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Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Old 05-14-2011, 01:19 AM   #161
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by adembroski
If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.
So the question is, in Madden 12, what do Adrian Peterson and other players need to do to rid themselves of the Fumble Prone role?

3 straight seasons of sub-4 fumbles?

Really like what you guys are doing this year and it's cool to see you guys interacting in here
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Old 05-14-2011, 01:22 AM   #162
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by hurricanefootball4
So the question is, in Madden 12, what do Adrian Peterson and other players need to do to rid themselves of the Fumble Prone role?

3 straight seasons of sub-4 fumbles?
In Madden 07, a player's carry rating had to progress to 80 or greater, and then the player had to record one season of 3 fumbles or fewer, to remove the tag. I imagine it will be a similar function in Madden 12.
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Old 05-14-2011, 01:24 AM   #163
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I really don't think a 20 point swing in a player rating from week to week is that crazy. Think Jay Culter for example. People don't think he could be a 92 one week and a 72 the next? I do. Consistency is what makes NFL players great, not just good. It's the absolute hardest thing to achieve from week to week; year to year. I love the big ratings swing. If my 3rd WR is coming off a 1 catch game with 4 drops he should come in with lagging confidence and a quarterback not looking his way as much. This sounds great.
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Old 05-14-2011, 01:27 AM   #164
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by adembroski
Don't wanna be TOO confrontational here, but I gotta say this.

Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.
thank u sir.
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Old 05-14-2011, 01:27 AM   #165
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

Also, for refresher, here is how Player Roles functioned in Madden 07 (I fully realize that this may not be how they function in Madden 12).
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Old 05-14-2011, 01:28 AM   #166
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It sounds likes roles will be geared up more in big games and crunch time situations. Yes, AP only fumbled once last season, but he fumbled 4 TIMES in the NFC Championship game two years ago...
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Old 05-14-2011, 01:37 AM   #167
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

Quote:
Originally Posted by adembroski
Don't wanna be TOO confrontational here, but I gotta say this.

Ok, Peterson's fumble issues are not a matter of frequency, but of context. The man fumbles in the very worst moments he can possibly fumble. Also, he has a higher than normal frequency of lost fumbles.

One season with 4 fumbles cannot forgive what he did the previous year. We remember the NFC Championship game when he fumbled 3 times, losing all three, and cost the Vikings a Superbowl trip... but a few weeks earlier to fumbles away the Vikings shot at home field advantage throughout the playoffs by fumbling in Chicago territory in overtime.

I've lived the past 14 years in Vikings broadcast territory, I've seen damn near every carry Peterson's ever had. He's an amazing back, second only to Sanders in terms of pure ball carrying ability that I've ever seen. But to argue that he doesn't have a problem with fumbles is ridiculous. If he goes another season with only 4- and they don't cost the Vikings their entire season- we'll talk.

At any rate, I'll try to go through and answer some of the questions posted here sometime tomorrow or Sunday. No promises though.
This is why I love EA. I am not saying that Madden or NCAA are perfect games by any means, but I love that you guys care enough to come here and sometimes subject yourself to the scrutiny of some of the harshest critiques in the world.

My questions would be:

1. How do the player roles in Madden 12 differ from those on the PS2? Do they function pretty much the same way or what?

2. What is the max number a single player can have?

3. How will the new dynamic player progression and player roles effect regular player progression?

4. How well do these things work when importing draft classes from NCAA? Like if Andrew Luck gets drafted to the Bills, will he become a "franchise quarterback"?

5. Will cpu controlled teams be smart enough to use Player roles (i.e. if they draft a rookie QB, will they sign a mentor QB to help him)?

6. Is the draft/trade logic exactly the same for all teams? In other words, will be able to tell a difference between a team like the Patriots and Steelers who traditionally have very good drafts and teams who don't? Will some teams be better at making trades for role players etc? Or, will all teams do an equal job in these areas?

Thanks again.
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Old 05-14-2011, 01:50 AM   #168
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Re: Madden NFL 12 Franchise Mode Details, More Coming Monday (IGN)

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Originally Posted by CHooe
Also, for refresher, here is how Player Roles functioned in Madden 07 (I fully realize that this may not be how they function in Madden 12).
after reading them, i think Madden 12 will use the same player roles like Madden 07.i think they use Team distraction too,because he said something about showboat
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