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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 05:33 PM   #49
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Re: New Insight: Expanded Playcall System

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Originally Posted by Jukeman
Niceeeee

I wonder if "Individualized Plays" are stuck in the team playbook or does it stick with the player?

Like if Odom wasnt on the lakers anymore, would he occasionally run plays from his position on a new team assuming he would have that role on a new team IRL?

Also, how about Manu?

If he left the Spurs in my Association; Would Manu still have Manu specific plays on a different team? Will the Spurs still run Manu specific plays for a new player on the team or will it just vanish?
Sticks with the player. Meaning any position you put him on the floor as. There will run it for him...very very nice!!
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Old 09-07-2010, 05:33 PM   #50
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Re: New Insight: Expanded Playcall System

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Originally Posted by Jano
Yea its not being released until 5PM pst..

Not sure why they posted the link though if it was going to be private until then lol!
okay so now im confused, does that mean we all will be able to watch it then?
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Old 09-07-2010, 05:33 PM   #51
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Re: New Insight: Expanded Playcall System

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Originally Posted by JWiLL02
Can't really complain when it's coming the day after a key insight, with more Czar breakdowns coming each day from what I understand.

With the option to get the game for either 360 or PS3 I still see no reason why I'd put up with the expected online issues on PSN, even with the "Move" option.

Though with an entire insight dedicated to it, it must be more than a gimmick.
Good point....looks like the ps3 got some love this year...lets see if you guys get customizable arena sounds to...
Was hoping for a audio insight though...
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Old 09-07-2010, 05:36 PM   #52
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Re: New Insight: Expanded Playcall System

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okay so now im confused, does that mean we all will be able to watch it then?
Forgot your time zones?
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Old 09-07-2010, 05:45 PM   #53
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Re: New Insight: Expanded Playcall System

A major upgrade to this part of 2K basketball has been needed for a while. CH2K8's play creator let you solve some issues but this should take things to a whole new level. Certainly one of my biggest gripes with 2K9 & 10 was the play calling, it was so slow and cumbersome and players just walked through the motions like it was the morning shoot-around.

The individual plays is something that's sorely been needed in a basketball game for years. Can't wait to use those.
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Old 09-07-2010, 05:49 PM   #54
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Re: New Insight: Expanded Playcall System

Great news, I'll definitely be running way more plays than I did last year.
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Old 09-07-2010, 05:55 PM   #55
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Re: New Insight: Expanded Playcall System

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Originally Posted by Rob Jones
Start a play early, before everyone is set- This works great for teams like Phoenix, where Steve Nash isn’t really waiting to for people to be in their set location. Once the needed players are in position, the play starts. This keeps the tempo up for teams that really want to get shots up quickly.
This should be nice. Hopefully plays cant be broken just because somebody calls a zone.

Quote:
Originally Posted by Rob Jones
Flipped Plays- This, again, was done to speed up how quickly you could start running your play. Last year, the criterion for flipping plays was pretty stringent, and limited to AI teams only. This year, we made it more intelligent and easier for the AI to determine when they should run a play from the flipped formation.
So we still dont have the option to do this manually? We have to rely on the AI to flip the play?
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Old 09-07-2010, 05:59 PM   #56
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Re: New Insight: Expanded Playcall System

id rather the AI do it, as long as they do it instantly (or as close to instantly as possible)

i dont want to have to get into the front court, looking at my players positioning and decide if i need to flip it. that totally eradicates rob's earlier point of trying to make plays faster.,

if you can call a play before getting into the front court, with the ai already flipped and the players close to getting in position its truly means we can have a proper system, and teams like golden state and phoenix can play their games properly.

without auto you would take too much time to get it initiated for this to be done right.

so yeah, a good auto is much better than manual, but of course if it sucsk again then a amanual option is somethign i guess (i doubt i would ever use it either way)
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