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NBA 2K10 Q&A: Retail Copy in Hand

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Old 09-28-2009, 03:35 PM   #969
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I either missed the answer or Pared missed the question...can we still set each player's rotation minutes?
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Old 09-28-2009, 03:38 PM   #970
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Re: NBA 2K10 Q&A: Retail Copy in Hand

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Originally Posted by nccomicfan
I either missed the answer or Pared missed the question...can we still set each player's rotation minutes?
I dont' see why and how 2k could have take it away from the game. It's one of the main factor affecting players morale during the association
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Old 09-28-2009, 04:45 PM   #971
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Are CAP's seperate saves or part of the roster file?
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Old 09-28-2009, 05:02 PM   #972
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Pared, Mo, Rebel, or anyone with the game is this still possible to do?

1. http://community.2ksports.com/commun...?mediaid=44911 and http://community.2ksports.com/commun...?mediaid=44896

2. http://community.2ksports.com/commun...?mediaid=45028 and http://community.2ksports.com/commun...?mediaid=45025
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Old 09-28-2009, 05:06 PM   #973
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I tried to read as much as possible but after 10 million pages about headband color and more sideline people I got lazy and just decided to ask. How is the atmosphere? Is there a difference in feel between regualar season, playoffs, and Final games?
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Old 09-28-2009, 05:10 PM   #974
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Lol nah, u won't be seeing none of that...ESPECIALLY that BS with Yao

There's a lot more variations of lay ups underneath the basket + more body contact and u miss a lot more
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Old 09-28-2009, 05:42 PM   #975
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Question Re: NBA 2K10 Q&A: Retail Copy in Hand

* if you create an unranked online game with a friend and both choose to be on the same team, is player lock an option this year? (custom game, not team-up) thanks!

(last year it was not. you could be on the same team, but not locked to a position)
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Old 09-28-2009, 06:09 PM   #976
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Re: NBA 2k10 Q&A - Full Game

I noticed in Pastapadre's videos, the CPU makes a lot of ill-advised lead passes on fast breaks. They kinda ignore the fact that there's a defender between the ballhandler and the would-be recipient of the pass and throw it anyway.

Can anyone say whether or not this is an issue in retail?
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