180s in the gameplay department and I completely agree with Dave. It truly felt like a Beta-testing of gigantic proportions.

Honestly one of the most disappointing releases this year. So much potential but lack of clear direction from dev team. This ranks up there with the horrible release of UFC 2010 in my book. This worst part is at least I could play UFC 2010 without it locking up my 360
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Old 07-08-2011, 11:52 PM   #205
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by NYG_Meth
It's virtually impossible

Its all about the punching Power Slider now.....move that to 9 or 10 and there will be blood
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Old 07-09-2011, 12:18 AM   #206
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I do see damage online. It's a little low, but i'm actually pretty pleased with it. If i'm landing a lot of straights, my opponents face will be bruised and red.

Today, I opened a nasty cut on my opponent in OWC and it was bleeding everywhere. Blood was rolling down his cheek and onto his chest.
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Old 07-09-2011, 03:40 AM   #207
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by SteelerSpartan
Its all about the punching Power Slider now.....move that to 9 or 10 and there will be blood
No swelling though, and CABs are locked at 99 cuts and swelling
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Old 07-09-2011, 07:29 AM   #208
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

I've pretty much given up online and switched back to legacy mode. I started my OWC over and went 5-0 out of the gate, but the way I'm forced to play and the way some of these other dudes play the game annoys me to no end lol.

I'm sitting there like "oh my god, dude are you actually going to box and make this look somewhat like a boxing match or are you just going to keep throwing punches at my body till I'm finally tired?"

Along with the gameplay, I actually like the look of the boxing matches. I'm not too concerned with winning or losing. I like it to look like I'm watching a match on tv. The only way I can get that is pretty much offline or one of the few sim players I occasionally run across (very few and far between)

Last edited by kingsofthevalley; 07-09-2011 at 07:34 AM.
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