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R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

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Old 04-19-2016, 09:19 AM   #105
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

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Originally Posted by Oaklandboy
So is R.B.I Baseball 16 worth getting since it's the only baseball game on XB1

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I picked it up. I mean it isn't the show but it is baseball at its Rawest form. I am enjoying it. A good 20 dollar investment for sure.

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Old 04-19-2016, 09:20 AM   #106
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

I mean the run totals maybe down but how many hits are you averaging per game? You shouldn't be having 15 hits and 9 runs if they are basing the game off of analytics you know

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Old 04-19-2016, 10:15 AM   #107
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

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Originally Posted by ballgameronny
I mean the run totals maybe down but how many hits are you averaging per game? You shouldn't be having 15 hits and 9 runs if they are basing the game off of analytics you know

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That's kind of the problem though. As someone else mentioned, he's halfway through a 162 game season and one of his players has the highest average in baseball with like a .330 average. The second highest was not really close and then there was a huge drop off after that. That is a serious issue when the computer apparently can't hit the ball either. I've noticed that in every game I've played so far probably 90% of the hitters are batting right around the Mendoza line or much lower. That's crazy.

I will also note that the runs are an issue as well. The CPU seems to have zero issues scoring from second on a base hit. Whereas 9/10 times I can't do it unless it was a hit and run, which is crazy.

I will add that I played three more games last night. The first one had a lot of scoring and gave me some hope as I won 8-3. Then the following two were 3-2 in 11 innings and 2-1.
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Old 04-19-2016, 10:27 AM   #108
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

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Originally Posted by roadman
I haven't doubted what you said, the hitting is lighter this year. I've played them all too.

We just differ on what makes games more exciting. You like more 9-5 games and I like more 4 to 3 games.

Not that big of a deal.
I think you misunderstood me. I'm not saying your extra inning game wasn't exciting. I think all close games are exciting. But when a majority of the games are one run games and very low scoring, that's an issue.
Quote:
Originally Posted by MLBGames
Hi Twigg4075, you don't just need to hit the big part of the bat, you need to hit near the middle of the "big part of the bat". Actually just slightly past the middle towards the tip - aka the sweet spot of the barrel. The part with pine tar on it cannot be contacted at all. Near the pine tar or near the tip is considered a bad contact location. Also, in addition to a hitting the sweet spot, timing obviously factors in as well.

If you make contact on the sweet spot, with good timing, the only possible outcomes are a line drive or fly ball. And since both of those factors were good, it will also have good power on it.

If both factors are bad, you will only get a weak grounder (dribbler or chopper) or pop-up.

If one factor is good and one is bad (e.g. good contact location with bad timing; or vice versa), you will have some chance for all hit types. In this case, the biggest chance is for a hard groundball. The smallest chance is for weak grounders and popups. Also, the power will be reduced compared to the "good/good" outcomes, and greater than the "bad/bad" outcomes.


Hope that helps to clarify.
No, I totally get it. I'm very familiar with baseball. There just seems to be a drastic difference in hitting and scoring from last year's game. I also feel that scoring is cut down because trying to score from second on a base hit is quite difficult compared to last year. The CPU doesn't seem to have an issue, which I guess is because the computer anticipates the hit and gets a better jump.
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Old 04-19-2016, 10:42 AM   #109
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

Thanks for all of this feedback guys, this is all very useful.

Twigg4075, since you seem interested and eager to explore the balance, if you have the time and are curious, would you mind playing some games with the Blue Jays and/or Cubs? I am curious to see what your results are with those offenses.

What team do you usually play with? (sorry if I missed that)
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Old 04-19-2016, 11:41 AM   #110
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

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Originally Posted by MLBGames
Thanks for all of this feedback guys, this is all very useful.

Twigg4075, since you seem interested and eager to explore the balance, if you have the time and are curious, would you mind playing some games with the Blue Jays and/or Cubs? I am curious to see what your results are with those offenses.

What team do you usually play with? (sorry if I missed that)
I think I used the Cubs in an Exhibition game but I'll definitely try them again.

I'm an O's fan so I'm using them in my season. They're full of sluggers so hitting and scoring runs shouldn't be an issue. I didn't have any issues with it in '15 and I think their lineup is more potent this year. I'm about 15 games into my 162-game season and Trumbo finally hit his first HR last night. Davis has 4 I think which seems to be solid. I'm playing on Medium difficulty.

I will say that I love the stadiums. I thought they looked good last year but they seem even better this year. You guys seem to have really captured all of the little nuances which is really cool for an 'arcade' game. I loved playing against the Red Sox at Fenway.

Also, I thought there was supposed to be a new animation for an outfielder to climb the wall to rob a HR or an infielder to lean over a wall for a foul ball? Again, I've maybe only played 20 games total but there have been several times where the situation seemed ripe for one of those animations and I never saw it. I do appreciate the dramatic increase and jumps and dives but I do wish we had actual control of it. Maybe next year.

Last edited by Twigg4075; 04-19-2016 at 12:31 PM.
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Old 04-19-2016, 12:30 PM   #111
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

Quote:
Originally Posted by Twigg4075
I thought there was supposed to be a new animation for an outfielder to climb the wall to rob a HR or an infielder to lean over a wall for a foul ball? Again, I've maybe only played 20 games total but there have been several times where the situation seemed ripe for one of those animations and I never saw it.
It's funny, I'll go a bunch of games without seeing any of those, and then I might see 3 in one game. The conditions for them to occur are pretty specific. The low lean in particular, we'd love to get them leaning farther into the stands. We'd also love to have them do leaning misses for added suspense and a better lifelike reaction to those balls - they won't currently try for ones that are just out of reach. We agree that watching them stare at a ball that is only 4 feet into the stands is not great. But if its only 2 feet into the stands and the wall is low enough, the leaning catch should trigger.
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Old 04-19-2016, 06:31 PM   #112
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Re: R.B.I. Baseball 16 Available For Xbox One, PlayStation 4, PC, Android & iOS

Quote:
Originally Posted by MLBGames
…you don't just need to hit the big part of the bat, you need to hit near the middle of the "big part of the bat". Actually just slightly past the middle towards the tip - aka the sweet spot of the barrel. The part with pine tar on it cannot be contacted at all. Near the pine tar or near the tip is considered a bad contact location. Also, in addition to a hitting the sweet spot, timing obviously factors in as well.

If you make contact on the sweet spot, with good timing, the only possible outcomes are a line drive or fly ball. And since both of those factors were good, it will also have good power on it.

If both factors are bad, you will only get a weak grounder (dribbler or chopper) or pop-up.

If one factor is good and one is bad (e.g. good contact location with bad timing; or vice versa), you will have some chance for all hit types. In this case, the biggest chance is for a hard groundball. The smallest chance is for weak grounders and popups. Also, the power will be reduced compared to the "good/good" outcomes, and greater than the "bad/bad" outcomes.

Hope that helps to clarify.
Incredibly helpful and useful to those of us new to the game or revisiting this year’s edition. Thanks!

I agree with Twigg on the stadiums, too! They look great.
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