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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 06:49 PM   #81
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by cuzzo
who's dat guy wearing D.Williams jersey? is dat suppose 2 be D.Granger playing for the pacers?


Yea the D williams one looks off theres actually a thread about that..because the one of him last year looked better than this one. The only thing they got spot on this year was his skin complexion... BUt the one with D granger looks spot on i hope your not implying that its off..
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Old 09-07-2010, 06:52 PM   #82
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Danny granger looks comedic to me too..
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Old 09-07-2010, 06:54 PM   #83
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and people could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
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Old 09-07-2010, 07:05 PM   #84
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by Epiffani
Now this is one of those things that I have to see to believe because the playcalling has been bad/unresponsive/broken in this series since its inception and it has become issue #1 for me over the years. I saw rays of light in some of the videos that have been posted of gameplay with the off-ball movement, but I have to see the actual playcalling working. A working playcalling system in of itself gives players more incentive to play a more realistic brand of basketball because it would no longer be viewed as a complete waste of time (literally, in past NBA 2K games), and that they could actually get points by calling plays, which should ultimately lead to more varied shot selections from users. It 'sounds' like they've made major strides in this area, but I'm looking forward to this video more than any other vid that's showcasing this game.
hopefully Da Czar will address some concerns with his vid in a few hours.

CAN'T WAIT

the good thing is Czar is bringing out MANY videos, meaning if he highglights a few great plays, you could call it luck, or selective editing, but after many vids you should have a GREAT idea of just how good this system will be before you pplay the full game.

this is just as important for me. i would love to play a bbal game with plays. i think it would open up the fun factor a ton. NEVER called or executed a single succsessful play in the history of playing nba 2k, (and never played live) so this is like a brand new feature for me, just hope its works.
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Old 09-07-2010, 07:13 PM   #85
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

2k got their jetpack on cuz they're soaring over the competition.

I feel like a proud father watching his only son that made it. From obscure dreamcast developer to the bball kings.

They put in soo much work and improvements this year, I've never been as excited for a 2k bball release. And i'm excited every year.
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Old 09-07-2010, 07:26 PM   #86
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Men, Bretheren and Family. I realize you have been waiting patiently for the show to drop. I hate to be the bearer of bad news but its looking like the show is going to be delayed.

I know this is the part where you normally start roasting 2k and Ronnie but I ask you to just hold off and display some patience here.

OS has never really had an exclusive feature quite like this. Especially this early. As such there are quite a few approvals from different areas that must be kept in order to preserve our ability to keep bringing you the depth of content you deserve in the quality you have come to expect.

Please rest assured if we could release it now we would. Its important that we follow the correct protocols to ensure that in the future we can bring you even more in depth coverage that hit's you right where you live. Sim Citi...

While no show could possibly live up to the hype of waiting even longer to see it... the few who have seen it have said its my best work to date.

As soon as I know more I will let you know.

I know it's not what you wanted to hear ! But I know you can handle it !!

Last edited by Da_Czar; 09-07-2010 at 07:27 PM. Reason: hopeful statement
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Old 09-07-2010, 07:28 PM   #87
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by idrisguitar
hopefully Da Czar will address some concerns with his vid in a few hours.

CAN'T WAIT

the good thing is Czar is bringing out MANY videos, meaning if he highglights a few great plays, you could call it luck, or selective editing, but after many vids you should have a GREAT idea of just how good this system will be before you pplay the full game.

this is just as important for me. i would love to play a bbal game with plays. i think it would open up the fun factor a ton. NEVER called or executed a single succsessful play in the history of playing nba 2k, (and never played live) so this is like a brand new feature for me, just hope its works.
WOW, ultimately I don't fault you for that because while I've tried to run plays in past NBA 2K games, it was largely a practice of frustration as I watched my teammates move nonchalantly and lackadaisically to their positions, and sometime they'd get to their position, and the play art would just suddenly disappear, which as you can imagine, would leave an offense influx and would discourage any type of playbook usage (especially as time expired during the course of a game.) If the playcalling still wasn't up to my standards this year, I'd probably still would attempt to call plays out of habit alone. But like you, I'm very much looking forward to this video because although I do appreciate the depth and the details of the insights that goes along with this game, an aspect like playcalling (a known problem area since forever and an area that was supposedly patched last year to increase its effectiveness) is something that I have to see in action in order for me to say that it has been addressed.
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Old 09-07-2010, 07:29 PM   #88
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

thx for telling us in advance
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