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Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

This is a discussion on Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders within the NBA 2K Basketball Sliders forums.

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Old 10-03-2015, 02:52 PM   #33
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Quote:
Originally Posted by Dalifeblives
Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

Turn On ball D down to 40 for CPU
Turn Driving contact back down to out of the box default 50
Blocking foul slider up to 80

When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
Thanks! Ill try this when I get home. Would be a game saver for me if this works. Although I do expect the developers to addresss this in a patch.
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Old 10-03-2015, 03:55 PM   #34
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Quote:
Originally Posted by Dalifeblives
Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

Turn On ball D down to 40 for CPU
Turn Driving contact back down to out of the box default 50
Blocking foul slider up to 80

When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
So you turn "driving contact shot frequency" down to 50?

Do you turn "inside contact shot frequency" down as well?

Thanks!
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Old 10-03-2015, 04:14 PM   #35
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Dalifeblives- This seems to make things MUCH better! Is it perfect, nope, but I feel much more in control of an outcome of the play. These adjustments seem to really tone down a lot of the crazy bumping/sticky animations that have plagued 2K16 in week 1.

I am still hoping for a patch, but this makes things much better.

Thank you! I am going to start a thread on the main page and include these adjustment, and credit you for finding them.
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Old 10-03-2015, 04:16 PM   #36
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

OKC vs PHX (me)
Game was tight through out, with the biggest lead only being 7 on either side. I turned the ball a bit more than I'd like, but that was due to me holding the acceleration button while dribbling into people. Russ Westbrook was true to him self in the 4th and just shot anything at will. Pretty funny. Heres the box score. I only put the top 5 guys with the most minutes on both teams.
Oklahoma City Thunder at Phoenix Suns
Jan 1, 1ST2ND3RD4THSCORE
Oklahoma City ()2921242397
Phoenix ()25203324102
Oklahoma City Thunder
STARTERSMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
Russ Westbrook3413/231/20/03840327
Kevin Durant3710/191/30/04230221
Dion Waiters176/130/22/20010014
Andre Roberson322/51/21/2381036
DJ Augustin151/50/04/4141006
TEAM TOTALS40/843/1114/2034281421197
Phoenix Suns
STARTERSMINFGM-A3PM-AFTM-AREBASTSTLBLKTOPTS
Brandon Knight387/132/60/12410316
Eric Bledsoe344/91/35/54610514
Tyson Chandler215/70/04/413100014
Markieff Morris144/82/24/47411114
PJ Tucker115/80/01/27110211
TEAM TOTALS39/736/1618/2244236319102
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Old 10-03-2015, 05:20 PM   #37
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Can we use sliders for MyCareer?
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Old 10-03-2015, 05:36 PM   #38
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Game feels better with these sliders. Thanks!!


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Old 10-03-2015, 06:38 PM   #39
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Will these work cpu vs dpu
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Old 10-03-2015, 07:10 PM   #40
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Re: Armor & Swords NBA 2K16 Pro/Sim/Real FG/FT%/Regular Joe Sliders

Quote:
Originally Posted by Dalifeblives
Guys, regarding the "stickyness" of the CPU defenders. Here are a few things I have tried that have worked. It eliminates the warping and sliding.

Turn On ball D down to 40 for CPU
Turn Driving contact back down to out of the box default 50
Blocking foul slider up to 80

When it comes to driving contact and spacing, real NBA defenders in RL do not bump as much as they do in this game. You will still get bumped every now and then but its good defenders who do it. With the blocking foul slider up I've had them call foul on contact that really would be a foul in NBA. Give it a shot. Turning DEF AWAR up may help if some feel the D needs to compensate from taking driving contact and on ball D down.
These changes are now official on the OP version 1.2

Thanks for contributing.....definitely helps!!!
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