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NBA Elite 11 Demo Roundtable

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Old 09-25-2010, 07:28 PM   #41
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Fngb3
That's interesting I hadn't honestly noticed that it had an effect on who the pass was made to if two teamates were along the same tragectory. Are you saying the length that you hold the trigger determines whether it goes to the near guy or far guy, or are you saying by not passing until you actually release it gives you more time to adjust the left stick yourself until the icon for the person you're passing to is under the player you'd like?
Both, although the power thing was the reason for it, and the aiming thing was an added bonus.
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Old 09-25-2010, 07:30 PM   #42
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by McNulty
I wish I could share your enthusiasm, but, uhhh...no.

On higher difficulties, yes, the ability to make dribble moves is compromised. But think about that for a second- the game's strength is admittedly, on your end, based on control. If that is taken away from the user, what does the game fall back on then? The CPU AI? The non-existant turbo button? Really, the only way to survive on higher difficulties in this game is to run screens until you find an opening, and, well, that's pretty much it. Because, ultimately, as mentioned in the roundtable, ELITE almost relies on one-on-one basketball dynamics, and when those abilities are taken away by racheting up difficulty, then you have problems.

And even if one were to grant you your argument, on whatever difficulty you so desire, the animations are mediocre are best.
I'd like to know a bit more about your opinion on this.

You said it's built around one on one dynamics.

What 5v5 dynamics do you feel are missing?
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Old 09-25-2010, 07:50 PM   #43
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I think as a simulation, this game isn't it. However, I do think that the game can offer a different yet entertaining experience. NBA Live 06 and 07 were downright unplayable. This game, although more of an arcade game, is still playable and can be enjoyable by those that don't sit down and look for every flaw.
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Old 09-25-2010, 08:03 PM   #44
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by rEAnimator
I'd like to know a bit more about your opinion on this.

You said it's built around one on one dynamics.

What 5v5 dynamics do you feel are missing?
I think the biggest aspect that can help the 5v5 play (besides all the things that have been discussed in detail) is the passing. Not the control but the crispness of the passes. Still feel loopy to me. If the passes were more crisp, then it could shift the defense more and make defenders have to rotate quicker to open shooters. Could add another element of strategy.
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Old 09-25-2010, 08:09 PM   #45
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by jr2424
I think the biggest aspect that can help the 5v5 play (besides all the things that have been discussed in detail) is the passing. Not the control but the crispness of the passes. Still feel loopy to me. If the passes were more crisp, then it could shift the defense more and make defenders have to rotate quicker to open shooters. Could add another element of strategy.
You know, I hear you and that's something that could easily be patched.

But I get the sense that that's not the thing that's going to win over everyone on OS.

I'm having a hard time figuring out what the biggest problem people have with the game is.

Why are we getting such a sky is falling, doom and gloom, worst sports game ever reaction from people, like in this round table?

The specific things people bring up seem fair and accurate, but I can't figure out why the reaction is so bad.

And I need to. It's part of my job.

I went back and played the game, and there are rough edges, but I just don't see where the extreme negativity is coming from.

I don't want to argue or debate it, I want to understand it.

That's why I asked what 5v5 dynamics were missing in response to that previous post. I can't think of any.
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Old 09-25-2010, 08:14 PM   #46
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Quote:
Originally Posted by rEAnimator
You know, I hear you and that's something that could easily be patched.

But I get the sense that that's not the thing that's going to win over everyone on OS.

I'm having a hard time figuring out what the biggest problem people have with the game is.

Why are we getting such a sky is falling, doom and gloom, worst sports game ever reaction from people, like in this round table?

The specific things people bring up seem fair and accurate, but I can't figure out why the reaction is so bad.

And I need to. It's part of my job.

I went back and played the game, and there are rough edges, but I just don't see where the extreme negativity is coming from.

I don't want to argue or debate it, I want to understand it.

That's why I asked what 5v5 dynamics were missing in response to that previous post. I can't think of any.
these are 3 links why and these arent even the main thing
http://www.pastapadre.com/2010/09/25/nba-elite-11-hook-shot-exploit
http://www.youtube.com/watch?v=FLPGDyE5pEE
http://www.youtube.com/watch?v=6z2bAuZio_8&feature=player_embedded
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Old 09-25-2010, 08:15 PM   #47
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Re: NBA Elite 11 Demo Roundtable

Quote:
Originally Posted by rEAnimator
You know, I hear you and that's something that could easily be patched.

But I get the sense that that's not the thing that's going to win over everyone on OS.

I'm having a hard time figuring out what the biggest problem people have with the game is.

Why are we getting such a sky is falling, doom and gloom, worst sports game ever reaction from people, like in this round table?

The specific things people bring up seem fair and accurate, but I can't figure out why the reaction is so bad.

And I need to. It's part of my job.

I went back and played the game, and there are rough edges, but I just don't see where the extreme negativity is coming from.

I don't want to argue or debate it, I want to understand it.

That's why I asked what 5v5 dynamics were missing in response to that previous post. I can't think of any.
Signature animations seems to be the biggest issue over here to me.
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Old 09-25-2010, 08:16 PM   #48
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Fngb3
It's easier to stay the same. Not to get all dramatic but it's true in business, and society and everywhere else. Familiar is easier. New is scary.
I think the change of the name is being undervalued. We have been told from the very start that all of this is a reboot. If we look at reasoning you really have to be honest and say, real-time physics is eventually going to be a must in sports games. EAs been working hard to keep up but doing it with a system that at it's very core couldn't compete. At some point they needed to bite the bullet and start over and they gave us ample warning of that.

I've heard people on youtube say "why did they release this demo? they could have gotten more people to buy it if they hadn't."
Really? And if you got blind sided buy this game AFTER you dropped $60 on it you'd be happier?

Listen, these people aren't stupid, despite what so many are saying. They new they were starting over, and that it was going to be ugly. Much respect to them for pullin the trigger and doing it, AND not suckering us into it. Thank you for this demo EA. I'm not gonna buy your game this year, but it's nothing personal. You can bet that I'll be followin, and a few years from now I'll be back because you guys were stand up enough to tell it like it is.


Interesting side note: In 3, maybe 4 years, when 2K has to make the inevitable leap to real-time physics, who do you think is gonna be ahead then??
If you call this real time physics you need to fly to Britain and apologize to the devs of Backbreaker. 2k11 updated its collision detection with a system thats similar to Fifa's. The game has much better collision detection than 2k10 and I'm sure there are real time trig calculations going on. Its like a simpler version of what NHL has. They could have marketed that as real time physics too and it would have been no less of an exaggeration.
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