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ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Old 09-11-2009, 01:14 PM   #689
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Ya, good tips teambayern. I'm not meaning to big up negatives, just discussing what others was mentioning. I guess its not really needed we know the goods and bads of the game and we have a great league. I am having a lot of fun with the game and enjoy reading other peoples thoughts on football and how it relates to the game. I really rarely throw interception because I have played ncaa long enough to know the types of angles that trigger the phantom interception animations and avoid those passes. I'm really enjoying the game and when I see one of those annoying moments I try to roll my eyes and move on.
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Old 09-11-2009, 02:30 PM   #690
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by sportyguyfl31
College football isnt like this, and it really puzzles me why. In NCAA, a WR can get sepration down the field.

The few times Ive seen a deep ball get completed on a streak, or a wheel route, they have all been Larry fitzgerald like, jump balls.

Ive used the Bucs, and Randy Moss does not get by Ronde Barber. He'll absolutely run from him on a drag, or curl, but not a fly route.




I enjoy the game overall, but the things that I see when I try to throw the ball vertically outside of the numbers, is really hacking me off.

The phantom interceptions, really bother me..both for me, and against. If you press Y, in the vicinity of the intended receiver, the chances of morphing into a INT are pretty solid.

What?!? Teach me. I've only used the Bucs so far and Barber def shows his age in this game to me
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Old 09-11-2009, 02:56 PM   #691
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Quote:
Originally Posted by teambayern
No, it's always been there. I remember them in 2005 as well.

In terms of the gameplay, I agree with both sides. I remember in the impressions thread for the demo, I was underwhelmed by the "new Madden" but saw hope for improved gameplay. The time-warp tackles, superman interceptions, swat AND tackle animations, poor line play, ect. is sadly all still there. There was an article on OS yesterday about how APF2k8 was still better despite M10's strides, and I agreed with almost all of it. Even watching the game last night made me remember how much more lifelike the APF animations and Qb play were.

That said, M10 is a far cry from broken, and APF was a far cry from perfect. Instead of all the issues I mentioned above, we had herculean half backs, clueless corners, and ridiculous returns. On balance, I still prefer APF, but that doesn't really matter for one simple reason: M10 is fun. I like the league, I like the players, and I like the games. There's a lot of great things about M10 to enjoy. I won't go through the whole list, but great online franchise mode and solid DB play rank high. You can ruin this game for yourself by focusing on the negatives, just like you could ruin APF. I'm not saying ignore them, I'm saying avoid them. here are my tips to the frustrated M10 player:

1. Don't play randoms online
2. Don't try to hit a wr by throwing directly over a LB, or at 45 angle to a DB (ie out routes) unless you have an accurate QB.
3. Don't run stretch or toss plays without a very fast RB.
4. Only call Cover 2/3 when you would normally have called cover 4, and only call Cover 4 when you would normally have called Prevent.
5. If you are relying on pressuring the QB, bring only big blitzes.
6. Run whenever possible, every throw brings with it the fear of an INT.
7. Just think of it as a house rule: any INT will be a pick 6, and throw yourself a party if you get a tackle.
8. EDIT: IMPORTANT ONE--> Never, ever throw to a manually guarded receiver, unless you're willing to give up 6 points. (that one is for you Weeman ).
Great stuff Team

I could write a whole blog on just your tips to frustrated M10 gamers!In fact I think I will..lol
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Old 09-11-2009, 03:11 PM   #692
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Quote:
Originally Posted by teambayern
No, it's always been there. I remember them in 2005 as well.

In terms of the gameplay, I agree with both sides. I remember in the impressions thread for the demo, I was underwhelmed by the "new Madden" but saw hope for improved gameplay. The time-warp tackles, superman interceptions, swat AND tackle animations, poor line play, ect. is sadly all still there. There was an article on OS yesterday about how APF2k8 was still better despite M10's strides, and I agreed with almost all of it. Even watching the game last night made me remember how much more lifelike the APF animations and Qb play were.

