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NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Old 09-04-2010, 03:54 AM   #481
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by PRAY IV M3RCY
thats what i dont get. How are they going to implement "canned" animations into this system. Think about it. I think there is a certain ceiling for this whole RTP feature. Thats what makes it so fustration. It makes the game generic, so hoping that next year, they can add more animations, , but they are VERY limited in making the game LOOK better as far as animations go. So i guess the only think they can do, is to invest time into making their RTP engine better, and that is going to take awhile
The defensive guessing mechanic seems to be a good indicator of where they are going. In guessing which way the ballhandler is going to go, you open yourself up to slipping (itself a canned animation) due to poor user decision-making (jumping the wrong way, jumping back and forth, etc). Similarly, the hop step done directly into a defender should give either a charge or a straight turnover. Some of these might be canned (especially the turnovers), but they are caused by poor user decision making. As long as the user's input has a direct bearing on the results of the animation (which was NOT the case with live 10) then the control should still be there.
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Old 09-04-2010, 04:01 AM   #482
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

I honestly didn't come into this with much expectation, but this looks OK to me. Broadcast view, a few slider tweaks and game speed adjustments will probably suit me better. Overall it seems this is going to feel alot like Live 04 on steroids. It'll be a real nice change of pace.
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Old 09-04-2010, 04:06 AM   #483
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by mrprice33
Sales mean bupkiss.
The name change from Live to Elite 11 says , we changed names due to sales and reputation.
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Old 09-04-2010, 04:17 AM   #484
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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The name change from Live to Elite 11 says , we changed names due to sales and reputation.
Selective quoting is awesome.

"Yeah, a lack of variety of animations could hinder Elite's sales for sure. If it plays well, why would you care? Live was killing 2K in sales from 2001-2006, all the while having the inferior game. Sales mean bupkiss."

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Old 09-04-2010, 06:51 AM   #485
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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Originally Posted by mrprice33
And last year with less control all they did was run run run and shoot 3s. Basketball games, like pretty much every other sports game, are ruined by online randoms. This goes for both games, and pretty much every genre.

People are totally going to take this the wrong way, but animations are overrated, imo. If you look at a game like UFC 2009, that game had a great stand up and a ridiculously deep ground system. The systems had depth in terms of control and feedback, even though pretty much every guy had the same basic animations for punching, kicking, submissions, etc. There were occasional signature animations (mostly in submissions, I think), but the meat of that game was the depth of the actual play, and the different strategic and skill permutations that could exist. IF Elite lives up to the promise of the developers (and that we won't know for at least another few weeks), we could have something similar here, where it's not necessarily how the moves look and whether or not Jameer Nelson has the same crossover as Chris Paul, but whether or not the depth of the control allows me to properly set the defender up and get to my spot in the way an actual NBA player does, even if the animations that play out don't necessarily look how they should. That's where this game could shine.

I see what your point is, but the animations in ufc undisputed 2009 were MUCH better than the ones in nba elite. If elite had animations like ufc undisputed 2009, no one would be complaining. The main problem with elite's animations isn't necessarily the signature stuff, but the fact that even the basic stuff like dribbling, running, and rebounding seem to be out of wack.
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Old 09-04-2010, 07:42 AM   #486
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

i sincerely feel embarassed for EA team this year
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Old 09-04-2010, 08:58 AM   #487
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Re: NBA Elite 11 OS Exclusive Video: Oklahoma City Thunder @ Detroit Pistons

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I see what your point is, but the animations in ufc undisputed 2009 were MUCH better than the ones in nba elite. If elite had animations like ufc undisputed 2009, no one would be complaining. The main problem with elite's animations isn't necessarily the signature stuff, but the fact that even the basic stuff like dribbling, running, and rebounding seem to be out of wack.
This is the sole reason why the "we had to sacrifice animations for better control" argument doesn't sit well with me and a lot of others.

There's no excuse for the way the players run up and down the floor in such an unnatural way, or why the defensive stances look so awkward and stiff.

What makes it so frustrating is, this is stuff the community has been complaining about for years and it continues to go unchanged, or in some ways, get worse than it was before.

This is the stuff that should have been set up as a foundation for the series and then improved upon each year. It seems like EA is content on taking a backwards approach and trying to sell us on other things instead of addressing these issues though.
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Old 09-04-2010, 09:29 AM   #488
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I can't be optimistic about this release.
I mean, usually the developers, the 'public guys' tend to talk about any feature that they think could be at least on par with the competition. Just to talk their product up and advertise it. But all I've read about Elite11 is the developers talking about the new control scheme and the real-time physics. They always threw in the same fluffwords like 'take control' 'no canned two-man animations' like these would be the answer to everything.

On a sidenote, the 2player animations are an issue in 2k9 (don't have any other) but they aren't even that bad. They annoy me like 2 times during 3 games with 12 min quarters.
What makes a bball video game good are also team mechanics, movement, a realistic pace of the match and a pace that also changes realistically during the course of it.

I read from the 2k devs how they not only beef up a new feature from last year, they also introduce this whole classical Jordan-theme which so far seems to be really comprehensive. On top of that they also talked extensively about significant gameplay changes.
I'm not saying that this means 2k11 will be really the greatest game ever. But the devs saying so (indirectly) with a lot of confidence at least seems a bit promising. The EA marketing has almost been completely the opposite of this. They almost had to be forced to release some gameplay footage at last aside from screenshots.

I think it would have been a lot better if EA had allowed their development team to take a break from the usual release cycle and don't sell a game this year. If the devs could have worked for two years straight without the interruption of the pressure of the currently release they would have had the chance to include a lot more polish. Now they just throw their 2 new features out there on the market within a (maybe) otherwise totally inferior game and the buyers are like beta testers for these two features who don't even get paid.

But I somewhat know this from EA already that they like to introduce new features but leave old flaws untouched and for me many of their games became stale and boring just in time for the next release.
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