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An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Old 08-22-2015, 10:34 AM   #89
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Re: In-Depth Look at NBA 2K16 Ratings

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Originally Posted by DC
But "tape" can't be used as factual evidence when people see different things on tape. You have to use numbers. That is all a game is, a bunch of numbers and probability kicks in.

re: 3Pt

Not at all. But that is why we have "modifiers" with the shot ratings.

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Steve Kerr's record breaking season for 3PT % should be used as the prototype when assigning 3PT ratings.
Couldn't disagree more about basketball being nothing but numbers and probability. You have to watch tape to see HOW a player does something to truly understand what they're good and not good at. Just looking at Kerr's percentages, he shoots it better than Curry, but Curry by far takes more shots and more diffcult shots and is a much more impressive shooter. I think 2k does well with rating players but acting like numbers are the be all end all is pretty ridiculous imo.
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Old 08-22-2015, 10:50 AM   #90
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Re: In-Depth Look at NBA 2K16 Ratings

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Couldn't disagree more about basketball being nothing but numbers and probability.
A game = A basketball VIDEO GAME. Not "basketball."

And yes, attempts should be factored into shot ratings
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Old 08-22-2015, 11:00 AM   #91
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

ON THE WHOLE - this will be one of the single greatest improvements to resolve longevity & gameplay issues

ON A SMALLER SCALE - if this is executed properly, we will see a MUCH quicker project release on our part...
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Old 08-22-2015, 11:03 AM   #92
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

how will this impact rating fluctuations during the nba season? I am surprised no one has asked this question yet
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Old 08-22-2015, 11:09 AM   #93
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

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Originally Posted by jfsolo
I don't know if it is in MyGM, but Sim's blog post mentioned that in MyLeague they have added both a player regression rate slider, and quote:
That's awesome. Didn't notice that was added. Peak Start/End has been in the game for years as a hidden rating (red mc users are aware of it). Opening that up to us to be easily edited will allow me to fix my disagreements via roster editing actually.
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Old 08-22-2015, 11:16 AM   #94
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Great to hear, have been a propponent of this for a long time ... hopefuly, the rest of the team that handles the sim stats engine has been able to tune the results so they are in line with these changes.

As usual, we need everything editable, from the oncourt (gameplay) and offcourt (sim stats engine and roster building/trades logic) fronts.
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Old 08-22-2015, 11:18 AM   #95
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Re: An In-Depth Look at the Changes to the NBA 2K16 Ratings System

Out of all the news released so far, this has my attention the most. Hopefully it translate well in the gameplay.

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Old 08-22-2015, 11:30 AM   #96
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Finally 2K thinks about ratings comparisons that involve current and past players. This is good, but how can you start with Dennis Rodman as a rebounding example when Bill Russell and Wilt Chamberlain are in the game? These are the 1st 2 players that should receive 99 offensive/defensive rebounding ratings. The Worm was great but NOT 99 great. 95 yes but NOT 99.
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