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Rookie
OVR: 8
Join Date: Oct 2008
Location: Alexandria, VA
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(UPDATED Dec.15) 8-10 Min Sim Sliders (Addressing Several CPU Issues) Changes in RED
Defense
Steal Success: 25/25 (Down from 35. I wanted more deflections, and some people commented they saw too many steals in the original set)
Help Defense Strength: 100/100
On-ball steals happen too often on default, and it’s unrealistic as I’ve never seen people ripping people like that even in my high school or college career, and hardly ever in the pros. Especially not Bosh ripping CP3. Help defense at the max because you will call for it repeatedly when Kobe starts his drive. Like real life, guys like Kobe and Lebron simply CANNOT be defended one on one. We need to force some strategy here though, so even these guys will have to find a lane late which the D collapsing.
Attributes
Stealing: 30/30 (Down from 45. Wanted to reduce steals, but also get more tipped balls and the sense that on D you'd better just defend instead of camping the lanes)
Blocking: 70/70 (Down from 75. Was seeing a few too many blocks before)
Ball Handling: 44/44
Dunking Ability: 42/42
Offensive Awareness: 40/40
Defensive Awareness: 100/100
Offensive Rebounding: 60/40
Defensive Rebounding: 70/60
Clutch Factor: 20/20 (Clutch is a great concept, but the CPU just can't be trusted with it. 2K has it so that you suddenly just miss everything while the CPU makes everything)
Speed: 31/19 (With the Game Speed at 55, lowered this from 45/35 to reduce the TURBO effect. Plus, a 12pt gap is needed or the CPU will catch you unfairly on HOF)
Strength: 80/40 (This seems to even out the post issue following the patch. I still can't just back down anybody, or back down from the top of the key, but I can move Monta Ellis with Amare now. I actually kinda like what the patch did though--now you have to get it with good position and use a move to get a look. No more just backing in)
Stamina: 48/48 (Down from default. I like when people get tired, and their game is affected. Also, this punishes abusive stuff like camping the lanes, fast breaking all game with one player. Now he'll get tired and be useless)
Durability: 50/50
Vertical: 50/50
Quickness: 45/45
Hustle: 60/60
Hands: 35/20 (Down from 100, lol. I realized that it needs to be reduced to get more deflections and missed passes, which is great to see happen. But also, now you won't see the CPU throwing four oops per game in a half court setting)
On-Ball Defense: 100/100
Injury Severity: 60/60
Blocking is high to offset what I did to the Contest Shots Tendency. Don’t worry, you will not see many if any blocked jumpers from long range (tell me when you see jumpshooters getting blocked from 3 in real life, 2k wtf), but in the lane you need to watch out, maybe even alter your shot sometimes. Again, a Dwight Howard will likely send your !%#, but lesser shotblockers will still be scored on due to the Contest Shots rating which ties directly into blocking. Dunking ability toned just enough to allow Kobe to dunk when he has the proper step/angle, but Pavlovic will never dunk in traffic. Def Awareness needs to be maxed to stop the backdoor BS and heavily defended alleys. This ties into Off Awareness. Speed is a BIG ISSUE on HOF, but 31/19 is perfect so that on a fast break the CPU will create some separation and you won’t catch them unfairly, but if you’re ahead THEY WONT EITHER. So annoying, but this makes it even and eliminates it. I should note that even with this the speed of the player matters. For example I’ve been caught by Tony Parker on a break with Ben Wallace. It just eliminates the “HOF superspeed” of the CPU.
Also, on rebounds you need to have a thirty-point spread between your DEF Rebounds and the CPU’s OFF Rebounds, JUST TO MAKE IT FAIR. Otherwise the computer will grab countless Offensive boards, another one of 2K’s “HOF Difficulty” cheats. On-Ball D is great maxed out because you can actually bother a superstar if you shade him to the help and get bodies in his way, but they still can get around you. Yet, a Gibson will NEVER blow by you into the lane, and if he does, good luck for him getting a good look with the Blocks/Contest Shots at this balance. Quickness lowered to give more margin for error w/on-ball D. With Play Passing Lanes maxed, the CPU(and you) will be forced to play ball as if you’re out there yourself--you will rarely pass thru people, or complete passes than defy the defenders common sense to knock it down or steal it. Forces strategy and realism. I’ve seen instances, with myself or the CPU, where the shot clock is down to 5 and there’s no angle to find someone and you just have to throw something up rather than turn it over by forcing a pass. Beautiful. Ballhandling tweak tied into quickness to slow down the spin and make it more defendable. Injury severity at 60 cuz if I injury someone I want to see some real injuries besides ones where they always return to the game. Still haven’t seen one yet. You can leave that default though. The ones I left at 50 I left them cuz I feel like I found a balance w/o adjusting them.
