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Old 09-25-2010, 06:22 PM   #33
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The best part of the game is the unplayable part. WOW.
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Old 09-25-2010, 06:29 PM   #34
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Pretty short sighted in my opinion. It takes some work, but once I got the controls down, I could do the moves I want to do, with no problem
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Old 09-25-2010, 06:36 PM   #35
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I stopped taking the article seriously from the claim that the intro movie and music were the best things about the demo. The article's stock dropped further when the authors wrote that the controls are a mess. The controls are the big big positive in the demo, the innovation where Elite 11 hangs its hat. Control in Elite 11, from the impression in the demo, is terrific.
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Old 09-25-2010, 06:37 PM   #36
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by sportyguyfl31
I could do the moves I want to do, with no problem
That's part of the problem, unfortunately. The LIVE series, even though it faltered in this sense as well, limited what moves you could make when the situation did not call for it. ELITE, on the other hand, grants the user too much control and that leads to these herkey jerkey animations that the roundtable and the responses to it have routinely commented on.
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Old 09-25-2010, 06:43 PM   #37
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by McNulty
That's part of the problem, unfortunately. The LIVE series, even though it faltered in this sense as well, limited what moves you could make when the situation did not call for it. ELITE, on the other hand, grants the user too much control and that leads to these herkey jerkey animations that the roundtable and the responses to it have routinely commented on.

This is nonsense.

Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

There isnt a single basketball move in this game that you cannot perform.

Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.
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Old 09-25-2010, 06:48 PM   #38
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That's the exact reason we did it.

Having pass on release is so you can have more say on who the pass goes to (near or far player when they are both at the same angle from you).

The freestyle pass gives you a quicker pass doesn't it?
That's interesting I hadn't honestly noticed that it had an effect on who the pass was made to if two teamates were along the same tragectory. Are you saying the length that you hold the trigger determines whether it goes to the near guy or far guy, or are you saying by not passing until you actually release it gives you more time to adjust the left stick yourself until the icon for the person you're passing to is under the player you'd like?
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Old 09-25-2010, 06:54 PM   #39
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Re: NBA Elite 11 Demo Roundtable

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It's easier to stay the same. Not to get all dramatic but it's true in business, and society and everywhere else. Familiar is easier. New is scary.
I think the change of the name is being undervalued. We have been told from the very start that all of this is a reboot. If we look at reasoning you really have to be honest and say, real-time physics is eventually going to be a must in sports games. EAs been working hard to keep up but doing it with a system that at it's very core couldn't compete. At some point they needed to bite the bullet and start over and they gave us ample warning of that.

I've heard people on youtube say "why did they release this demo? they could have gotten more people to buy it if they hadn't."
Really? And if you got blind sided buy this game AFTER you dropped $60 on it you'd be happier?

Listen, these people aren't stupid, despite what so many are saying. They new they were starting over, and that it was going to be ugly. Much respect to them for pullin the trigger and doing it, AND not suckering us into it. Thank you for this demo EA. I'm not gonna buy your game this year, but it's nothing personal. You can bet that I'll be followin, and a few years from now I'll be back because you guys were stand up enough to tell it like it is.


Interesting side note: In 3, maybe 4 years, when 2K has to make the inevitable leap to real-time physics, who do you think is gonna be ahead then??
You assumed that the result, when 2K does make the move to real physics, is going to be as atrocious as EA's offering this year. 2K has a history of listening to their fan-base so much more than EA ever had. Beside, I doubt they would stay idle if they know that the future is going to be where real-time physics is; there is such a thing called being proactive.
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Old 09-25-2010, 07:00 PM   #40
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Re: NBA Elite 11 Demo Roundtable

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Originally Posted by sportyguyfl31
This is nonsense.

Jack up the difficulty, and try to just freestyle your way around the court, or hop/euro/gather in traffic.

IF you do a move, out of context, it SHOULD look bad. That's the price for not knowing what you are doing.

There isnt a single basketball move in this game that you cannot perform.

Its up to you to input it, and do it in the right context, and if you fail, its your own fault.

I'm pretty much convinced that there are a few posters who havent played a single second of the demo, and are just parroting what they read, or see in a youtube video, without learning the game for themselves.
I wish I could share your enthusiasm, but, uhhh...no.

On higher difficulties, yes, the ability to make dribble moves is compromised. But think about that for a second- the game's strength is admittedly, on your end, based on control. If that is taken away from the user, what does the game fall back on then? The CPU AI? The non-existant turbo button? Really, the only way to survive on higher difficulties in this game is to run screens until you find an opening, and, well, that's pretty much it. Because, ultimately, as mentioned in the roundtable, ELITE almost relies on one-on-one basketball dynamics, and when those abilities are taken away by racheting up difficulty, then you have problems.

And even if one were to grant you your argument, on whatever difficulty you so desire, the animations are mediocre are best.

Last edited by McNulty; 09-25-2010 at 07:05 PM.
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