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NBA 2K10 Q&A: Retail Copy in Hand

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Old 09-28-2009, 12:19 PM   #937
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Re: NBA 2K10 Q&A: Retail Copy in Hand

1. Pared can we put the game in "Temporary Coach Mode" to that we cans et our subs/coaching options like we could in 2K8. Rememeber they took this option away from us in 2K9.

2. Pared, is there a collision detection slider? Also what are the new sliders?
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Old 09-28-2009, 12:27 PM   #938
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Eman5805
I have a SD tv and I noticed horrible aliasing on anything not moving in the combine and especially on lines. Is that any better in the retail version?
Don't have an SDTV.

Quote:
Originally Posted by DC
1. Pared can we put the game in "Temporary Coach Mode" to that we cans et our subs/coaching options like we could in 2K8. Rememeber they took this option away from us in 2K9.

2. Pared, is there a collision detection slider? Also what are the new sliders?
1. Yes

2. I think Steve put up screens of all the sliders.
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Old 09-28-2009, 12:29 PM   #939
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by DC

Pared can we put the game in "Temporary Coach Mode" to that we cans et our subs/coaching options like we could in 2K8. Rememeber they took this option away from us in 2K9.
I'd like to know this too.

EDIT: ^^ Great news!

I know I've asked this for many previous versions and it has never been added, so I'll ask again for the heck of it: Did they include the Suns sunburst jersey from the mid 90's? They only seem to have the older jersey style from the 80's and before.

Thanks.
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Old 09-28-2009, 12:39 PM   #940
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Pared
Thanks for helping him out fellas.

I have to say, I had a few bad games last night, and I'm not sure if my sliders were the culprit. I went back to default and for some odd reason the AI is continually forcing a lot of shots in the paint. It could be possible once you change something in the tendency sliders it breaks something... not sure, this is COMPLETE SPECULATION on my part.

With that said, I'll be deleting the data and starting over fresh. Game was solid out of the box but what I'm seeing now are some problems from 2k9. The paint just isn't being defended well enough by my teammates and the CPU covers it well. Again, could be my sliders broke some algorithm in the AI.

There is ONE huge issue that can't be overlooked. It needs to be addressed. In fact, I think it was an issue with 2k9 vs. the CPU. Athletic bigs, when they are running down the middle of the paint after a made basket or change of possession, are being thrown alley oops. My big man is not in position to defend a good % of the time, and instead of standing his ground when in the paint, he will follow the offensive player, leading to easy oops by the CPU. And the CPU takes advantage of this...

I have two problems with the issue.

1) The CPU shouldn't be attempting this as often as they do.

2) My defender should be aware enough to impede Noah's position to no allow something like this to happen.

Instead of my defenders playing man-you-basket positioning, they are off to the side of their man, allowing them ample room to slip by if they get turned around or any other little misstep.

There are times where the AI is running a nice, organized offense, exploiting mismatches and really attacking the user. And there are others where the CPU just sets up shop, then goes inside because of the post defenders inability to keep their men in front of them.
The one thing that was bugging me at first, and takes time getting used to... is this year on defense there is like an auto movement applied to your player. that if you sag off the man your defending and he doesn't have the ball, it kind of keeps you in the proper position... but it has also slightly moved me out of position at times, especially when trying to defend the Alley Oops. Or in the paint.

Now im kinda used to it, but i haven't heard Pared or Mo mention it, so i figured you guys should know. I haven't checked to see if its an option and can be turned off, but im hoping it can.
Cuz there are tons of contact off ball animations in the paint, so keeping your man out of the paint or bodying him up is not difficult.
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Old 09-28-2009, 12:42 PM   #941
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Pared
Canned animations have been severely toned down. There are some instances in the game where you feel it, however.

I would say the control is better... tighter... but you still lose control of your player at times.
The biggest canned animation I hated from DC is when a guy runs past a screen and they have that little run with their hands out...
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Old 09-28-2009, 12:48 PM   #942
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Re: NBA 2K10 Q&A: Retail Copy in Hand

Quote:
Originally Posted by Vast
The one thing that was bugging me at first, and takes time getting used to... is this year on defense there is like an auto movement applied to your player. that if you sag off the man your defending and he doesn't have the ball, it kind of keeps you in the proper position... but it has also slightly moved me out of position at times, especially when trying to defend the Alley Oops. Or in the paint.

Now im kinda used to it, but i haven't heard Pared or Mo mention it, so i figured you guys should know. I haven't checked to see if its an option and can be turned off, but im hoping it can.
Cuz there are tons of contact off ball animations in the paint, so keeping your man out of the paint or bodying him up is not difficult.
I have not played much off-ball so it makes sense I wouldn't see this. I'll check tonight and let you guys know what I find.
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Old 09-28-2009, 12:50 PM   #943
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Re: NBA 2K10 Q&A: Retail Copy in Hand

I have looked at all the video's you guys have posted and read through this whole thread. Good look on all this early info. My question is I have seen that they have fixed Kobe's and others shot from the combine but have they changed LeBron's?? Did they take it back to his 2K9 shot or is it something new?? In the combine they gave him Joe Alexander's shot shot for some dumb reason. I try to get every player's shot as real as possible and I couldn't stand the thought of LeBron having Joe Alexander's shot. Also if anybody could a video of LeBron's would be very nice.
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Old 09-28-2009, 01:08 PM   #944
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Re: NBA 2K10 Q&A: Retail Copy in Hand

hey pared, im wondering if you did get a chance to check on the easy pick and roll problem. where the ai defense just woulnd;t pick up on the big man cutting to the hoop? do higher difficulties fix this or not (higher than all-star)

i keep seeing it in all the videos being released, so im just hoping on superstar-hall of fame, this is cut out. otherwise we will have to wait for a patch i guess, because this will ruin the fun of the game for me. as PnR are a major part of the game.

Last edited by idrisguitar; 09-28-2009 at 01:22 PM.
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