Tendencies
Take Close Shots: 50/0 (CPU down from 15. They still largely ignore this slider though)
Take Mid-Range Shots: 50/100
Take 3PT Shots: 50/55 (I played with this a bit. Against the Celts, Rondo refused to take a 3 regardless how much space I gave him, but Nash pulled it immediately)
Attack The Basket: 50/20 (Lowered the CPU from 45, just so they'll run their sets more and shoot more J's)
Finish Strong Inside: 45/45
Look for Post Players: 50/75 (Raised the CPU from 20. As some suggested, this helps get the CPU to swing it around more, and use fadeaways, and just get their post players more involved)
Use Triple Threat: 50/10 (I lowered the CPU from 65, just because they seemed to be holding it too long just pivoting. With it low they'll move the ball more, and their offense flows more)
Use Fadeaways: 50/65
Use Hookshots: 0/0
Attempt Putbacks: 50/50
Throw Flashy Passes: 0/0 (Lowered from 30 for HUM and CPU. I HATE when I see a man open under the rim, and my supposedly good ballhandler attempts a behind-the-back bounce pass which is stolen. Even at 0 they'll still try fancy ish once in a while)
Commit Fouls: 45/45 (Up from 40 just to increase fouls in general)
Play Passing Lanes: 100/100
Go for On-Ball Steals: 5/5
Contest Shots: 10/10 (Lowered from 25 for HUM and CPU. Basically I shot jumpers in practice with Lebron and Kobe, while lowering this one by one. Every time someone like J.J. Redick was able to block them, regardless of their timing or position, I lowered it. At 10, you will NOT SEE Kobe being blocked from 18. EVER. Like real life. But in the paint, where the majority of blocks occur, bigs and shotblockers will bother shots and block them when they should. Also, people will not be able to jump 8 feet to pressure a shooter. If you're caught doubling and don't get back fast enough, the shooter will have an open 3. Like real life. Helps with the spacing. Just a matter of annoying things I was determined to eliminate. Seeing Redick block Kobe and KG is just unacceptable.
Use Sizeup Moves: 50/100 (Increased the CPU from 55 just so they'll do more to create space for jumpers and involve stars who have the great moves more. It does allow for the ridiculous idle Globetrotter-esque stuff, but I'm willing to live with that for the greater good.
The tendencies here are the most important, cuz they tie into certain ratings, and also they force the CPU to start playing like a fallible human being. Most HUM tendencies are obviously at default just because you have your own tendencies when you play. But some, like Finish Strong Inside and Contest Shots, aren’t a matter of personal play style, but what your player does when you press a button. With Mid-Range maxed, the CPU will take what you give them, but also will shoot off screens, shoot over you, or even pull up on you sometimes. Take 3PT Shots at 55 so the CPU will take it when they have it, but won’t just chuck 3’s, especially with the Mid-Range so high. I found that it seems to matter how much separation there is between tendencies, for example if I had Mid-Range at 75 the computer would sometimes prefer the 3 or keep going inside. With this though, they’ll look inside still, but with the Passing Lanes, Blocking, and Defensive Awareness so high, they’re reluctant to risk the backdoor cheat, and reluctant to just attack the rim with reckless abandon, so it seems they start trying to just get an honest bucket through the offense, or going to work on you with superstars. On-Ball steals are not pulled off too often, and with the Steal Success Slider so low, these will result in fouls not steals, so pretty much steals will happen most often the way they do in real life, off errant passes. Hooks at 0 becuz, when’s the last time you saw an NBA player do one? lol. Use Sizeup Moves raised so the CPU will try to create space and sometimes pull up on you. Fadeaways at 65 so they will actually use it once in a while. Contest Shots as I said ties into Blocks, but its lowered so that people aren’t blocking 3’s, which NEVER happens in real life. But in the lane, where it’s generally more congested with defenders, there’s more of a chance that someone will get a hand on it, even before the shot and knock it away. Blocks have to be at least 70 though, cuz for some reason I’ve seen balls going thru defenders hands that shoulda been blocks.
There ya’ll go, my contribution to this amazing community. I hope these sliders help you get things looking as good as what I’m seeing here. Still in my season with the Cavs, got seeded 1st with a 42-16 record (Lebron got the MVP 23-7-6 & 2 on the season), and am now in the Finals versus the Lakers after a grueling Conf. Finals against the Celts. Wish me luck I will need it against Kobe lol.
Keep in mind I only have experience with HOF level and my quarters are 8 or 9 minutes. You can probably play more or less and get realistic stats by slightly adjusting Game Speed though. These have wiped out the backdoor BS, the unfair Off Rebs, the high FG%, the constant CPU PIP, and the “Big Z catching Tony Parker on the break” issue, and makes the CPU generally play a more realistic game (even using the mid-range sometimes). Doesn’t make this extremely difficult game much easier, but at least now when Kobe lights you up for 40 you feel like he did it honestly.
Any comments please feel free! I think with the patch and these tweaks we are almost there!
Last edited by HOLLIDAY1183; 12-15-2008 at 08:59 PM.
Reason: CPU Take 3PT Shots down to 45
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