That said, M10 is a far cry from broken, and APF was a far cry from perfect. Instead of all the issues I mentioned above, we had herculean half backs, clueless corners, and ridiculous returns. On balance, I still prefer APF, but that doesn't really matter for one simple reason: M10 is fun. I like the league, I like the players, and I like the games. There's a lot of great things about M10 to enjoy. I won't go through the whole list, but great online franchise mode and solid DB play rank high. You can ruin this game for yourself by focusing on the negatives, just like you could ruin APF. I'm not saying ignore them, I'm saying avoid them. here are my tips to the frustrated M10 player:

1. Don't play randoms online
2. Don't try to hit a wr by throwing directly over a LB, or at 45 angle to a DB (ie out routes) unless you have an accurate QB.
3. Don't run stretch or toss plays without a very fast RB.
4. Only call Cover 2/3 when you would normally have called cover 4, and only call Cover 4 when you would normally have called Prevent.
5. If you are relying on pressuring the QB, bring only big blitzes.
6. Run whenever possible, every throw brings with it the fear of an INT.
7. Just think of it as a house rule: any INT will be a pick 6, and throw yourself a party if you get a tackle.
8. EDIT: IMPORTANT ONE--> Never, ever throw to a manually guarded receiver, unless you're willing to give up 6 points. (that one is for you Weeman ).

This is the tact I have started to take as well, and it is the the thing that is keeping my sanity intact. It took me a while to do this with APF as well. heck, it takes me a while to do this with ALL sports games.

Ive been spending a lot of time in practice mode, drilling into my head "Learn to play the game, the way the game will allow to play it, rather then trying to force it to play the way you think it SHOULD play".

It's been difficult. This is the 1st time ive played an EA football game in great depth in about 3 years.


I'll tell you one thing that is giving me fits. I simply cannot settle into who to control manually, for a consistant stretch of time. I have a pretty good system now, but find myself still gravitating towards a lot of manual DL play, because I get so disgusted with them.

My motto for sports games has always been, manually control the aspect of the game, you trust the least." I should probably just stick to that, and stop screwing around lol.

Last edited by sportyguyfl31; 09-11-2009 at 03:17 PM.
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Old 09-11-2009, 03:25 PM   #693
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Turnovers determine the outcome of games so frequently in Madden because of how much easier they are to generate than in All Pro Football.

That's why I've tried to build my team around the offensive line and call a conservative, run-first offense with low-risk pass plays that don't give the DBs much of a chance to get a pick.

If you try to force the ball downfield or force it into coverage, you will get picked off a lot in Madden, and thanks to the horrible offensive pursuit, most of those INTs will go back for TDs.

I do the same thing on defense, playing a bend-don't-break style that gives up the short gains but is in good position to get some INTs when guys get impatient and try to force the deep ball.

Madden definitely rewards conservative playcalling much more than All Pro Football.

Last edited by jyoung; 09-11-2009 at 03:28 PM.
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Old 09-11-2009, 03:55 PM   #694
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

I think much of the frustration comes from the fact that there is a serious learning curve in the transition from APF to Madden. I knew it would take a half a season or more for me to start to get comfy with the new game, controls, etc.

In addition to Bayern's points, I am really realizing that personnel is hugely important in this game. There are only a handful of QBs in the game that can make all the throws and make them well. They're franchise caliber guys. If you don't have one of those, you're going to have issues and you will have to tailor your offense around the lack of accuracy, arm strength, or consistency. That's as it should be, but I think because you could do whatever you wanted in Madden for so long it's a bit of a shock now that you can't.

So I think some of the "this route is broke, that route is broke" stuff is off for that reason. I just threw hitches and deep outs successfully against a good defense, and I threw both "on time." I'm starting to user catch, and that helps a ton on the offensive side of the ball.

I just played a few games with the new rosters, and the pursuit is definitely fixed. The pick-6 fest is now a thing of the past as of the latest roster update.
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Old 09-11-2009, 04:22 PM   #695
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by The Autumn Wind
I think much of the frustration comes from the fact that there is a serious learning curve in the transition from APF to Madden. I knew it would take a half a season or more for me to start to get comfy with the new game, controls, etc.

In addition to Bayern's points, I am really realizing that personnel is hugely important in this game. There are only a handful of QBs in the game that can make all the throws and make them well. They're franchise caliber guys. If you don't have one of those, you're going to have issues and you will have to tailor your offense around the lack of accuracy, arm strength, or consistency. That's as it should be, but I think because you could do whatever you wanted in Madden for so long it's a bit of a shock now that you can't.

So I think some of the "this route is broke, that route is broke" stuff is off for that reason. I just threw hitches and deep outs successfully against a good defense, and I threw both "on time." I'm starting to user catch, and that helps a ton on the offensive side of the ball.

I just played a few games with the new rosters, and the pursuit is definitely fixed. The pick-6 fest is now a thing of the past as of the latest roster update.
AW

Does the update affect our League?
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Old 09-11-2009, 04:24 PM   #696
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

I like what TeamBayern posted sooo much it gave me an Idea....Comming soon...to my Blog....
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