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NBA 2K12 Developer Insight #5 - My Player

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Old 09-09-2011, 04:38 PM   #33
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Re: NBA 2K12 Developer Insight #5- My Player

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What is NBDL?
The D-League.
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Old 09-09-2011, 04:40 PM   #34
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Re: NBA 2K12 Developer Insight #5- My Player

Yea the CAPs seem to have more depth this time around...looks a little bit more realistic now.
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Old 09-09-2011, 04:41 PM   #35
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by VDusen04
For the forthcoming insight (Monday), is "Training Camp" slang for "Controls Insight"?
I would hope so. I find it weird that no reviewer has mentioned Training Camp as a new Mode or Feature. I would welcome a Control Insight with open arms.
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Old 09-09-2011, 04:41 PM   #36
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Re: NBA 2K12 Developer Insight #5- My Player

What I liked the most:

Every 14 days during the season, your team is going to drop that next
paycheck on you. Using the new ‘My Purchases’ menu, you’ll be able to spend your hard earned money on a number of things including: Purchasing skill points, increasing your attribute caps, purchasing signature animations (Kobe’s jumper, Jordan’s dunk package, etc.), hosting Youth Basketball Clinics (that raise your Local Fan Support), and much more. These items can give you a distinct advantage in your career, so you’ll definitely want to squeeze every dollar from a team when contract time rolls around.

Based on your position and play style, we give you 15 goals at the outset of your career. In order to make the Hall of Fame, you will need to accomplish 10 of those goals before you retire. The goals range from ‘Win the MVP award’ to ‘Score 20,000 career points’ to ‘Get 50 A+ teammate grades’ (this one is much harder this year!). Throughout your career, you’re constantly going to be striving for that next goal that gets you one step closer to your induction ceremony.

At this point, you’re probably telling yourself, ‘I don’t have the time to play through an entire career and make the Hall of Fame.’ I hear you, loud and clear. New to NBA 2K12’s My Player is the ability to play only the ‘Key Games’ in your schedule. We’ve taken the liberty of highlighting the most important games during the season (these may be Rival games, or Key Player matchups, or games that have playoff implications). With this option, you’ll be able to play through an entire season in a fraction of the time it took you to play through a season in previous years. Don’t worry though, your simulated stats for the games you choose to not play will still count towards your Hall of Fame goals!
. I’m proud to announce that we have significantly increased the quantity and improved the quality of endorsements this year. In total, we have five times as many endorsements this year over last. Endorsements are earned by being the best player you can be on the court. If you dominate on the floor and carry yourself well in the press conferences, good things will come.
With 2K12, you will need to upgrade the skills individually for your player. It’s entirely possible for your player to have an incredible Crossover skill only to have a poor Spin move or Stepback.

Dynamic Goals are designed to help your My Player achieve success. There is no penalty for failing a Dynamic Goal, but should you complete one, a handsome Skill Point reward awaits. To help give you a better idea of what other types of goals you can expect to see during the course of a game, here are a few examples:For example, if the man you are guarding runs down the court and drains two buckets in your face, you might get a Dynamic Goal telling you to shut down said player the next time down the court on defense.
Drills in My Player have been completely revamped . This year features a more diverse set of drills that will offer you a greater challenge, while ultimately making you a better player at the same time.

In total, we ended up with over four times as many questions as we had in the game last year. What this means for you is a LOT more categories and specific events that the reporters will be asking you about.Last year you would select an option like, “Answer with Arrogance.” This year, we have created 3-6 word mini-answers that give you the gist of what the long answer is. We don’t want you to pick a personality-type and just answer that every game for the desired results. Instead, this year, we’re trying to get you to answer with how you really feel. The end result is a much more organic press conference where there isn’t a ‘right’ or ‘wrong’ answer…most of the time…
Upgrading your player isn’t going to come any easier this year with the rating change. Attribute upgrades have become a little more costly across the board to keep things balanced. I believe this change is a very positive one for the mode. Thanks for all the great feedback on this folks.
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Old 09-09-2011, 04:44 PM   #37
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by illwill10
Great Insight! As a person who mainly plays MP, I am excited and dont need to see anything else.
The only thing I didnt really see in the insight was teammates playing better or sliders. It said players will play to their tendencies better. I dont want to have to score 40+ to win games.
Exactly, it makes it hard to be an "all around pg" when I have to do the bulk of the scoring to even have a chance to win. I like to run plays get others involved and do all of the little things, then score. Also, I was hoping they would say more about having influence over your teams transactions. They had it last yr but I was hoping it would be a little more in depth.
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Old 09-09-2011, 04:46 PM   #38
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by The 24th Letter
so glad the combine and summer league is gone...

all the improvements sound fantastic...
I agree.

Playing those game was too much of a bore.
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Old 09-09-2011, 04:46 PM   #39
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by mreyes930
Hopefully the teammates will REALLY play like they do IRL. I tried telling people that sliders were unnecessary if teammate AI worked better. I guess we'll all find out how much better they play on Oct. 4.
If teammates play like they do IRL, then I would not care about SLiders.
Not only play like they do IRL, but make shots. I cant tell you how many times my teammates missed open shots that they wouldve made if they were on different teams.
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Old 09-09-2011, 04:47 PM   #40
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Re: NBA 2K12 Developer Insight #5- My Player

We can skip games and only play games that matter?

ACTUAL OBJECTIVES in My Player now?

Why are you so nice to me, God?
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