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An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Old 08-22-2015, 04:17 AM   #65
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Must mean LeBron is the highest rated in the current NBA with a 94 overall or something to that effect. I can't wait to see Wade's rating. I'm guessing around 85. His numbers were really good at 33.
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Old 08-22-2015, 04:59 AM   #66
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by Sundown
This is how I always thought it should be ever since the greats were playable in 2K11. 99 should really be the highest anyone can get or ever has gotten in proficiency at an area. Not just really, really, good but we're out of numbers, so 99 for you too.

This also leaves more room at the top end to really compare players across all of NBA history, and hopefully 2K won't feel the need to tweak ratings to get players to rate an overall marching casual fans' expectations.

Also. I hope this means that Harden won't be overrated just because he is extremely effective. It would be perfectly consistent with my world view if Harden rated an all time 87, but was very difficult to stop because of draw foul and flop cheese. Playing against him should feel aggravating and slightly cheesy-- because that's how one actually should feel about his game. Stopping him would require disciplined defense without reaching and taking his strength away from him. He likely rates a 90+, though, since 2K said there are 6 players who do.
Excellent post. I hope this is the direction 2k is taking.

Hopefully we're getting closer to players playing closer to their real life counterparts and having significant strengths and weaknesses.

Ratings are cool but I kind of view them similarly to the shot meter. A way to guide the user. It should really be about using a player in the right situation and forcing the opponent (human or ai) to adjust.

The example of Dwight hitting 12 footers is very encouraging. Those kind of plays discouraged us from using real bball strategy. Maybe the umantra "don't play video games, play basketball" will actually mean something this yr.


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Old 08-22-2015, 05:22 AM   #67
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Sounds great! Can't wait to see it in motion!
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Old 08-22-2015, 05:35 AM   #68
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Did we have up and down ratings based on real nba season? And in which mode?
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Old 08-22-2015, 05:54 AM   #69
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

GREAT stuff. I love this idea. Makes much more sense and probably will make ratings more realistic.

And also, I hope that Harden reference means that we can finally simulate in the game the weight of free throw shooting that we can see in the NBA.
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Old 08-22-2015, 06:00 AM   #70
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by MoneyOvaHuds
Yea no question Lebron should be the best player in the game current era . KD has missed some time and other Stars have caught up for that 2nd best player argument because of that . KD rating is justified , I expect Harden / CP3 / Davis / Curry / Russ to be 90's if the scale is going by what we think .
KD and AD both should of been 92-93, those are top 3 players in game, sometimes during league ARE THE BEST IN THE GAME. LeBron is great but he is not 3 point better than KD. 2 at max
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Old 08-22-2015, 06:05 AM   #71
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

That's correct: we have numebr from 1 to 99... Let's use them !
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Old 08-22-2015, 07:16 AM   #72
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Absolutely love it! Please make sure that generated rookies follow this scale as well? We're having a problem in Madden now where multiple generated rookies are coming in with better attributes (like a better deep ball than Rodgers) than established stars. You guys never cease to amaze me. 2K, lock the entire team up to a contract extension now!!
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