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NBA 2K12 Developer Insight #5 - My Player

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Old 09-09-2011, 05:07 PM   #57
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Re: NBA 2K12 Developer Insight #5- My Player

Quote:
Originally Posted by The 24th Letter
my boss just texted me: "You taking any days off in October?"

me: "The week of October 3rd"

my boss: "ok, where you headed?"

me: Tukay
May I sig this please? This is just too e.p.i.c
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Old 09-09-2011, 05:08 PM   #58
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Re: NBA 2K12 Developer Insight #5- My Player

This Insight not only makes me happy about 2k12 but 2k13 as well, first to be competitive EA will now be required to revolutionize sports gaming, and what has 2k held back waiting for EA to release another Basketball game, my imagination is running wild.

Last edited by coolcras7; 09-09-2011 at 05:10 PM.
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Old 09-09-2011, 05:08 PM   #59
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Re: NBA 2K12 Developer Insight #5- My Player

The flash to substance ratio is a little off for my liking, but all and all .
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Old 09-09-2011, 05:11 PM   #60
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by dukedude24
Have to disagree on that.

Don't really like the idea of ONE game and interview determine where u go in the draft, a bit unrealistic.

Draft combine and Summer league were realistic stuffs, so probably shouldn't take them away. They should have just combine those with pre-draft interview.
THIS is realistic. You are put into shoes of a college player who is having his last stand in college and being monitered in that game. Also interviews are also realistic because if you are SG Celtics will probably ask you if you are willing to fill R.Allens shoes one day, or if you are C and getting interviewed by Magic you should be questioned if you are ready to be role player... How would you feel if you would get drafted by Celtics/Bulls as PG? Now you can say to them - get the fu.ck off.
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Old 09-09-2011, 05:12 PM   #61
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Re: NBA 2K12 Developer Insight #5- My Player

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Originally Posted by da ThRONe
The flash to substance ratio is a little off for my liking, but all and all .
We get to call plays with the improved playcalling system. That automatically adds replay value just based on your teammates. Not to mention the sub skills for shooting, dribbling, and post moves. Not only that, but I wager that's tied into what animations we'll be able to use also. Which adds another notch of replay value to it.
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Old 09-09-2011, 05:12 PM   #62
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Quote:
Originally Posted by DukeC
May I sig this please? This is just too e.p.i.c
sure haha, i think hes still wondering where "Tukay" is lol

Last edited by The 24th Letter; 09-09-2011 at 05:21 PM.
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Old 09-09-2011, 05:21 PM   #63
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Re: NBA 2K12 Developer Insight #5- My Player

Quote:
Originally Posted by rosque
THIS is realistic. You are put into shoes of a college player who is having his last stand in college and being monitered in that game. Also interviews are also realistic because if you are SG Celtics will probably ask you if you are willing to fill R.Allens shoes one day, or if you are C and getting interviewed by Magic you should be questioned if you are ready to be role player... How would you feel if you would get drafted by Celtics/Bulls as PG? Now you can say to them - get the fu.ck off.
Pre-draft interview is realistic but not one rookie showcase.

Since we definitely won't have a whole college season to showcase,

i would much rather want more than one game to determine our stock.

no way it's realistic to just have one game to determine that.

what if someone has one bad game? so he doesn't deserves to be a 1st rounder?

think about it, if real life draft stock all depend on one game....

lets say John Wall played a bad game in this one rookie showcase game, he is gonna be a 2nd rounder?? no, so it's not realistic to have one game to have so much impact on where u go in the draft.

Neither is draft combine, but it is more realistic than one game.

also not sure why people don't like Summer league, that's what real rookies go through in real NBA. Also good way to warm you up.
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Old 09-09-2011, 05:27 PM   #64
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Re: NBA 2K12 Developer Insight #5- My Player

wow, they really went ham this year
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