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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-06-2010, 11:00 AM   #513
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

I'm really annoyed they took out the "power escape" option for subs. I really, really dislike "the shine" (why is it called this anyway?). I have yet to pull off a sub and then when the CPU catches me in something, my guy taps almost immediately. Very annoying.

CPU on Advanced is too spastic. All big shots and Machida's takedown is near-impossible to stop.
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Old 05-06-2010, 11:28 AM   #514
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Hmm, maybe I'll try Expert tonight, apparently it's easier haha. Seems a bit backwards.
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Old 05-06-2010, 11:37 AM   #515
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Yeah Advanced is a lot harder then Expert. So I really think they put the code in backwards. In Advvanced you can get KO'ed with one punch or kick thrown. I literally been KO'ed 3 seconds into a fight by this against Rampage and Shogun. And subs is an automatic tap on this level too for the cpu.

Expert seems to be more balanced. Far as keeping the cpu on the ground.......I can do that for a whole round just by going back and forth from side control to north south position. Looks funny doing it, resembles a college wrestling match.

And if on my back,, I can just hold them down until the ref stands us up.
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Old 05-06-2010, 11:38 AM   #516
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by oChaos_Nine
I'm hoping the gameplay in the retail is a complete 180 is some ways because the more I play this demo the more I get disapointed with it. Playing on Expert and it's too easy and predictable, especially on the ground. Something needs to be done about the ground game because for me it's the same thing each time. Pepper shots, reverse, posture up, big shots, reverse, repeat till i get full mount then I can end it there by reversing over and over. I'd like the option to be able to stay in a certain position if I reverse the transition correctly and not be forced to advance.

I wanna be able to end fights by holding people down in a certain position and still be able to transition block to stay in that position. GSP can stay in full guard for an entire round and hold people there, Brock can hold Mir in side control and end the fight there. As of right now it's get to full mount or get back up.
that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
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Old 05-06-2010, 11:42 AM   #517
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by Gotmadskillzson
Yeah Advanced is a lot harder then Expert. So I really think they put the code in backwards. In Advvanced you can get KO'ed with one punch or kick thrown. I literally been KO'ed 3 seconds into a fight by this against Rampage and Shogun. And subs is an automatic tap on this level too for the cpu.

Expert seems to be more balanced. Far as keeping the cpu on the ground.......I can do that for a whole round just by going back and forth from side control to north south position. Looks funny doing it, resembles a college wrestling match.

And if on my back,, I can just hold them down until the ref stands us up.
Very good to know, I felt like /life last night
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Old 05-06-2010, 11:44 AM   #518
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by Jukeman
that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
Yeah I noticed that on advanced they just charge in throwing big shots with pretty much zero strategy. They also have to do something about Machida's trip takedown. I can take everybody down at will, no setup required.
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Old 05-06-2010, 12:58 PM   #519
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Quote:
Originally Posted by Jukeman
that and the big shots the cpu always throw pretty much sums up the negetives of the demo...

Wish the AI was more strategic and conservative when striking(This could be the reason for all the flash KO, but like someone said, I flash KO'd someone with a jab..)

I wish that there was a consequence to throwing big shots like a hugh loss in stamina and/or proned to get counter more easily, as of now we have neither...

Hopefully the AI will get tougher in the retail version, maybe the adaptive AI is turned off in the demo???
I totally agree. The whole punching stamina is way off in my opinion. Another thing to mention with regard to stamina: Loss for movement. Why can I run around the cage like I'm on LSD? That really annoys me.
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Old 05-06-2010, 01:11 PM   #520
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

after about 50 fights in the DEMO...going back and forth between advanced and expert, here are my conclusions.

Improvement? Check
Better visuals? Check
Smoother ground game? A-firmative
WAY to many KO's? Sure as hell are.

The last question about the KOs is a huge deal....A-lot of them are lame...What i mean is this....

I have won by KO WAY more than i would have liked....Quite a few were really BS....Several times i have been dominated for 2 1/2 rounds then land a WEAK punch to the cheek or side of the head and BOOM! KO....LAME

Same with the CPU.

Now i know KOs are amped up for the DEMO for a "wow" factor (and with only like 3 KO animations...not much WOW there) but if they run this rampant in the RETAIL version, its gonna ruin a good chunk of the game for me (and probably alot of others).

I PRAY ....They are vastly reduced in the retail version...You just dont see that many true 1 punch KOs in MMA (they are there) usually someone gets rocked and backpeddles and then is TKO'd....If KOs are still THIS abundant in the final version, my career mode is gonna suck.

If they just reduce the Flash KO by like 25% or a bit more and increased the "ROCKED" stage by 30-35% the game would feel WAY more realistic.

But i feel KOs are there MORE this year to just make online more "FUN"....Which doesnt make sense to me and several others as it turns out.

Cant wait to pick this up, but PLEASE THQ reduced the flash KOs substantially and focus on the "ROCKED" state more....PLEASE. Fights do go the distance quite a bit and an overwhelming amount of KOs isnt that fun. If you want KOs to be a bigger focus ONLINE, then at least reduced the FLASH KO in career mode. Its SO fun to get rocked and have to fight for your life...

Its LAME to dominate and get grazed by a weak left hook to the head and get KO'd...By a fighter who is gassed and has a face that looks like raw meat no less...

And lastly (again, i know it is a DEMO)....Why is the CPU dumber by quite a bit more than it was even in the ufc09 demo? On any setting?

NERF MAchidas takedown PLEASE...Its Soooo cheeze.


Last edited by SA1NT401; 05-06-2010 at 01:26 PM.
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