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ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Old 09-10-2009, 09:39 AM   #649
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

I think I figured out why downfield passing, outside the hashes is so darn difficult.

The CB's speed, backpeddling, is the same as his speed running forward.

I simply couldnt figure out, why CB's were constantly in front of the WRs downfield.


I went into practice mode, and took the fastest WR on my team, Dave Clowney (93 speed), and just sent him on straight streaks vs Litto Shephard (87 speed), in basic cover 3.

It took Clowney about 60-65 yards, just to get a step on him.


The DB backpeddle is too fast. There is little break in speed, between packpeddle, hip turn, and sprint.
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Old 09-10-2009, 09:42 AM   #650
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by boxboy99
Usually evenings. Ill be free after about 7 est tonight. Friday and Saturday are pretty much out for me this week. Sunday after 6 est I will be free (if Saturday is the new dead line I know that doesn't work). Let me know what works.
Sounds good man. I'll make sure I'm on after 7 tonight. Hopefully we're able to get it in.
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Old 09-10-2009, 09:42 AM   #651
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by sportyguyfl31
I think I figured out why downfield passing, outside the hashes is so darn difficult.

The CB's speed, backpeddling, is the same as his speed running forward.

I simply couldnt figure out, why CB's were constantly in front of the WRs downfield.


I went into practice mode, and took the fastest WR on my team, Dave Clowney (93 speed), and just sent him on straight streaks vs Litto Shephard (87 speed), in basic cover 3.

It took Clowney about 60-65 yards, just to get a step on him.


The DB backpeddle is too fast. There is little break in speed, between packpeddle, hip turn, and sprint.
What are their relative acceleration ratings?

I have some pretty quick guys on my team, and I see them getting open with route cuts and speed a decent bit.
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Old 09-10-2009, 10:24 AM   #652
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Sounds good pappy. I get home around 6:30. Name a time after 7 and Ill be there, 8 would be great (haha that rhymed jk). I'd like to get a practice game in sure I am rusty havnt played since last weeks game. I'd like to watch some of the Titans whippin the Squeelers though. I'm game for whatever works best for you though. Get your hit stick ready!
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Old 09-10-2009, 12:21 PM   #653
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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Originally Posted by The Autumn Wind
What are their relative acceleration ratings?

I have some pretty quick guys on my team, and I see them getting open with route cuts and speed a decent bit.

They get open on cuts..but rarely do they get speration running stright downfield. GO into practice mode and try it out.


Take Heyward-bay, and put him on the side of your slowest outside DB, and send him deep. Watch how long the DB stays with him, simply running backwards. Speed recievers do not eat up "cushion" at all, on the outside.
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Old 09-10-2009, 12:32 PM   #654
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

I'm not disagreeing with you, but I think that result isn't as unrealistic as it might seem. I remember early on Ian was talking about simulating CB/WR interactions where a CB can hang with a much faster WR by using his positioning and jostling to slow him down. Now I haven't seen the jostling too much, but the positioning I see all the time. That said, I agree the backpedal is probably a little fast, and also that the big bomb throws that let you run under the ball are rare.
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Old 09-10-2009, 01:03 PM   #655
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

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I'm not disagreeing with you, but I think that result isn't as unrealistic as it might seem. I remember early on Ian was talking about simulating CB/WR interactions where a CB can hang with a much faster WR by using his positioning and jostling to slow him down. Now I haven't seen the jostling too much, but the positioning I see all the time. That said, I agree the backpedal is probably a little fast, and also that the big bomb throws that let you run under the ball are rare.
Agreed. I have seen those throws both for and against me, and I think overall the balance is right here. The QB accuracy divisions make for a nice risk-reward, and the DB AI does a good job generally of not allowing these plays to be frequent, because they're not in real life.

How many times a game is a legit NFL corner simply blown by? Not that many. I personally like that you see this in M10 because APF had way too many run right by you moments imo.

DannyJPL can tell you about Troy Williamson running right by Chris Johnson 3x in one game .
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Old 09-10-2009, 01:46 PM   #656
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Re: ACQB M10 Franchise Game Discussion/Ish-Talking Thread

Weeman, how about either 6 PM est for our game? If not, how's 9 work for you?
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