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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-13-2011, 09:54 PM   #137
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

A lot of good news that made me happy.
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Old 05-13-2011, 09:56 PM   #138
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by LorenzoDC
I think I also remember somewhere that player progression would kick in every four weeks of the season.

So, if a player gets on a hot streak, even for three weeks, and then resets, his stats will still have gotten a boost for that four week time frame. So, there might be some player attribute boosts. So, I'm just guessing, maybe an elusive back on a hot streak might get a little boost to acceleration and juking, for example.

The player progression incremental changes would have to be smallish, I think, so you don't get too wild swings, but probably also be influenced by player's age or year as a professional.

So, if a second year player with a 77 OVR gets on a hot streak, that could move him to maybe low 80's by mid season, and maybe earn a starting job, depending on who's ahead of him?

The question for me then is how this would influence player potential rating, or if maybe potential rating is just scrapped altogether.

If I had to guess, they won't scrap it outright, but they might make it more changeable based on performance based on this dynamic player performance feature.

Just a guess, but I'm wondering how this new information will interact with progression and potential.
If it's true that player progression occurs in smaller increments throughout the season, and streaks expire after three games, then you should be able to tune your gameplans to extract extra progression for players that you work hard. Therefore, a rookie WR like Julio Jones, who's already stacked with talent, should be able to boost his progression faster. This is a lot more realistic system than a more "year long" statistical model in previous releases.

It also means that players who struggle through prolonged cold streaks could find themselves out of football sooner, unless as a veteran, they occupy an important role on your team.
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Old 05-13-2011, 09:58 PM   #139
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by hurricanefootball4
I hate the Pats as much as the next guy but the last time they won one was February 6, 2005.

That's not 8 years ago.
They also played in the Super Bowl in Feb 2008.

NE is the most dominate team of the last 10 years.

It's funny that between 2001 and 2010, only the Pats, Steelers, Colts and raiders have represented the AFC, while the NFC has had a different team every season.
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Old 05-13-2011, 09:58 PM   #140
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by CHooe
I'm fairly certain that you can't assign the roles yourself directly, rather you have to meet some sort of previous related criteria in order to assign the role for the player for the following season. For example, in the last-gen Madden games a player had to fumble 10 times in a season to gain the Fumble-Prone role, at which point he wouldn't lose it until his carry rating progressed to a certain threshold and he minimized his fumble numbers.

I'd guess that Team Mentor might automatically be assigned if you bring on an older backup player at a position where you then subsequently draft a promising rookie, but again that's just a guess. It may be antiquated with regard to real-life application, but it brings a welcome element of strategy into franchise mode; do I sign the middle-of-the-road backup who is only a stop-gap player, or do I sign the veteran whose career is winding down, has clearly lost talent on-field, but has the Mentor role and thus the ability to help the progression of my younger players at the position?
Yeah you as the user do not assign these roles yourself. After each season the computer does its algorithm or whatever and determines based on the past seasons stats and other factors which players will be assigned to which roles. So the user cannot arbitrarily pick which players can be "Playoff Performers" or anything like that. Hopefully that addresses the question the poster that CHooe quoted was posing.
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Old 05-13-2011, 10:06 PM   #141
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by ThisIsReality
Something I noticed. During the 2010 season Mark Sanchez was in his sophomore year... and Madden has him as the Franchise Quarterback. Do they have "QB of the Future" for rookies only or something?
This is something I want to know.
Is QB of the future for rookies and 2nd-3rd year players?
Where if they do great by their 3rd year they will become a Franchise QB.
I love the additions of Player Roles.
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Old 05-13-2011, 10:09 PM   #142
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by illwill10
This is something I want to know.
Is QB of the future for rookies and 2nd-3rd year players?
Where if they do great by their 3rd year they will become a Franchise QB.
I love the additions of Player Roles.
I'm guessing that "QB of the Future" applies to players who are being groomed to be a starter - think Aaron Rodgers a few years ago.
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Old 05-13-2011, 10:16 PM   #143
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Re: Madden NFL 12 - Any Given Sunday In Franchise Mode

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Originally Posted by Cubs017
I'm guessing that "QB of the Future" applies to players who are being groomed to be a starter - think Aaron Rodgers a few years ago.
That is why I am believing. I think If you have a 75-85 OVR Backup(not sure) behind a Mentor or a Aging QB and if the backup did well in PReseason/some late blowout games, that might be a QB of the Future.
I think Andy Dalton, Cam Newton, Jake Locker, Christian Ponder might fall under this category.
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Old 05-13-2011, 10:37 PM   #144
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If u people would think like a true gamer then u know u dont have watch other teams drafts but your own. PLUS ITS ONLY FOR THE 1ST ROUND.
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