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NBA Live 10 Patch Impressions (360, PS3)

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Old 11-25-2009, 04:47 PM   #945
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Re: NBA Live 10 Patch Impressions (360, PS3)

good post loadleft
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Old 11-25-2009, 05:17 PM   #946
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Re: NBA Live 10 Patch Impressions (360, PS3)

^ Thanks. One other thing that goes in the control department:
Why, if I am going to be given the control to manually protect my dribble/post up, is there CPU controlled back down of user controlled players on the perimeter? The problem is that if I am on the perimeter and I call for a pick but my defender presses up on me to go over the top of the pick I end up in some kind of protect dribble that won't allow me to go around the pick properly, I have to move away from the defender to get out of that dribble protection deal then the pick is useless. Again if Live is going to hang it's hat on giving the user simple intuitive controls then do it, but don't do this hodge-podge of user request cpu approval controls we have now!
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Old 11-25-2009, 05:24 PM   #947
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Re: NBA Live 10 Patch Impressions (360, PS3)

No manual backdowns. My controlled player now tries to backdown at the 3 pointline sometimes. Since the patch my player is not in total control anymore.
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Old 11-25-2009, 06:39 PM   #948
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Re: NBA Live 10 Patch Impressions (360, PS3)

Guess I am in the minority, I'm digging post patch and the roster update
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Old 11-25-2009, 07:04 PM   #949
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Re: NBA Live 10 Patch Impressions (360, PS3)

Quote:
Originally Posted by phant030
^Right. I want the game to recognize the "Why". Why did he drive right? Did he pull up because of help? Did he drive to the basket b/c of no help? Did he drive b/c the jumper wasnt hittinh? DNA doesnt help this. Enhance Situation awareness and Matchup awareness and that should take care of itself.

Good point. The CPU players are going to play to the %'s come hell or high water.

This also effects your AI teammatesas well.

This is why you'll sometimes see players in spots on the floor that do not make sense, given the situation.

Like a damn guy cutting, right into your driving lane.
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Old 11-26-2009, 12:09 AM   #950
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Re: NBA Live 10 Patch Impressions (360, PS3)

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Originally Posted by loadleft
6. Drive and kick game is different from before, I can put my finger on what it is but it's off.

I know what it is. Pre-patch your guards would stay on the wings. I drive in towards the hoop with Nash, drawing defenders in. I kick out to Barbosa for an open 3! Yay! After the patch though, players on the wings will follow you into the key. They will run back towards the hoop (and their defender).

I too think EA caved. They probably read that one thread "Hey everyone turn all your players agility to 10" or whatever. I am always skeptical of sliders. If someone wants to experiement, fine - but leave me OUT of it! If sliders need to be changed, then that game isn't worth buying. I never mess with sliders.

Last edited by bakesalee; 11-26-2009 at 12:29 AM.
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Old 11-26-2009, 12:16 AM   #951
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Re: NBA Live 10 Patch Impressions (360, PS3)

it was 40 but the agility is for the transition between animations not the players moving to certain spots but yes all of this bunching up and over un initiated contact has ruined things for me personally
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Old 11-26-2009, 12:33 AM   #952
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Re: NBA Live 10 Patch Impressions (360, PS3)

Can anyone consistently shoot the runner/floater?

Apparently you're suppose to be running, let go of the LS then hit the shot button? That correct?
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