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Poke's 2K15 12 MIN SUPERSTAR sliders

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Old 02-20-2015, 09:58 AM   #857
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Quote:
Originally Posted by lareka
I get fastbreak dunks at least 4 times a game. The trick is , I usually guard PG's of the opponent when they inbound after I score. So the SG or SF gets the ball and they dribble upcourt. I stick to PG and give a meter of conform to him for SG or SF to pass him the ball for playmaking. I usually get 1 or 2 steals per game that way which leads to fastbreak dunks.



Plus when a poor ball handler gets the ball in the corner or in a tough situation I bring second defender and poke the ball out of his hands which leads to fastbreaks again. I make hard ball-pressure and get a lot of steals because of that but it also puts me in risk as well leading CPU to score easy buckets from time to time when I take too many risks

Game feels smoother with lower on ball defense. Also, I play on ball defense on everyone lol. It's annoying but it's the only way to get better.


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Old 02-20-2015, 04:40 PM   #858
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

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Originally Posted by shugknight
Is this for the default 2K rosters?

Yes default rosters.
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Old 02-20-2015, 10:16 PM   #859
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

I am 30 games into a Warriors season.
Curry is shooting 33% from 3's and Klau is shooting 31%.
I may need to up 3 success, anyone else having this problem?
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Old 02-21-2015, 06:57 AM   #860
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Quote:
Originally Posted by lareka
I get fastbreak dunks at least 4 times a game. The trick is , I usually guard PG's of the opponent when they inbound after I score. So the SG or SF gets the ball and they dribble upcourt. I stick to PG and give a meter of conform to him for SG or SF to pass him the ball for playmaking. I usually get 1 or 2 steals per game that way which leads to fastbreak dunks.

Plus when a poor ball handler gets the ball in the corner or in a tough situation I bring second defender and poke the ball out of his hands which leads to fastbreaks again. I make hard ball-pressure and get a lot of steals because of that but it also puts me in risk as well leading CPU to score easy buckets from time to time when I take too many risks
hello iareka.....what is your record and that the team uses
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Old 02-21-2015, 02:36 PM   #861
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Quote:
Originally Posted by jake44np
I am 30 games into a Warriors season.
Curry is shooting 33% from 3's and Klau is shooting 31%.
I may need to up 3 success, anyone else having this problem?
Yeah I had to up both mine and CPU 3pt to 48/48
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Old 02-21-2015, 08:48 PM   #862
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Quote:
Originally Posted by lareka
You gotta put body on the driver and jump on their lay-up every single time you'll get much better results. They'll make a tough, tough lay-up from time to time but they'll miss much more and they'll go to the line a little bit as well. But you have to contest it with a bigger guy :SF, PF , C whatever. I always bring help when CPU drives to the rim with bigs.
Been there done that...The CPU just makes BS shots in the inside with stars and scrubs and on a consistent basis. These guys will have 2 7fters right in their face and the ball still goes in.
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Old 02-22-2015, 12:49 PM   #863
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

I have a quick question, why is close shot success so low?
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Old 02-22-2015, 01:15 PM   #864
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Re: Poke's 2K15 12 MIN SUPERSTAR sliders

Quote:
Originally Posted by kmoser
I have a quick question, why is close shot success so low?

Close shot success is set to its default setting. Contact shot is low because too many and ones.


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