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NCAA Football 11 Live Tuning Pack 1, Available Now

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Old 08-06-2010, 08:34 AM   #449
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by drkfire07
This tuner didn't really do anything. QBs still have crappy power and accuracy. I just recruited a 3* QB who was B THP and C+ ACC. He had 78 and 67 respectively. That is very poor and DOES affect gameplay. In that recruiting class there were 4* and 5* QBs who had worse throwing attributes but were only high overall because of B and A- awareness. I am seeing those throwing attributes across the board. I also am having a problem with skill position players never having balanced spd, agi, and acc. I got a 4* HB with A spd, B- acc, and C agi. Those came out to be 94 spd, 76 acc, and 64 agi. Those are not going to progress more then a couple over his career. It is that unbalanced for almost every single recruit for the positions of HB, WR, CB, and Safeties. DE recruits are worthless with every one of them being in the 60s for spd, str, acc, and agi. There is no such thing as a speed or power rusher unless you change a DT or LB to DE. I have yet to see an offensive line recruit with more then 81 strength. I have never seen a safety with more then 78 speed unless I changed him from a CB. This little list does not even stratch the surface of the problems that STILL exist with recruits after the tuner but those are the ones that bother me the most.

I just seen a free safety come in with a 97 speed rating and I have seen offensive lineman with strength above 81 many times.
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Old 08-06-2010, 09:34 AM   #450
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by kbomb1upc
What about man to man defense and play action? That my bigger complaint with these game. Man to man defense is ridiculous because the CB reacts before my WR even makes a step and My WR has to put and cut for a route while the DB doesn't lose a step. And I've never in my life been so afraid to call a play action as I am now. It’s almost a guarantee sack if a PA is called during a blitz. That’s just plan dumb.
???
If a PA is called during a blitz you are going down IRL.
You need to set of PA by actually running the ball.
By no means do I think I'm a skilled player but I have no trouble playing this game. Most of my passes are 10-15 yds. down the field and once in a while I see one of my WR's beat there man so I throw it deep to them. Sounds realistic to me. Note- the WR's might be beating them more often I just don't probably notice it.

I think the big problem is too many of you guys expect to be able to burn the D deep every play or bust a big run. That is just not realistic.
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Old 08-06-2010, 09:37 AM   #451
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After starting my dynasty last night, all i can say is WOW!!!...Great Job EA, best football game ever.I really haven't enjoyed football games since NFL2k5, but this one has so many great touches, and much more of an 'analog'(as in warm and responsive) feel, as opposed to recent games that have had more of a 'digital' feel(as in cold and sterile, somewhat lifeless).....It is the difference between a tube guitar amp(which is also warm and responsive) to a solid state guitar amp(which can still be ok, but NEVER as great as a good tube amp)....My only complaints at this point are not enough replay saves(10 would be good) per game, and the schedules with the FCS teams...The running back animations are sick, in a terrific way...a stiff arm to a throw off!!!!..Too many great things to list in this already elongated post..WELL, one more thing...NCAA is better than Madden because of the 'Left Click' defensive option which allows you to see things from the defender's point of view.GREAT option(i use it every down on defense)
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Old 08-06-2010, 10:51 AM   #452
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by Whammer
???
If a PA is called during a blitz you are going down IRL.
You need to set of PA by actually running the ball.
By no means do I think I'm a skilled player but I have no trouble playing this game. Most of my passes are 10-15 yds. down the field and once in a while I see one of my WR's beat there man so I throw it deep to them. Sounds realistic to me. Note- the WR's might be beating them more often I just don't probably notice it.
I agree, maybe it's the specific playaction plays I run, but they don't usually result in sacks. The problem must be people calling long-developing PA plays and the defense blitzing a bunch of people.
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Old 08-06-2010, 10:54 AM   #453
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by pokerplaya
You missed my point in the post. There is NO improvement listed for ANY team. Sure, there's improvement as far as the overall ratings between the LTP and non-LTP sims... but you don't see any team ever get BETTER. I'd like to see a top 10 program actually improve in rating, or maybe even a mid-tier team. That's all. I understand the ratings themselves have risen, but I want to see a team be able to improve... maybe go from an 82 overall to an 84, or the like... ya know?

Not bagging on EA either, I think this is great work - just a suggestion to make even better, perhaps in the next set.
I believe that once you get past year 2016 or so the overall ratings should start improving. With the reason being because to start with you have the inflated stock roster. Once all those player's have graduated and you only have recruits created by EA then teams SHOULD improve or get worse on a yearly basis. Hope that makes sense.

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Old 08-06-2010, 11:40 AM   #454
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by poopoop
I agree, maybe it's the specific playaction plays I run, but they don't usually result in sacks. The problem must be people calling long-developing PA plays and the defense blitzing a bunch of people.
I think the problem with PA passes is the cpu's psychic playcalling. The AI knows you picked a PA pass and they seem to bring the heat the majority of the time PA pass is called.
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Old 08-06-2010, 11:42 AM   #455
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by clemsonfan
I think the problem with PA passes is the cpu's psychic playcalling. The AI knows you picked a PA pass and they seem to bring the heat the majority of the time PA pass is called.
I disagree, the CPU could be guessing you are running a PA play due to your tendencies which is accurate...or is it possible they just picked the right play do defend the PA. If you do not establish a solid running game, the PA has ZERO affect.

I have very few issues with PA passes and I play on AA with default sliders.
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Old 08-06-2010, 12:08 PM   #456
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Re: NCAA Football 11 Live Tuning Pack 1, Available Now

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Originally Posted by clemsonfan
I think the problem with PA passes is the cpu's psychic playcalling. The AI knows you picked a PA pass and they seem to bring the heat the majority of the time PA pass is called.
Similar to how the CPU automatically pinches the defensive line on EVERY FB Dive play called out of a Triple Option playbook.

Play calling cheat logic still exists in the game.
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