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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 11:04 PM   #265
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ThaRonin
If you're gonna pass on the rest of this year and or next year, then good riddance! I don't want to play with or against people like you who live in fantasy land believing there would EVER exist a 7 footer who's faster and shoots better than Kobe! The point of the game is to have fun yes but the REASON it even exists is to SIMULATE REAL LIFE! What you and your idiotic ADD-addled friends envision as basketball nirvana is absolute poison to any rational, well adjusted basketball fan!

Go Sim or Go Home! If you can't learn to play the game the way it was meant to be played and excel at it, then do us all a favor and play NBA Jam to your hearts content! Leave the online matches to true competitors!
I'm sorry, but I had to literally LOL at this comment.

I haven't touched My Player mode since the patch, but what exactly is the problem that people are complaining about? The fact that plays aren't ran for them? I thought basketball was a team game?
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Old 11-24-2010, 11:20 PM   #266
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by edaddy
What exactly do you mean when you say the running style has changed?..and is this change only in My player ...
No not just My player, this pertains to the whole game...Like before the update each position (PG,SG,SF,PF/C)had a SIGNATURE running style when moving around without the ball...but now since the update ALL PLAYERS ALL POSITIONS when moving around WITHOUT the ball run style is defaulted to the PF/C running style.
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Old 11-24-2010, 11:28 PM   #267
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by 2kfanatic
You do have a valid concern about the point guard dribbling until the last 5 seconds, I'll give you that. But I am not sure why you said that it is harder to win now since It is easier for me to win in my player (I think because it suits my play style more). And I still don't have any problem in offense because I do think that I will not be able to go 50 pts a night although I did have one night with me having 50 pts pre patch but my average pts per game is still the same post patch. You just cant do that since its not realistic and 2k11 is a BASKETBALL SIM.

And it is more easy to ask for the ball post patch especially when a play is broken so freestyle the s*** out of that. The game is trying to simulate REAL LIFE NBA and it did a better job at that post patch. Basketball is 2 way, DEFENSE is NOT optional and the highlight reels are still there but you cannot force it anymore as much. Yes this is a video game A SIMULATION video game.

"The point of MYPLAYER is to eventually be able to run the game how you want, not to sit on the sidelines and pretend that you don't have amazing MJ like abilities."

Yes eventually..... but if you have a 99 rating you MAY have an argument but it does not mean you should touch the ball 100% of the time in each possession.
My SF is 92 overall, will be capped before the playoffs coming up. I can still call for the ball and put it in the hole without question. What's harder about it is the fact that I feel bad, basically icing out my team-mates who without hesitation pass me the ball for me to put away.

Not being able to run the offense means that I'm the ONLY one scoring instead of the one the offense is running through. It would be like the magic not using Howard to in and out the ball.

Earlier, I was just shooting funny (trying to drive too hard I suppose). I've noticed my jump shot is far more likely to go in (post patch, shooting over 90% with mid range compared to ~55%) and actually hit my new game high of 78 points through jumpers (at 91%fg in 5min quarters). That's just unfair to my "AI team-mates" and not how I want to run anything.

NO restriction can stop players from becoming ridiculous within the first season just based on the ways that SP is distributed in this game (on my PG I got 16k in one rivalry game by turning the quarters up to 8 minutes and hitting quite a few milestones) and that was a 4 point over-all jump. From a single game. There's 82(!) games in the regular season. You have to understand that it's silly at best to restrict people who are able to score at will from having fun with it instead of just forcing them to have a "i'll just do it myself then" attitude.

And before anyone says they break the play and do whatever they need to, I'm not having that experience at all. As a matter of fact, when I catch the ball and break the play the only person who goes into motion is the PF who stands by the rack to grab a rebound; the rest just sit in place and the PG gets that little "A" over his head (wanting me to pass it back). Sucks.

I mean, prior to this patch, I could draw a double team after starting motion that would lead to a FG, or at least an attempted one, and I felt good about involving everyone. Now, if I want to score well, or stand out as a player in my player (and trust me, that's the only reason I'm playing my player) I'm forced to ice out my team-mates. That's just dumb, flat out.
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Old 11-24-2010, 11:36 PM   #268
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by CJBEeZy
No not just My player, this pertains to the whole game...Like before the update each position (PG,SG,SF,PF/C)had a SIGNATURE running style when moving around without the ball...but now since the update ALL PLAYERS ALL POSITIONS when moving around WITHOUT the ball run style is defaulted to the PF/C running style.
anyone else seeing this?
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Old 11-24-2010, 11:43 PM   #269
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by edaddy
anyone else seeing this?
To be honest i don't even know what you mean by that. What i do wish is for us to be able to break the plays like we used to before the update. Love the play calls but sometimes i just want to do what I want to do....which is to drop so many shots the other teams coach cries.
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Old 11-24-2010, 11:50 PM   #270
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Everything is getting better imo...Love how I can actually draw fouls now but the shooting seemed to take a little more adjusting to.
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Old 11-24-2010, 11:51 PM   #271
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by jeffc1
If your already in a season (ill never play assosiation) does the patch still apply?
Yes.


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@Travis__Weaver Patches affect in-progress seasons.
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Old 11-25-2010, 12:04 AM   #272
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by nry20
My SF is 92 overall, will be capped before the playoffs coming up. I can still call for the ball and put it in the hole without question. What's harder about it is the fact that I feel bad, basically icing out my team-mates who without hesitation pass me the ball for me to put away.

Not being able to run the offense means that I'm the ONLY one scoring instead of the one the offense is running through. It would be like the magic not using Howard to in and out the ball.

Earlier, I was just shooting funny (trying to drive too hard I suppose). I've noticed my jump shot is far more likely to go in (post patch, shooting over 90% with mid range compared to ~55%) and actually hit my new game high of 78 points through jumpers (at 91%fg in 5min quarters). That's just unfair to my "AI team-mates" and not how I want to run anything.

NO restriction can stop players from becoming ridiculous within the first season just based on the ways that SP is distributed in this game (on my PG I got 16k in one rivalry game by turning the quarters up to 8 minutes and hitting quite a few milestones) and that was a 4 point over-all jump. From a single game. There's 82(!) games in the regular season. You have to understand that it's silly at best to restrict people who are able to score at will from having fun with it instead of just forcing them to have a "i'll just do it myself then" attitude.

And before anyone says they break the play and do whatever they need to, I'm not having that experience at all. As a matter of fact, when I catch the ball and break the play the only person who goes into motion is the PF who stands by the rack to grab a rebound; the rest just sit in place and the PG gets that little "A" over his head (wanting me to pass it back). Sucks.

I mean, prior to this patch, I could draw a double team after starting motion that would lead to a FG, or at least an attempted one, and I felt good about involving everyone. Now, if I want to score well, or stand out as a player in my player (and trust me, that's the only reason I'm playing my player) I'm forced to ice out my team-mates. That's just dumb, flat out.
Well you have a 92 rating so you will probably get more touches than your teammates. I have a 70+ rating and they don't pass it to me as much.

Well are you the "floor general"? Did your team give you that responsibility? Maybe you can call plays if your the floor general? In my case, everyone gets a good number of shot attempts and for a 70+ guy I am satisfied with my touches.
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