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The "Shot Defense Strength" Sliders Explained

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Old 11-01-2017, 10:30 PM   #49
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by EccentricMeat
I will definitely go back and re-test these sliders as I have noticed a few differences in this year’s game. As you said, there seems to be no way to affect shooting fouls on jump shots, as if 2K just decided to remove them from the game almost entirely.

These are some of the most important sliders in the game, and it’s been too long since I’ve given the OP a proper update.

Stay tuned!


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Thanks! Ive been trying just about everything to get shooting fouls on the perimeter, and it seems impossible. Ive seen 1, in several games played, and it was the CPU fouling me actually. I even have tried to draw fouls on 3's, just testing things, and for whatever reason, they wont call it, except for the 1 time. I seen player fall down, after a shot, where a fould could have been called, and no call was made.

It seems they have practically did away with it, likley cause last yr all the online crybabies cried about too seeing too many fouls on perimter jumpers, as you could get your man off balance, which is realistic, but the devs seem to cater to the casuals, instead of those who actually want realism.

The gameplay is so good this yr, but this is the 1 area that really ruins the experience. In todays game, when we are seeing alot more fouls on 3pt attempts, IRL, yet the game is not replicating that.

The 1 time I did see a foul on the 3pt attempt, I had contested shots at 75, so I need to tinker around with this more, as maybe thats the key, I just hate to bump it too high, because then you will see a lot more blocked shots in the paint, as well as more fouls in the paint on shot attempts.

Something else, I have thought of, but not sure if it would actually affect shooting fouls on the perimeter, is raised on ball steals up. This yr, on ball steal is pretty touchy, which I like, its better than having to put it at 100, like in the past to see reach ins called on the CPU. This yr, with just a bump up to 55, there seems to be quite a few reach in calls, so I hate to raise it higher, to see if it would help with fouls on 3's, because I think there would likely be a negative impact on seeing to many reach in fouls, as well more steals, unless you have ball security bump up quite a bit that is.

Im sure you have a much better understanding of the sliders than I do, so I hope your able to find a fix to the lack of shooting fouls on the perimeter, especially on 3pt attempts.
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Old 11-03-2017, 11:10 PM   #50
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Re: The "Shot Defense Strength" Sliders Explained

24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.
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Old 11-04-2017, 02:38 AM   #51
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by Dione2014
24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.
What about Layups? I'm curious as to what other people set their Layup Gather and Release Defense Strength to. I had it at 90 each, but the AI couldn't make anything inside, even with the Inside Shot and Layup Success sliders at 65 each. I've lowered Layup Gather and Release to 50 since then, but I'm still thinking that might be too high based on what I've seen.

Unless I've been editing the wrong sliders this whole time. I'm lowering the User Layup Defense strength to change the success on the AI's shot attempts... right?
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Old 11-04-2017, 06:24 PM   #52
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by Dione2014
24 for both jump shot gather and release does a pretty good job at replicating real life shooting. It's strong enough to keep average shooters in check, but when going up against a player with a high contested shot rating and maybe a good shot off the dribble rating, It's much tougher to get him out of a rhythm you have to really do your work early (which is what it's like in real life). At least that's what i realized from playing 2k18 since the 15th of September.

Are you seeing any perimeter shooting fouls, especially on 3pt attempts, with them sliders set that low? Ive had the game since it came out, and in all the games Ive played, Ive seen 1 shooting foul on a attempted 3, between me and the CPU.
Im at a point, where Im beginning to think the Devs screwed this up, because I saw so many online crybabies, whining last yr, saying there was too many, when there obviously wasnt, it was just casual online players, who are clueless saying that. In todays NBA, with the high number of 3's being shot, were seeing fouls on attempted 3's, seemingly every game, but not in NBA2k18, they seem to be almost non-existent.
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Old 11-07-2017, 05:40 AM   #53
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by RyanFitzmagic
What about Layups? I'm curious as to what other people set their Layup Gather and Release Defense Strength to. I had it at 90 each, but the AI couldn't make anything inside, even with the Inside Shot and Layup Success sliders at 65 each. I've lowered Layup Gather and Release to 50 since then, but I'm still thinking that might be too high based on what I've seen.

Unless I've been editing the wrong sliders this whole time. I'm lowering the User Layup Defense strength to change the success on the AI's shot attempts... right?
I just set both gather and release for layups to 100. It makes the defense more aggressive at rotating over to contest shots at the rim. If you want to make more layups raise you layup slider.
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Old 11-07-2017, 05:42 AM   #54
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by CaseIH
Are you seeing any perimeter shooting fouls, especially on 3pt attempts, with them sliders set that low? Ive had the game since it came out, and in all the games Ive played, Ive seen 1 shooting foul on a attempted 3, between me and the CPU.
Im at a point, where Im beginning to think the Devs screwed this up, because I saw so many online crybabies, whining last yr, saying there was too many, when there obviously wasnt, it was just casual online players, who are clueless saying that. In todays NBA, with the high number of 3's being shot, were seeing fouls on attempted 3's, seemingly every game, but not in NBA2k18, they seem to be almost non-existent.
It's broken mate. I've put the jump shot strength up to 100 and still saw no jump shot fouls.
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Old 11-07-2017, 06:02 PM   #55
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Re: The "Shot Defense Strength" Sliders Explained

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Originally Posted by Dione2014
It's broken mate. I've put the jump shot strength up to 100 and still saw no jump shot fouls.

Ive basically came to this conclusions as well, not sure there is anything left to do, that will fix this. This is a under the hood issue, that only the devs can fix.
I dont do the social media crap, so I aint got no twitter, or face page, but people need to be pointing this out to the devs, to see if they will fix it.

Those of us who want realism, Im afraid are going to have to start being as annoying as the online whiners, as it seems the more annoying you are, the more they listen. Which makes no sense, but whatever, Im sick and tied of these little teenage craybabies, and those casual fans who play online and do YT videos, running a game that is suppose to be a simulation of the NBA. Cant be a simulation game if you call no perimeter shooting fouls, espeically on 3 attempts, and very few non-shooting fouls. Since the last patch, you hardly see any over the back calls now, or illegal picks. Not sure why or how they screwed it up, but they managed to ruin what was a great game.
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Old 11-09-2017, 07:35 AM   #56
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Re: The "Shot Defense Strength" Sliders Explained

Quote:
Originally Posted by EccentricMeat
I will definitely go back and re-test these sliders as I have noticed a few differences in this year’s game. As you said, there seems to be no way to affect shooting fouls on jump shots, as if 2K just decided to remove them from the game almost entirely.

These are some of the most important sliders in the game, and it’s been too long since I’ve given the OP a proper update.

Stay tuned!


Sent from my iPhone using Tapatalk
Perhaps it's that just doing shot contest won't result in a shooting foul a majority of the time? The only times I really see shooting fouls is on block attempts. Just throwing it out there.
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