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NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Old 11-24-2010, 08:14 PM   #241
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Patch did not fix the game from freezing when you quit the association (before it can get to the main menu).

Disappointing.
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Old 11-24-2010, 08:15 PM   #242
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by oo7Soxs
I was wrong. The patch made MyPlayer a lot better. The AI didn't have to get smarter or consistent, it just needed better execution. The auto-playcalling has all but eliminated the horrible 3 on 1 contested jumpers. And when all else fails I can always press A and take over.
10 more hours left...

(For the patch to be out for 24 hours)


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Old 11-24-2010, 08:15 PM   #243
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by DakkoN
You should really stop ****ing on people in this thread until you've played the game yourself. The CPU PG's don't do ANYTHING anymore until the play is ran or until there is about 5 seconds left on the clock. They stand there dribbling in place and won't even take picks or anything.
I can see where the would suck.

Quote:
Originally Posted by oo7Soxs
I was wrong. The patch made MyPlayer a lot better. The AI didn't have to get smarter or consistent, it just needed better execution. The auto-playcalling has all but eliminated the horrible 3 on 1 contested jumpers. And when all else fails I can always press A and take over.
So you can override the above mentioned issue? That would be a good thing yes?
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Old 11-24-2010, 08:16 PM   #244
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by Erithtotl
(the reason they aren't throwing you the ball, person with 99 speed, is that accuracy on long bomb passes is way lower, and the CPU reacts much better. Before it was ridiculous that someone like Chris Aldrich could throw a perfectly accurate 70' pass every time).
My issue with that is that is the reason I have 90 vert and maxed hands, I can call for the pass and catch it (regardless of who's throwing it, normally between scola and yao); however they won't throw it to me on their own. They should be at least smart enough to know I'll catch it, either 100% of the time or 0% of the time so when I do call for pass they aren't already throwing me the ball and I'm not quick-passing it the second I get it.

If you break the play down then the person with the ball will take a horrible shot at the end of the shot-clock, whoever was saying otherwise was just running the play whether they knew it or not. (I've run all my myplayers, PG, SG, SF, C; that is my result on trying to break the play.)

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Old 11-24-2010, 08:25 PM   #245
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

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Originally Posted by ace23
Yeah but it's better than hitting the side of the backboard.
Still does that for me. Actually when I'm at the baseline if I pass the ball (lets say to a guy in the paint) it throws it off the backboard automatically resetting the 24 second clock.
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Old 11-24-2010, 09:00 PM   #246
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

Did they ever announce any kind of ETA for the PC patch?
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Old 11-24-2010, 09:03 PM   #247
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This patch CHANGED the players running style (running without ball in hand) and I HATE it becuz now my SG Myplayer and all the other players run like Centers and that really sucks....hopefully they fix this.
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Old 11-24-2010, 09:14 PM   #248
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Re: NBA 2K11 Patch v1.2 Available Now, Post Impressions Here

I love seeing the plays on MyPlayer; before, I was just the craziest screen setting Center in the league, and now I can run plays and break them if I see an opening.

Two things I have noticed that I'm disappointed with:

1. Players still foul out and don't get subbed. Just stay in the game as if it were fouls 1 - 5.

2. Tipped up rebounds count as boards whether you secure them or not, and the same goes for the CPU players. So my rebounding numbers are inflated - particularly on the offensive end - because I got a hand on the ball and it popped up yet another player corralled it. In turn, I'm getting grade deductions when an opponent getting credit for a touch that I then secured.
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