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Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

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Old 09-09-2022, 03:56 PM   #169
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

Can’t wait for your sliders. I know the modern era will definitely be different but was wondering if you think there would be a difference between the other eras?
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Old 09-09-2022, 05:32 PM   #170
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

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Originally Posted by Cowboy008
Can’t wait for your sliders. I know the modern era will definitely be different but was wondering if you think there would be a difference between the other eras?


There is so much to digest….just so much. It is going to take some real long hours of testing before we release Version 1.

What I am going to do is run a test Bird/Magic Era and a test Jordan Era on Pro default. Starting there.


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Old 09-09-2022, 05:32 PM   #171
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

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Originally Posted by IrishSalsa
I will be using your set as a solid base. I feel you and I are probably around the same skill level and I think we have similar play styles. Can't wait to see what you come up with. If you need any testing on anything lemme know. I think soon I'll simulate some seasons and try to get simulated game stats and end of season stats on par first using the sim engine sliders. The fact that fouls are called this year completely changes the game from last year with what little time I messed with it.

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Appreciate that Irish!!!


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Old 09-09-2022, 09:23 PM   #172
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

This is off topic but I figured I would ask it in here since I don’t go on the main pages because people are usually negative. Is there a way to have the AI set the lineups, minutes, and rotation? I want to just play it as a GM and also play the games but don’t want to control the minutes and such.
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Old 09-09-2022, 10:25 PM   #173
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

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Originally Posted by Cowboy008
This is off topic but I figured I would ask it in here since I don’t go on the main pages because people are usually negative. Is there a way to have the AI set the lineups, minutes, and rotation? I want to just play it as a GM and also play the games but don’t want to control the minutes and such.


Yes. They can.


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Old 09-10-2022, 11:22 AM   #174
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

Pro level is practically perfect OOTB.

So far so good. Already have an idea of the direction I am taking this set for the 80’s and 90’s era (where all my playing time will be).

Foul tweaks are definitely coming but it’s beautiful to see many of them being called again!!!

91/92 Bulls are a cheat code LMAO. Playing with them is not even fair. They only lost 15 games that year.

Then I play with the 91/92 Heat and I get beat down by the Knicks. Ewing is a beast!!!

Game is a gem.


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Old 09-10-2022, 01:06 PM   #175
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

I had to up game speed a bit and tinker with the on ball defence for myself, as I stink on the sticks now.


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Old 09-10-2022, 01:33 PM   #176
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Re: Armor & Sword’s "Average Joe” NBA 2K22 Pro Real FG%/FT% Custom Sliders (PS5/X/S)

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Originally Posted by Armor and Sword
I was up all night……this game….OMG man.

So it will be a little bit before the set is out. It will be specifically designed for Era mode first.

Then we will check out tue modern game if I ever get out of Era mode…..which I doubt lol.


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Hopefully this means it will be just as useful for classic team exhibition play as well. The last Era mode is 2002, and I don't really use any teams after 2003 anyway.
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