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NBA Live 10 Patch Impressions (360, PS3)

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Old 11-27-2009, 11:40 AM   #961
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Originally Posted by loadleft
You know what, complaining without a suggestion for improvement is just nagging and complaining. It's likely that if the dev's had an idea of how to be better this game would be better, I'd like to think so anyway! I am really trying to force myself to like Live 10 but am failing miserably so in the spirit of constructive criticism I suggest that the dev's take a different approach or more of a previous approach to game difficulty.

Instead of making guys more likely to score against the D on higher difficulties and on runs why not make it harder to play D? It was kinda like this for me pre-patch. and what I mean is say Kobe has a set freestyle ability rating of 99, and then when he freestyles I just plain can't keep up with him, it's like I am on skates and that in ability to guard him when he freestlyes is consistent through all the levels, rookie to superstar. What changes though is the frequency that he freestyles or uses other tactics to get open. On rookie he doesn't freestyle much so I can check him, on superstar he's freestyling and drop-stepping through double teams in other words just a nightmare to check no matter what I do, so I have to scheme (plan double teams, run zones, deny him the ball, etc.) to defend him. Then guys like Ray Allen on rookie the CPU would be kinda laxed about setting picks and when they do set them they would be easy to get over but as difficulty increases the CPU would set more and more solid picks creating real life basketball problems vs. the current video game problems like how to stop Ray Allen from shooting in the face of my good D. This would also negate guys like D. Fisher and A. Varejo from taking over games, because if there is no ratings boost for them, they can try to freestyle all they want but with there low rating in that department they would just fail at it. This would also be the case about going around picks.

In my mind the problem with these guys as things are now is they get a ratings boost and a guy that's already a high rated jump shooter just becomes more likely to shoot if the D on him is not 100% perfect or same thing for a guy that scores well on garbage points. Conversely if the CPU does more of what it takes to put these guys in good scoring positions then it's reasonable that they score. At the same time they are no more likely to score against good D or out of position D on superstar than rookie.

I am not sure if I am explaining this correctly but what I am getting at is if the dev's chose to use real basketball as a means to make the game more or less difficult I think a lot of the problems in this game would be gone and stuff like suction D would not be needed. Look at it like this: what separates a team like ATL 2008 from ATL 2010? Same basic talent but execution makes them more difficult to defend. Live should take that approach, don't boost the ratings on runs and higher difficulty, make them execute!

Sports game have been like this for eons.

They translate difficulty, by allowing things to happen that dont make sense.

they have it backwards: The lower difficulty is where the horse crap should be seen...and the higher difficulties should be the more sim, where you have to use tactics and adjustments to succeed.
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Old 11-27-2009, 12:25 PM   #962
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Re: NBA Live 10 Patch Impressions (360, PS3)

^ I won't play either of EA's bball games this year on anything besides Pro or Varsity (the college equivalent of Pro).
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Old 11-27-2009, 12:47 PM   #963
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Re: NBA Live 10 Patch Impressions (360, PS3)

I broke down and picked it up this morning for the ps3. Damn RROD 360.

Anyway, I only played one game (Magic cpu v. Hawks me in Dyamic Season) so far and it does feel different in terms of gameplay. I turned off goaltending so I didn't even have to deal with that. But, I did notice a better feel of the game. It may just be me coming from the 360 but, I def didn't see any WTF moments in that one game. Howard was down low the entire game. Carter was shooting 3's the entire game. Actually his first 2 shots were 3's (just like last night) which he made.

I'll report back later when I play more but, so far so good. We'll see what happens later.

Oh, ehh this is all your fault by the way... Your posts are the reason why I picked it up Lol. Well that and not being able to play my 360 also.
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Old 11-27-2009, 12:57 PM   #964
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Re: NBA Live 10 Patch Impressions (360, PS3)

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^ I won't play either of EA's bball games this year on anything besides Pro or Varsity (the college equivalent of Pro).

Have you had to do a bunch of slider tinkering?
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Old 11-27-2009, 01:03 PM   #965
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Have you had to do a bunch of slider tinkering?
Yeah definitely but any higher level and the CPU has ******** physical advantages that make me SMH too frequently.
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Old 11-27-2009, 01:40 PM   #966
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Yeah definitely but any higher level and the CPU has ******** physical advantages that make me SMH too frequently.

i may try this. I can do well on ALL-Star, but you are right, the CPU is able to do things that you simply cannot do on that level, and above.

what set do you use?
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Old 11-27-2009, 02:08 PM   #967
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Re: NBA Live 10 Patch Impressions (360, PS3)

I have my own, I know I have the block sliders turned down for hum and CPU and post-patch I dropped the CPU help D effectiveness a little bit too because there was too much sliding/skating.

I still need to find a good setting for the shooting sliders for hum and CPU, right now there aren't enough missed shots when wide open, it's basically automatic on default with a decent shooter.
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Old 11-27-2009, 02:37 PM   #968
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Re: NBA Live 10 Patch Impressions (360, PS3)

I'm back to playing on PRO. The game doesn't feel all jerky and plays very smooth. It's a much more fun and well rounded game. All-star and above, the computer just turns into a hall of famer.
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