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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-06-2010, 04:59 AM   #441
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Re: Live Tuning Pack 1 is Live

Thanks Russ for making this great game even better
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Old 08-06-2010, 05:25 AM   #442
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Yeah, EA although I wish we could get better out of you the first time...I'm glad you guys try and release tuner packs and patches. It seems to work out in the end.

Thanks!
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Old 08-06-2010, 05:28 AM   #443
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Quote:
Originally Posted by Ramminyou
Hm. I simmed to Week 6 of my Dynasty after the LTP (that's where I was this morning), and Alabama and OSU are so far # 1 and #2, respectively, both undefeated. Also, OU is still undefeated and Boise has lost one. So unless these teams fall off massively in the second half, mine should be normal.
I didn't see anything about gameplay changes other than heavy players won't jump as hi in the blog. However to me the game plays alot different. Speed is represented well now, not as much psychic playcalling, the game seems alot more open like a college game should be. Am I the only one seeing this? I'm on default heisman to everything out the box
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Old 08-06-2010, 05:33 AM   #444
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by pokerplaya
Does anyone read ANYTHING?
I think that maybe I should be asking YOU the same question. Did YOU actually read my whole post and comprehend what I was asking?

With that being said. I read the complete blog in depth and it states there are fixes to PROGRESSION and RECRUITING. Now does that include a fix to the depth charts is what I'm asking.

Now let me break it down for you just in case you still might not see what I'm talking about.

Progression= How the players progress during the offseason correct?
Recruiting= How the cpu recruits its players correct?

Now for depth charts, which is what I would like to know if it is fixed. The CPU can PROGRESS recruits, and RECRUIT new players perfectly to its hearts content, but if the players aren't arranged correctly in the depth charts, then the issue is not fixed. Is that a little bit more clear?

Now, once again. If anyone is aware, does the tuner fix the depth chart issues? This is a seperate issue from actual recruiting and progression.
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Old 08-06-2010, 05:44 AM   #445
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by TheCreep
I think that maybe I should be asking YOU the same question. Did YOU actually read my whole post and comprehend what I was asking?

With that being said. I read the complete blog in depth and it states there are fixes to PROGRESSION and RECRUITING. Now does that include a fix to the depth charts is what I'm asking.

Now let me break it down for you just in case you still might not see what I'm talking about.

Progression= How the players progress during the offseason correct?
Recruiting= How the cpu recruits its players correct?

Now for depth charts, which is what I would like to know if it is fixed. The CPU can PROGRESS recruits, and RECRUIT new players perfectly to its hearts content, but if the players aren't arranged correctly in the depth charts, then the issue is not fixed. Is that a little bit more clear?

Now, once again. If anyone is aware, does the tuner fix the depth chart issues? This is a seperate issue from actual recruiting and progression.
Actually, it's linked. If the CPU is recruiting 11 QB's, then they don't have the scholarships for the DT's. Hence, they play DT.

I do believe Russ did say the CPU is doing more on their depth charts in general but I'm not running back to link you to the post. The depth chart problem was a problem caused by faulty recruiting...
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Old 08-06-2010, 05:47 AM   #446
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Also, and I'll be frank and say I didn't run a sim YET, but the fact that EA simmed and their OVR ratings stayed fairly level seems to indicate that the depth charts would be being deployed properly. If you have to play a QB at DT, it's automatically going to bring the rating of your team down. You would assume that it would be fixed simply by the recruiting logic of not having an insane amount of scholarship players at any one position alone, but I'm not claiming this to be fact.
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Old 08-06-2010, 06:04 AM   #447
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by pokerplaya
Actually, it's linked. If the CPU is recruiting 11 QB's, then they don't have the scholarships for the DT's. Hence, they play DT.

I do believe Russ did say the CPU is doing more on their depth charts in general but I'm not running back to link you to the post. The depth chart problem was a problem caused by faulty recruiting...
I don't believe that is correct . People reported seeing the depth charts become messed up even at positions where there was plenty of depth prior to the tuner . I noticed the same thing as well. Unless they specifically went in and changed the depth chart logic I would assume it is still an issue.
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Old 08-06-2010, 07:27 AM   #448
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by mgoblue678
I don't believe that is correct . People reported seeing the depth charts become messed up even at positions where there was plenty of depth prior to the tuner . I noticed the same thing as well. Unless they specifically went in and changed the depth chart logic I would assume it is still an issue.
Thanks. This is what I was talking about. So I guess we're assuming its still an issue. We'll see soon I suppose.

Yea, recruiting wasn't really the issue. For example, a team can have 5 HBs, but a ROLB or DT will be the 4th and 5th string HBs on the depth chart. Effectively bumping the TRUE HBs completely off of the depth chart.

There was no need for the LB or DT to be in that position, the HB position was already stacked. As stated previously, this is widespread across all teams starting around the 3rd year in dynasty. Pretty much all positions are out of wack.
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