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8-10 Min Sim Sliders (Addressing Several CPU Issues)

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Old 10-28-2008, 02:23 AM   #17
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Quote:
Originally Posted by HOLLIDAY1183
If you're still experiencing the PIP issue, you should prob reduce their close shot tendency and attack basket a bit more. But personally I haven't been seeing any PIP abuse at all.
I'm seeing a nice balance in the post, where to score you have to use some strategy instead of just running inside and shooting. You actually have to learn some of those moves especially against good shotblockers.
I have some videos I'm prob gon upload tomm with in-depth analysis to explain what I'm seeing, and what I was aiming for with the post game, but my girl is forcing me to go to bed NOW. lol
I'll upload them after work tomm though
uh ohsoemone is pointing out the thing i m worried about the pip, before i even give this a try.... i wonder if pip is just stayed in the game no matter how we adjust the sliders? maybe a patch from 2k will do? hope not tho!
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Old 10-28-2008, 02:27 AM   #18
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

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Originally Posted by jrose57
uh ohsoemone is pointing out the thing i m worried about the pip, before i even give this a try.... i wonder if pip is just stayed in the game no matter how we adjust the sliders? maybe a patch from 2k will do? hope not tho!
i'll play a couple more games tomorrow...i'm wondering if it was my defense also, since i'm not that great.

i read in another thread to tone down "play passing lanes" to about 20 because that way the defenders stay back and don't give up back doors, which result in more points in paint

but definately give these a shot....they play really well, and the more people try them, the more input and suggestions we will have

don't know if i stated already, but i'm also using Razr/nogster rosters with updated coaching profiles....so i can't say for sure how much of that is affected
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Old 10-28-2008, 05:41 AM   #19
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

just played a game with these sliders, i'm using the latest 2K roster.

Cavs(cpu) @ Celtics(me)

78 - 70

fg% 47 - 49

3pt 2/13 - 3/12

ft 8/12 - 7/7

ast 21 - 23

to 9 - 17

reb 29 - 25

stls 15 - 9

blks 5 - 6

pip 60 - 38

bp 2 - 9

scp 6 - 6

fbp 17 - 10


James - 29pts, 2reb, 3ast, 3stls
Williams - 15pts, 4reb, 10ast, 6stls, 2blks, POTG
Z - 9pts, 10reb

KG - 23pts, 3reb, 3ast
Pierce - 17pts, 5ast, 5stls
Perkins - 7pts, 10reb


so this being the first game i've played with these sliders, it was more like a test game to get the feel of how the game plays now. i was going to play another game after and post the stats from that one instead, since i now know generally how the game plays, but i didn't have the time, so i'm just going to post these anyway.

i'm going to play some more games and see how they turn out, since i now know generally how the game plays with these sliders, hopefully the to's and steals will be down more in the next games.
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Old 10-28-2008, 04:36 PM   #20
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

Could someone plz upload these to 2k Share on 360
THX
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Old 10-28-2008, 07:47 PM   #21
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

60/79 points in paint? WTF!
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Old 10-28-2008, 08:29 PM   #22
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

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Originally Posted by jrose57
60/79 points in paint? WTF!
the reason why the cavs had 60 pip in my game was due to the steals and turnovers that all pretty much ended up being a layup/dunk in the other end. i'm going to try and get in one or two more games later tonight, and the steals, turnovers and pip should turn out being lower.

i wasn't use to having to be careful with my passing, you really got to make sure your man has good position and that the defender is not all up in his face before you pass or else there is a very good chance of the ball being stolen or deflected.
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Old 10-28-2008, 09:01 PM   #23
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

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Originally Posted by Soda
the reason why the cavs had 60 pip in my game was due to the steals and turnovers that all pretty much ended up being a layup/dunk in the other end. i'm going to try and get in one or two more games later tonight, and the steals, turnovers and pip should turn out being lower.

i wasn't use to having to be careful with my passing, you really got to make sure your man has good position and that the defender is not all up in his face before you pass or else there is a very good chance of the ball being stolen or deflected.
yea, i had the same problem first time out...."video game passing" doesn't work any more, you really have to be careful of where you are passing and make that extra pass to get the better angle etc.

also, i suggest turn down "play passing" lanes to 25....seems to turn down the back door cuts and decreases PiP
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Old 10-28-2008, 09:08 PM   #24
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Re: 8-10 Min Sim Sliders (Addressing Several CPU Issues)

I'm glad you guys are seeing some improvement with these. I saw someone post about turning down the passing lanes slider, so your players don't overplay the lanes and get beat backdoor. When I get released from my girl's house (lol) and go home, I'll try that. But I'm really enjoying having to watch my passes, and not seeing the "video game passing" someone just mentioned.
But yeah, like pbz said, at first I was turning it over like it was my job, lol.
As someone requested I'll post these to 2Kshare when I get back home, or anyone can feel free to upload them (a li'l "works cited" footnote would be nice lol) if you want.... I'm still determined to get the realest thing possible, forcing you (and the CPU) to play like real life, so I'm definitely willing to experiment more.
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