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Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 360)

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Old 07-04-2011, 02:33 AM   #153
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by Bamtino
Normally i wouldn't contaminate OS with anything from the EA forums here but this video needs to be posted...






The AI in that video is unbelievably broken...

don't even get me started on the scoring...10-8 round on 1 punch landed...lol

I want to know what offline players have to say about the new gameplay tweaks...Is it as horrific as that video indicates?

when the game came out.....stamina was too high, and tendencies of the fighters led to too high punch output.
RESULT: competitive arcade fights between cpu and human....90 punches a round affairs with little consequence.

When the latest patch came out: stamina was as close as possible to real-life stamina, but tendencies of the cpu fighters still were too high.
RESULT: Video shown above

Cpu would punch itself out because they don't know that they're operating on realistic stamina, they still think its the forgiving stamina.....while the human knows. So the human player throws 50 punches a round compared to 90 punches a round like the cpu. By the 5th round, CPU gasses, easy KO.

It's a small hassle, but you need to edit each CPU fighter tendencies and get them to throw realistic amount. I edited Wlad, I edited Lennox, Tyson, pacman, etc and i'm having great fights OFFLINE, play now.

Played against Lennox and he threw 40-50 punches a round, kept his distance. Some rounds he threw 60, some 35....i was forced to be judicious as well for 2 reasons: if over-aggressive, I'll burn out and Lewis will feast on you if you just come at him swinging. Sometimes I threw LESS than Lewis.

5 minutes to fix one cpu player.....it really doesn't take long....

I wish i can videotape in good quality one of my offline fights.....it really is the closest experience to the real deal as far as all boxing games are concerned. Just needs some time and work to fix cpu fighters....
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Old 07-04-2011, 02:35 AM   #154
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by phillyfan23
when the game came out.....stamina was too high, and tendencies of the fighters led to too high punch output.
RESULT: competitive arcade fights between cpu and human....90 punches a round affairs with little consequence.

When the latest patch came out: stamina was as close as possible to real-life stamina, but tendencies of the cpu fighters still were too high.
RESULT: Video shown above

Cpu would punch itself out because they don't know that they're operating on realistic stamina, they still think its the forgiving stamina.....while the human knows. So the human player throws 50 punches a round compared to 90 punches a round like the cpu. By the 5th round, CPU gasses, easy KO.

It's a small hassle, but you need to edit each CPU fighter tendencies and get them to throw realistic amount. I edited Wlad, I edited Lennox, Tyson, pacman, etc and i'm having great fights OFFLINE, play now.

Played against Lennox and he threw 40-50 punches a round, kept his distance. Some rounds he threw 60, some 35....i was forced to be judicious as well for 2 reasons: if over-aggressive, I'll burn out and Lewis will feast on you if you just come at him swinging. Sometimes I threw LESS than Lewis.

5 minutes to fix one cpu player.....it really doesn't take long....

I wish i can videotape in good quality one of my offline fights.....it really is the closest experience to the real deal as far as all boxing games are concerned. Just needs some time and work to fix cpu fighters....
How are you tweaking them (which sliders, etc)?
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Old 07-04-2011, 03:02 AM   #155
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

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Originally Posted by NYG_Meth
How are you tweaking them (which sliders, etc)?
punch tendency sliders , all of them.

reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

hope this helps....

Last edited by phillyfan23; 07-04-2011 at 04:24 AM.
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Old 07-04-2011, 04:38 AM   #156
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by phillyfan23
punch tendency sliders , all of them.

reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

hope this helps....
made these edits months ago and have been having great fights. with the newest updates I had to retweak but it's been worth it.
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Old 07-04-2011, 06:17 AM   #157
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by phillyfan23
punch tendency sliders , all of them.

reduce DRASTICALLY to see effects. for example, by eyeballing Tyson, he has 90/100 hook tendency....reduce it to 30/100 ( you can guesstimate the slider bar).....his jab tendency starts out at 30/100.....reduce to 10/100....66% percent decrease is what I aim, then fine tune it if something is still off.

For heavyweights: brawler type of fighters shouldn't be there....Tyson I changed from brawler to inside fighter.

Then you will also know the effects of the counter/aggressive slider.....play with that too until you know how it effects the cpu.

Cuts/swelling: reduce by 40 points on each, and you will get good results....Holyfield has high ratings on these and it was much harder to cut and swell him....Tyson swole up easier.

Once you play and experiment on 2-3 fighters, you will know what to do for the rest of the fighters provided you know their styles. I know a good deal, but aint no expert....some guys here with top knowledge can get this right to a science I am sure.

hope this helps....
Hmmm...very interesting.
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Old 07-04-2011, 07:19 AM   #158
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

What about the cpu generated fighters in legacy mode? I literally never touch play now mode. This would be great if it can be utilized in my Legacy. What say you? Thanks.
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Old 07-04-2011, 12:40 PM   #159
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Can someone post their edits?
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Old 07-04-2011, 01:42 PM   #160
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Re: Fight Night Champion Title Update #2 Available Now, Post Impressions Here (PS3, 3

Quote:
Originally Posted by jtdribbles25
made these edits months ago and have been having great fights. with the newest updates I had to retweak but it's been worth it.
What base sliders do you use? GOAT difficulty?
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