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8-10 Min Sim Sliders (Addressing Several CPU Issues)

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Old 10-28-2008, 09:19 PM   #25
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Yeah, someone posted about the PIP being reduced when you keep your own TO's low. That's true. I haven't seen much PIP because once I got used to being logical with my passes, minimizing their steals, minimizing their transition buckets and forcing them to play halfcourt as much as possible, the PIP problem went away.
That's not to say that KG or Amare (wow Amare really got AT ME) didn't do their thing, but if you make the computer get their shots from their offensive sets it will minimize the abuse.
I played practice mode for hours and hours, some 5-on-5, some 2-on 2 post game, some running plays in the half court, with the "best vs avg vs scrub" test, and it translated great into the game....(one annoying thing in practice is every time you change the tutorial type, for some reason the game defaults back to Pro and 50 game speed, and you have to change it every time you change tutorial type...wtf)
The Globetrotter-esque nonsense by the CPU coming upcourt is the one nagging issue I feel needs to still be addressed. Back to the lab it is...
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Old 10-28-2008, 10:04 PM   #26
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

so would these be uploaded to 2k share? thanks!
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Old 10-28-2008, 10:15 PM   #27
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Quote:
Originally Posted by pbz06
Second: this isn't a slider issue, but you might know. Does anybody else notice that the CPU does too many fancy dribbles and stuff? Is there a way to tone that down or eliminate? It's so annoying when I see an Udrich or something try to act like a harlem globetrotter...it seems like the CPU can't even dribble it up the court without constant behind the backs, between the legs, random crossovers etc. Or when they hold it at the top of the key, they just pull out their entire arsenal with shake n bakes and jukes and crazy dribbles.....just been a pet peave of mine and makes it unrealistic in most cases, especially when i'm not pressuring.
It may be a bit of a slider issue. It bugged me also but the OP hit it pretty well..... however - according to 2k's discussion of what sliders do what thing.....'sizeup' directly affects "fancy idle dribbing" for the cpu........tune this down and it goes bye-bye.
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Old 10-30-2008, 11:21 PM   #28
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

this slider is very good. and a little harder than others for us after 5 years NBA Live experience as pc users
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Old 10-31-2008, 01:42 AM   #29
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Pistons (Cpu) at Boston (User)

Points 46-45

Field Goal % 52 - 46

3Pointers 2/6 - 3/9

Free Throws 2/3 - 4/5

Assists 15 - 9

TO 13 - 10

Reb 18 - 13

Off Reb 4 - 3

Steals 8 - 9

Blks 3 - 4

PIP 32 - 22


Problems:

Steals way too many, got to lower the PASSING LANE!

PIP WAS CRAZY for CPU, gotta adjust the tendencies AGAIN!

Need a little more three point shots

MORE FOULS!
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Old 10-31-2008, 01:43 AM   #30
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Please explain why Clutch is at 60 btw, THANKS!
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Old 11-01-2008, 01:02 AM   #31
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Holliday, I think I eliminated all the cheese aspects of the CPU play....I used your sliders as a basis (very solid) and played a couple games.

Here are my thoughts, and would like for you to try out and see what you think....

Turn UP "look for post player". With all the PiP problems, it seems like the common thought is to turn it down, but the majority of the PiP comes from cutters and flashy passing. By turning UP the look for post player to about 90 or 95, they dump the ball in the post, and if defended they look to kick out, which is how NBA teams run their offense. I saw a lot more jumpers this way, and the PiP went down to 1/3 of total points, which is what we're aiming for! By also turning down the handling and flashy passing, it seems like the CPU doesn't dish to cutters all day either (unless they're wide open). I also turned CPU offensive awareness to 30.

I still feel that the CPU grabs too many off. rebounds, so I notched it down even further.

and my Hum/CPU speed is at 30/18 which seems more fair to me...a difference of 10 I still saw cheap speed boosts by the CPU. This also reduces their fast breaks which seem to heavily contribute to PiP.

What you think?

And I turned off CLUTCH factor and set them to 0 as well....it seemed that with it ON, the star players became Greek Gods from Olympus when their team is trailing
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Old 11-01-2008, 02:00 AM   #32
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

pbz, you're right. under more experimentation, a 12 pt spread on speed seems perfect now.
The offensive rebs is so annoying, but I have been having the majority of my games turn out the way they might in real life. A 30pt spread between your Def Rebs and the CPU Off Rebs at the LEAST is a MUST though, or else Hinrich will be snatching boards off the offensive glass over Dwight Howard with regularity.
I saw the idea of raising the Look for Post tendency in another thread, I think it's worth a try, I will go into the practice lab with this when I get back home.
The clutch factor I just raised it to showcase the more clutch players and give incentive to get them the ball in pressure situations, and just to add that drama and fear when playing humans. it's so funny seeing my brother sweating all over his controller cuz it's down to the last possession and he's got a 1 pt lead and knows Kobe's taking the shot. But that's just a preference; that's up to you.
LOL "Greek Gods from Olympus" I laughed out loud at that
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