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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-25-2010, 09:55 AM   #345
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Goffs
shooting is more difficult...i had trouble pre-patch figuring out the release point for the players..

now i gotta learn it all over again..
I agree, im going to get in the prac gym and learn all over, even using the jumper feeback for the first time, but even then I get green release and it misses lol
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Old 11-25-2010, 10:37 AM   #346
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Alright so I played a few MyP games last night and now my most recent question is. Is there a tutorial anywhere? I'm completely lost. I found the post moves tutuorial but is there a general shooting/moves/control work tutorial? I think it would really help my player as all I do is lose skill points.
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Old 11-25-2010, 11:14 AM   #347
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Old 11-25-2010, 11:15 AM   #348
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by chefdad
Alright so I played a few MyP games last night and now my most recent question is. Is there a tutorial anywhere? I'm completely lost. I found the post moves tutuorial but is there a general shooting/moves/control work tutorial? I think it would really help my player as all I do is lose skill points.
Yeah, it's in practice mode. I think it's called free style or something like that. You're able to select which player you want to practice with. I use it a lot to learn moves, releases, etc.

As for the patch, the game play (and ball even) does seems to move much faster. Also the releases seem to have changed up, as well. I played an NBA 2Day game and shot 23% for the field in the first half
I sure most of that is because I haven't played the game in a month and the rest is probably because of the patch. So basically, I just have to relearn the game and adjust. That's not too big deal for me, it's gonna be fun.
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Old 11-25-2010, 11:27 AM   #349
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Dmac1991
i can't even call plays as a pg
imagine how I feel
FML -_-
Were you named floor general yet? You need to at least get to that point before you can start calling plays.
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Old 11-25-2010, 11:39 AM   #350
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Playing My Player mode; 8Min quarters Allstar/Simulation, SG '6'3 210 pounds athletic build' overall rating 85; Orlando Magic.

Pre patch 15 games into my second season was averaging 37pts per game, 6 assists, 7 boards, 0.5 steal and 3 turnovers. Shooting 52% from the field. Consistently getting an A+ grade average.

I was seriously contemplating going up to Superstar/Simulation. Post patch 1.20.
Played 4 games won them all, finished with 35+ points in all the games played but field goal percentage down to 35%, yup jacked up allot of contested shots try to get a feel for the new release points. Penetration towards the hoops much tougher, and once in the paint no longer any easy bucket dunks all contested more often than not I end up on the line shooting 2. Have yet to get an A rating (it will come though).

Find player movement of the ball acceptable as it was pre patch, follow the auto plays if you wish or immediately get your team mates to pass you the rock therefore allowing for freestyle offence.

Post patch my assists are up easy to find and hit player cutting into the paint, going off-screens and those who have found space when I'm being double teamed.

I find that both the CPU players on my team and the opposing team have higher field goal percentages particularly from distance, even when closely covered when taking the shot.

In general the My Player Mode is more challenging, yes I do enjoy breaking down the defence with a quick simple cross flowing into the paint rising for an uncontested slam, quite satisfying more so that I could do that at will. Now though the team structure of ball comes into effect. Pulling that off is even more satisfying. Its a great patch in my opinion.

For the things I don't notice like the now generic running styles that now exist, even if i don't notice them i know that the reverting back to pre-patch signature running for each position would further enhance the game.

Staying on Allstar/Simulation for now though, must improve before heading to loftier heights...

PS3 version BTW...
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Old 11-25-2010, 11:53 AM   #351
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Quote:
Originally Posted by Goffs
shooting is more difficult...i had trouble pre-patch figuring out the release point for the players..

now i gotta learn it all over again..
This....Not really feeling this patch at all
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Old 11-25-2010, 12:02 PM   #352
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Agreed. This has vaulted to my Favorite Sports Game of All Time. So many great improvements. Things that stand out most to me are:

-- The fixed verticals. Love seeing Yao and Duncan playing like Yao and Duncan.
-- Just the overall pace and flow. So smooth and accurate
-- No More Euro-SPin Dunks!!!
-- The bumping improvements
-- The As a PS3 user, I'm able to use the random music selections for my events now too, and that is SO cool.
Major, major props to 2K!

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This game is too damn good now. This thing's got me up til 4AM post-patch, I never do that with any video game anymore.

Just had the most ridiculous double OT '95 Knicks @ '95 Bulls game, pulled off the hard fought win on the road despite MJ heroics in regulation and the first OT. This game is heavenly now, I don't have a single complaint with it.
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