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NBA 2K11 Developer Insights: Expanded Playcall System

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Old 09-07-2010, 06:09 PM   #65
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by jeebs9
We have the opition to flip the plays. He was talking inregards to the CPU flipping their own plays. The CPU would do it randomly in 2k10. But in 2k11 it uses the player tendicies to call more plays that fit the player. A great example would be Ray Allen shoot better 3 pointers from the left side. CPU will call more plays to the left side for Ray Allen.



Yes... its like flipping a play in Madden.
That idea didn't process in my head until you said that. I know exactly how its gonna work now. This is a really great thing.
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Old 09-07-2010, 06:10 PM   #66
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by jeebs9
We have the opition to flip the plays.


I must have missed that part. Where does it say we have the options manually?
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Old 09-07-2010, 06:10 PM   #67
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Re: New Insight: Expanded Playcall System

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Originally Posted by TheBadazz
Great insight. Flipped plays, wow this was really needed.

Now the only insights I'm waiting for is Association, and Presentation (w/ NBA today info)

2K showing Czar and OS some love.
I feel you on this.... The only thing I am waiting on now is association news. Everything else has been great thus far, but for me Association is what decides rather I buy this game or not.
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Old 09-07-2010, 06:11 PM   #68
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Re: New Insight: Expanded Playcall System

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Originally Posted by Shelb
Does this mean New York and Golden State have no offense plays to call?
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Old 09-07-2010, 06:12 PM   #69
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

Every insight seems to hype me more, really.

I am good running freelance offenses but I often got stale at some points in the game, because I couldnt rely on the playcaling due to it being broken (execution and presentation). The addressing of both will definitively help my offense alot (as well as the absolute right stick and the face lift to shoot button).

The inclussion of personalized plays will take authenticity to the next level, well beyond our wishes. Not only will players behave like their real life counter parts without the ball (most individual tendencies), not only will they have similar individual ussage %s like in real life (shot and new touchs tendencies) but they will also have their unique plays ... just amazing!

I just hope that they could also have the options for coach specific playbooks and the option for coaches movement ... once a coach gets fired and then hired, he brings his playbook to the new team.

I would welcome any more insights they could release but have to admit that the one that it is driving me crazy and that it is not letting me sleep over nights ... its the yet to be announced: Association Insight !
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Old 09-07-2010, 06:15 PM   #70
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by TheKasmar
I must have missed that part. Where does it say we have the options manually?

"This, again, was done to speed up how quickly you could start running your play. Last year, the criterion for flipping plays was pretty stringent, and limited to AI teams only."
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Old 09-07-2010, 06:19 PM   #71
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Re: New Insight: Expanded Playcall System

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Originally Posted by Shelb
Does this mean New York and Golden State have no offense plays to call?
LOL, very funny. Actually, I'd say Golden State and Don Nelson employs a pretty complex scheme that goes unnoticed because it seems so frantic and undisciplined. It's quite the contrary. While it may not promote defense (at all), it's definitely backed by some serious x's and o's.
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Old 09-07-2010, 06:22 PM   #72
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Re: NBA 2K11 Developer Insights: Expanded Playcall System

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Originally Posted by ffaacc03
I just hope that they could also have the options for coach specific playbooks and the option for coaches movement ... once a coach gets fired and then hired, he brings his playbook to the new team.
THIS is what Nba 2k11 Association needs!
And I don't think it's impossible...
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