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NBA Elite 11 Demo Roundtable

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Old 09-26-2010, 01:03 AM   #121
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Re: NBA Elite 11 Demo Roundtable

I also would like to say that i buy live and 2k every year because i always find something the other game does better.

And after all the time i put in on this demo, i will buy this also. but see i'm a guy who likes to be challenged.....and when im playing with the Lakers, i feel like Ray Ray is really challenging me, even more so than Kobe, he's challenging me....my stick skills.
And boy it feels good to bust that A....like when you know you should while Mr. Breem and the guys call the action.

Those are the reasons why i will buy this game this year....... even though when i first played the Elite demo i seriously thought that Ashton Kutcher was going to pop out somewhere like hey " you've been punked" because i felt like i had just been punked.

Devs please patch things up quick and if it's possible bring back the size up animations, more signature stuff.

Last edited by StankonYa; 09-26-2010 at 01:09 AM.
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Old 09-26-2010, 01:05 AM   #122
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by btrapp
2k, probably. They seem to be good at introducing new concepts without alienating their fan base.
I doubt it because every 2 player aniamation and sequenced animation will have to be removed and we know 2k have a lot of them.
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Old 09-26-2010, 01:29 AM   #123
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by The Truth 101
I doubt it because every 2 player aniamation and sequenced animation will have to be removed and we know 2k have a lot of them.

You can use two player animations with physics reserved for collisions. They have to stop playing off of an assumed weakness. Who knows what 2k12 could plug into that new collision detection system? Thats the cheap cowardly way out. If EA wants the best basketball game they need to stop looking for the quick fix, quick buy, or panacea technology and appreciate game design for the complex craft that it is. They should assume that 2k12 will be an incredible game with remarkable physics, jaw dropping presentation and still believe they can top it. If they dont have that attitude they need to sit out a year.
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Old 09-26-2010, 01:32 AM   #124
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Re: NBA Elite 11 Demo Roundtable

New control is no problem to me except subtle issues like delayed icon pass and offball pass to be initiated.

Now I am supporting Devs direction. Literally it gives you "real-time" gameplay and it's amazing to have this kind of experience. I feel much more freedom on offense and defense than ever and at the same time i have a feeling like i have to be careful more to protect the ball and concentrate on an offender more. Very intense gameplay.

I think the main reason the most ppl dislike the game is alot of unrealistic motion and lack of signature(maybe i could be wrong). They get feeling "WTF, this horrible motion. Why they are acting all the same?" at first and start to irritate "WTF, this weird control. I wanted turbo but why is it pass? What? No turbo? LOL" later and conclude "this game is suck and the worst ever made" finally.

Devs've already said they didn't have time to handle motion and signature before the demo came out. Honestly I got a quasi-shock when i played the Demo at first time. But after getting used to new control, I realized by myself what Devs said about new direction in the board before.

It could be said Elite 11 is a kind of experimental work and there are many issues but ppl who play the demo enough must admit there is amazing potential to be leveled up though year after year.

Most people who are a bit conservative wanted a upgraded LIVE 10 with more natural animation and the same control scheme. But unfortunately to them, the dice has been thrown. There is no return. I hope we get more natural motion and signature next year to make them happy.
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Old 09-26-2010, 01:33 AM   #125
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Fngb3
I really don't have a problem with needing to be vigilent in guarding the basketball. I think this is exactly the kind of thing we take for granted with 2K. There's nothing wrong with asking the player to make sure the ball stays out of reach of the defender. As you just said, when you relax the ball gets poked away.
I do agree that it can be tiresome to have to dribble between your legs constantly, though. Maybe instead there can be a button that simply switches you into a guarded position with your body and non-dribbling hand out and between the ball and the defender. It can be the same button as post up but be context sensitive to the perimeter.

I know we can post up anywhere on the floor and thats a good thing but I don't know maybe while out on the perimeter a tap puts you into/out of a guarded position (not all moves should be available to you while you're focusing on guarding the ball afterall), but Holding it down while on the perimeter puts you into the post up.

I think it's correct as is to just tap the button when near the paint to post up, and that having to hold it that often could be annoying. But out on the perimeter where you will post up less often, having to hold it down wouldn't be so bad.
Yeah i get what your saying but after a while things get tricky sort of speak and starts to look forced at times ,even when i'm not trying to force the action.

Overall i miss the size up animation from nba live 10 and i think bringing it back here wouldn't be so bad.
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Old 09-26-2010, 01:34 AM   #126
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by Kaanyr Vhok
Ive had Rondo ripped when I was just bringing the ball up facing the defender. It didnt matter what hand it was in. And it shouldn’t because this isn’t something you cant accomplish in one year or maybe even 10. Basketball players protect the dribble with very intuitive, and subtle skills that you cant possibly imitate with a controller unless you cheapen it to something like Madden’s protect the ball function. I have another idea that might be more complex but still nothing like real life and even then on ball steals on a PG should be rare when you are just bringing it up one on one.

Its stuff like that, that cheapens the team game. If the PG has to do through the leg and around the back dribbles to protect the ball at risk of it getting stolen how are you going to run an offense without something that looks like an And1 game? That was one of the main beefs with 2k10 online was that I couldn’t play a slow paced game and run plays because in increased the risk of on ball steals.
I have no problem with this, its called protecting the ball with your body like dribbling the ball in your right hand with the left side of your body facing your defender. Of course if you do dribble moves in the face of your defender his chances of stealing the ball is higher.
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Old 09-26-2010, 01:38 AM   #127
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by parkinson
New control is no problem to me except subtle issues like delayed icon pass and offball pass to be initiated.

Now I am supporting Devs direction. Literally it gives you "real-time" gameplay and it's amazing to have this kind of experience. I feel much more freedom on offense and defense than ever and at the same time i have a feeling like i have to be careful more to protect the ball and concentrate on an offender more. Very intense gameplay.

I think the main reason the most ppl dislike the game is alot of unrealistic motion and lack of signature(maybe i could be wrong). They get feeling "WTF, this horrible motion. Why they are acting all the same?" at first and start to irritate "WTF, this weird control. I wanted turbo but why is it pass? What? No turbo? LOL" later and conclude "this game is suck and the worst ever made" finally.

Devs've already said they didn't have time to handle motion and signature before the demo came out. Honestly I got a quasi-shock when i played the Demo at first time. But after getting used to new control, I realized by myself what Devs said about new direction in the board before.

It could be said Elite 11 is a kind of experimental work and there are many issues but ppl who play the demo enough must admit there is amazing potential to be leveled up though year after year.

Most people who are a bit conservative wanted a upgraded LIVE 10 with more natural animation and the same control scheme. But unfortunately to them, the dice has been thrown. There is no return. I hope we get more natural motion and signature next year to make them happy.
I feel the same way bro and I think a lot more people is going to realize where this game is headed.
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Old 09-26-2010, 01:47 AM   #128
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by sportyguyfl31
This is nonsense.

Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

There isnt a single basketball move in this game that you cannot perform.

Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.
Well I played it and guess what? This game sucks. Are you a dev? Seems like you are to me. This game is absolutely horrible and only a person with a deep, emotional attachment can disagree with that. Not saying you aren't entitled to your own opinion but dude, cmon......the consensus is in: this game blows chunks.
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