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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-06-2010, 12:11 PM   #457
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Mtneer08
I just seen a free safety come in with a 97 speed rating and I have seen offensive lineman with strength above 81 many times.
I do think it's more of a balance issue than a straight "all recruits suck" issue. For example, I recruited a very solid class (or so I thought) of probably 20-22 3* players for Virginia. While I wasn't expecting any immediate stars, I figured a good portion of them would be in the 70's and could challenge for depth (this was pre-tuner).

Not a single one was rated over 70. My best recruit (Allan Hurst) was a 69 OVR MLB with 90 speed, but his awareness and other attributes were so bad that this guy with freakish speed was rendered fairly useless. Now, I haven't tried to use him in a game yet, so maybe that speed rating will be so overpowering that even a guy rated 69 can be effective. But it definitely screws with the ratings!
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Old 08-06-2010, 12:21 PM   #458
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesnīt acount for any of those.

If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.

It isnīt a bad game by any means (iīd propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.

Last edited by Whoman; 08-06-2010 at 12:24 PM.
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Old 08-06-2010, 12:54 PM   #459
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There are usually people that change the player ratings when they do rosters, where are these people this year? This might be our only chance for recruits from years '11 and '12 to compete with the present rosters. Now, in no way am I expecting someone to go through and drop the ratings of every team in this game, but in order to use EA's recruits correctly in this game, or the way they intended for them to be used, we might have to correct their inflation of the current players.
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Old 08-06-2010, 01:00 PM   #460
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

Guys, I don't think many of you are taking int o account unlike patches LTP's can be release mutiple times. I'm sure this won't be the only LTP thats released this year. You never know, Russ may see the complaints and adjust the WR and CB recruit ratings in a future LTP. Personally, i like the LTP so far, and can only get better with more releases. I'm sure recruiting will be tuned more. (Plus, maybe like last year with the surprise patch, maybe a surprise adjustment to teams recruiting to their style. you never know). Though i am annoyed most my 4* recruits in my Rutgers dynasty pre LTP came in at 60s. Ugh.

Either way, the low WR ratings won't stop me from playing. Plus every year i make about 10 WR's with high ratings in those categories anyway. I know thats not acceptable for everyone else, but it works for me.


but damn, some of you guys need to take a step back if a video game gets you this upset/annoyed.
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Old 08-06-2010, 01:10 PM   #461
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Whoman
What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesnīt acount for any of those.

If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.

It isnīt a bad game by any means (iīd propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.
That's my only issue with all this but I guess since the incoming FR will be rated lower they won't really see the field too much. Seems like over time when all the default players are flushed out everyone will be on an even playing field (somewhat). Just sucks that it will take 5-6 seasons to do that.

Oh well, you have to at least admire the direction that EA is going in.
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Old 08-06-2010, 01:23 PM   #462
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

I'm excited to get home and try this. I'm stuck in the middle of Iowa for a wedding until Sunday... being from Boston... and having this tuner waiting for me when I get home is tempting!
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Old 08-06-2010, 01:34 PM   #463
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Whoman
What pisses me off to no end that for all those things allegedly being "by design" (WRs with low run-ratings, super fast players with 70 acceleration, the level of recruits and many more), the default roster doesnīt acount for any of those.

If you are claiming you are rating recruits a certain way with a purpose you ought to make sure the Default Roster reflects that.

It isnīt a bad game by any means (iīd propably rate it like an 8/10), but this particular thing just stands out to me and is borderline inexcusable.
So true. This is my main issue with the whole thing.

I have a hard time believing EA deliberated overrated the default roster "by design" then also decided to make recruiting classes that suck in comparison "by design."

Last edited by poopoop; 08-06-2010 at 01:40 PM.
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Old 08-06-2010, 01:39 PM   #464
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by LionsFanNJ
Guys, I don't think many of you are taking int o account unlike patches LTP's can be release mutiple times. I'm sure this won't be the only LTP thats released this year. You never know, Russ may see the complaints and adjust the WR and CB recruit ratings in a future LTP. Personally, i like the LTP so far, and can only get better with more releases. I'm sure recruiting will be tuned more. (Plus, maybe like last year with the surprise patch, maybe a surprise adjustment to teams recruiting to their style. you never know). Though i am annoyed most my 4* recruits in my Rutgers dynasty pre LTP came in at 60s. Ugh.

Either way, the low WR ratings won't stop me from playing. Plus every year i make about 10 WR's with high ratings in those categories anyway. I know thats not acceptable for everyone else, but it works for me.


but damn, some of you guys need to take a step back if a video game gets you this upset/annoyed.
I think that creating 10 WRs to your liking will be a solid workaround for now. It is nothing to get upset about, like you mentioned. People need to respectfully request these changes or else they will get ignored and it wont get fixed.
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