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Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

This is a discussion on Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders within the NBA 2K Basketball Sliders forums.

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Old 10-03-2015, 07:10 PM   #41
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Quote:
Originally Posted by shaunhill18
Will these work cpu vs dpu

I have no idea. I don't test CPU vs CPU. Try them out and let me know how it goes.
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Old 10-03-2015, 07:36 PM   #42
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by ch46647
So you turn "driving contact shot frequency" down to 50?

Do you turn "inside contact shot frequency" down as well?

Thanks!
Nope I didn't touch anything for inside contact, DRIVING only.
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Old 10-03-2015, 07:37 PM   #43
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by ch46647
Dalifeblives- This seems to make things MUCH better! Is it perfect, nope, but I feel much more in control of an outcome of the play. These adjustments seem to really tone down a lot of the crazy bumping/sticky animations that have plagued 2K16 in week 1.

I am still hoping for a patch, but this makes things much better.

Thank you! I am going to start a thread on the main page and include these adjustment, and credit you for finding them.
Glad I could help! I also agree we need a patch.
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Old 10-03-2015, 08:33 PM   #44
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

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Originally Posted by Dalifeblives
Nope I didn't touch anything for inside contact, DRIVING only.
I didn't put inside back to default and it feels so much better til we get a patch
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Old 10-03-2015, 09:08 PM   #45
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

I did move inside back to default. So much better
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Old 10-03-2015, 09:43 PM   #46
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Finally got to play a few game with these and they really do make a world of difference. Spacing seems better, offense is less frantic and you can actually run sets. Cpu still plays solid D, but only if they have good defenders. You can definitely tell the difference between good and bad teams now too.

First game I played was against the Cavs I lost 102-99. Mr. James took over in the 4th and finished with 39 and 9 dimes. It felt legit though, not cheap like it was before these sliders. Kyrie and Love were struggling and LeBron took over as he should.

I will definitely be using these going forward.

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Old 10-03-2015, 10:44 PM   #47
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Armor im noticing a lack of offensive rebounds. Im averaging about 3 per game, and the cpu is usually 1 or 2 away from my total as well, when the nba avg per game is around 10 last year. maybe a bit higher on offensive rebounding and lower on defensive? youre the pro at sliders lol. what have you noticed?
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Old 10-03-2015, 11:39 PM   #48
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Do the 12 minute quarters seem to be too high? It seems like 10-11 would be perfect because I am seeing high scores in the 105-120 range. Love these sliders though.
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