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NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Old 09-04-2010, 01:52 AM   #449
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by 23
I havent seen them, so thats why I brought it up.. I saw no semblance of LA running the triangle or anything of the sort.
maybe because you didn't try to call any plays in none of those videos did i see anyone trying to call any plays
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Old 09-04-2010, 01:53 AM   #450
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Okay i have a thought , when your playing basketball in real life and you cut to the rim to do a layup what your illustrating is an animation believe it or not..you ever notice only rarely does somewhat step between you and the rim while your doing your two step to gather because your moving quick. But everyone watches the ball and anticipates the block..while your doing this .--animation- you can't suddenly stop because its traveling but you can pass out of it. IN 2k you can pass out of it i'm pretty sure...this is what full control is. In real life what you do is a canned animation believe it or not but just like ina video game you can pass out of it and you can be stripped like in 2k..i'm pretty sure they added this in LIve 10 don't know about elite ...canned animations make a basketball game. You ever see in basketball games a guy who starts to dunk only to have the ball slapped out his hand yet he still jumps to the rim while looking down at the ball...yea..he was in a canned animation but it happens in real life your mind responds faster then your body and last time i recalled in 2k you could pass out of every animation however where it went was random and i'm pretty sure it was applied in few animations in elite..or maybe not Ea's animations haven't always been there strong suit..but who knows ELIte maybe different
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Old 09-04-2010, 01:57 AM   #451
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Dawgthem
Okay i have a thought , when your playing basketball in real life and you cut to the rim to do a layup what your illustrating is an animation believe it or not..you ever notice only rarely does somewhat step between you and the rim while your doing your two step to gather because your moving quick. But everyone watches the ball and anticipates the block..while your doing this .--animation- you can't suddenly stop because its traveling but you can pass out of it. IN 2k you can pass out of it i'm pretty sure...this is what full control is. In real life what you do is a canned animation believe it or not but just like ina video game you can pass out of it and you can be stripped like in 2k..i'm pretty sure they added this in LIve 10 don't know about elite ...canned animations make a basketball game. You ever see in basketball games a guy who starts to dunk only to have the ball slapped out his hand yet he still jumps to the rim while looking down at the ball...yea..he was in a canned animation but it happens in real life your mind responds faster then your body and last time i recalled in 2k you could pass out of every animation however where it went was random and i'm pretty sure it was applied in few animations in elite..or maybe not Ea's animations haven't always been there strong suit..but who knows ELIte maybe different
I think they are referring to the canimations like when the person skips to the hoop, with a body attached to them, two player canimations lol, not slip ups.
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Old 09-04-2010, 02:01 AM   #452
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by yungflo
I think they are referring to the canimations like when the person skips to the hoop, with a body attached to them, two player canimations lol, not slip ups.

Yea but like i recall in Live 10 where when you picked the ball froma guy they'd stumble back..and people cay thats a canimation people have used the word so much they don't know what it means anymore. Your guy stumbling back from gettingt eh ball stripped is not a canimation thats human reaction when i'm on the court and someone slaps the ball out my hand i stumble back sometimes or hesitate in a huge WTF reaction because your body is broken out of fluid movement people need to remember that some animations represent human reaction not just some .---canimation
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Old 09-04-2010, 02:04 AM   #453
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Dawgthem
Yea but like i recall in Live 10 where when you picked the ball froma guy they'd stumble back..and people cay thats a canimation people have used the word so much they don't know what it means anymore. Your guy stumbling back from gettingt eh ball stripped is not a canimation thats human reaction when i'm on the court and someone slaps the ball out my hand i stumble back sometimes or hesitate in a huge WTF reaction because your body is broken out of fluid movement people need to remember that some animations represent human reaction not just some .---canimation
But do you stumble back in exactly the same way, every single time?

Yes, every animation is inherently "canned," but that's not what people are talking about. What they're talking about is something like tipped rebounds in 10, where the first guy to tip the ball was always going to get it, since the ball was not live at the time. Also, most of the fouls were canned, as they were specifically foul animations. Everytime they happened, it would be a foul. You don't foul exactly the same each time, right?
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Old 09-04-2010, 02:07 AM   #454
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

THen i need to leave this therad i guess because in 2k10 there were not as many canimations like they though some where a milisecond to long even the akward ones that missed most of the time didn't always draw fouls you guys must simply be playing the wrong game?
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Old 09-04-2010, 02:14 AM   #455
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

Please man, rebounding in general has been broken and awful in Live this entire generation... how in the world are you going to point to one game in the entire series??

Its one of the things people have been asking to fix for years. It has nothing to do with canned animations as it was rebounding needed major work

MAJOR. People arent really identifying the real problems
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Old 09-04-2010, 02:19 AM   #456
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by Dawgthem
THen i need to leave this therad i guess because in 2k10 there were not as many canimations like they though some where a milisecond to long even the akward ones that missed most of the time didn't always draw fouls you guys must simply be playing the wrong game?
I'm not really sure what you mean here, but the biggest problem in gaming in general are animations that the user has no control over. For example, in Live last year there were 2-player animations that would force a user-controlled player to jump and commit a foul, even if the user did not command the jump. The game simply jumped for him. It was the single most frustrating thing about the game, and pretty much negated any fun that was to be had in driving to the basket (because your success rate was basically random and predicated on which predetermined animation was going to play) or in playing center (because position and action selection (to jump or not to jump) were basically irrelevant, as you'd occasionally get bailed out on bad positioning because you got sucked into the offensive player. Basically, particularly on defense in the pain, you could just select a player and put the controller down, and the game would play itself. Post entry passes were also a bigtime problem, as you would have to manually pull your offensive post entry receiver away from any contact so as to not get sucked into an animation that resulted in a turnover. No bueno.

The other game definitely has some issues like that (the charge animation in 2k10 was particularly egregious) but in general there weren't many times where a play happened without some user input. One could consistently avoid fouls as a big defending the paint and could be reasonably assured that intelligent basketball decisions (like jumping straight up instead of toward an offensive player) would be rewarded with the proper feedback (no call instead of a foul).

Both games had their strengths last year. To me Live was much better on offense, while 2k was much better on defense. Live had a much better playcalling and halfcourt game, while 2k had a much better fastbreak game.

But to your original point, animations where the user has no control over the outcome of the animation are a scourge on gaming. Control is king. Hopefully, in time, the look of elite will catch up to the alleged control, but until then, if the dev team can live up to their promises, this game will set a new standard for how bball games should play. It may not set the standard in terms of looks (especially with generic dribble styles), but play wise it should be very rewarding.
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