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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 11:25 AM   #97
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by SteelerSpartan
How much ground can the average safety cover???....Will people have to think twice about bringing them down in the box now???


Bueller??Bueller???

Besides the terrible OL/DL, Unrealistic safety play is another key culprit that tears down the realism in these games

Average Safeties being able to cover 3/4 the field has to stop
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Old 05-15-2012, 11:26 AM   #98
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by RynoAid
If the implementation is solid, I can't think of ONE sports game that i would put above it. NCAA 2K8 and MVP 05 are the only two I would even say are sniffing it at this point.

I have not played The Show (disclaimer)
Another big statement and I like it! Personally, I think Madden 05 blows any Madden on this gen (so far) out of the water. Madden was so innovative in the 90's and early 2000's. I think Madden really came together and had its golden era between about 2003-2005. Then next gen came along....
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Old 05-15-2012, 11:28 AM   #99
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Originally Posted by RynoAid
If the implementation is solid, I can't think of ONE sports game that i would put above it. NCAA 2K8 and MVP 05 are the only two I would even say are sniffing it at this point.

I have not played The Show (disclaimer)
I have to agree, but I will add Madden 05 on PS2 as well as an all around great game in its time.

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Old 05-15-2012, 11:36 AM   #100
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by RynoAid
If the implementation is solid, I can't think of ONE sports game that i would put above it. NCAA 2K8 and MVP 05 are the only two I would even say are sniffing it at this point.
Either Madden is about to surprise the hell out of me or we care about a completely different set of past Madden issues.

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Originally Posted by RynoAid
I have not played The Show (disclaimer)
If we're counting multiple releases, that explains a few spots.

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Originally Posted by CRMosier_LM
I have to agree, but I will add Madden 05 on PS2 as well as an all around great game in its time.
Madden 05 over NFL 2K5? I'm guessing our taste are very different.
Do you play MLB The Show? Better than that?

Either of you like basketball & play NBA 2K11 or 12? Better than those?

FIFA?
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Old 05-15-2012, 11:46 AM   #101
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by BezO
Either Madden is about to surprise the hell out of me or we care about a completely different set of past Madden issues.

If we're counting multiple releases, that explains a few spots.

Madden 05 over NFL 2K5? I'm guessing our taste are very different.
Do you play MLB The Show? Better than that?

Either of you like basketball & play NBA 2K11 or 12? Better than those?

FIFA?
NHL series is excellent on the next gen systems as well. Well I should say the gameplay is excellent. The presentation leaves a lot to be desired.
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Old 05-15-2012, 11:50 AM   #102
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
From what I saw, yes they attacked the ball.

If people choose not to take control of the players and make plays that is their choice. The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.


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I can respect this POV but it gets taken too far in relation to Madden AI, imo. Meaning, ratings and DPP more specifically, are meant to differentiate every player's actions on the field. So theoretically, the only difference in a CPU v CPU, HUM v CPU and HUM v HUM game, should be the User input, not the way the AI performs.

The onus of User control should be interjecting "stick skills" and personal decision making to attempt to manually maximize the skill set of a given player. So if playing with Detroit, AI Megatron should be the closet embodiment of real life Megatron the game can provide. Taking User control of Megatron should actually have more risk than reward because he already has elite ratings and DPP effecting his decisions under AI control but the User should be able to screw that up manually.

I make the basketball game analogy, User controlled Kobe Bryant should not be inherently better than AI Kobe Bryant, it's just that the User gets to manually utilize the player's skill set and make Bryant's decisions, opposed to the CPU.

This maybe one of the reasons I have not been able to enjoy Madden games in the past because I believe in User controlling less consistent AI players and letting the talented players do their thing. Meaning, for me, the User control aspect is more about taking control at certain times, not necessarily all the time. I would prefer to let Megatron be AI Megatron when the ball is the air and then have manual control for the RAC, than being required to manually control him the entire time for his full playmaking potential to be utilized.
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Old 05-15-2012, 12:04 PM   #103
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

Quote:
Originally Posted by CRMosier_LM
From what I saw, yes they attacked the ball.

If people choose not to take control of the players and make plays that is their choice. The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.


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I don't want to be one of those guys coming in to pile on, but I have to say, the bolded really bothers me. I would hate to think that a play is left out there on the field just because I choose not to take control of a player. What are the ratings for if that's the case?

If I'm controlling as Ray Lewis and a ball gets thrown over my head should I have to click on Ed Reed to get him to aggressively make the play? Should I have to control Dwight Freeney to get him to use his 99 finesse moves?

If that's not what you're saying, then pardon me, but I don't know how else to read it. I hate the thought that this game is intended for you to have click from player to player to get them to maximize their functions. Why aren't they doing those things already and executing their positions to their ratings?

In my opinion the only advantage a user should have clicking on or controlling a player is a boost in awareness. And if you're clicking on a player (mid-play) with 99 awareness, then even that should be mitigated, because he should already be in position and ready to make the play.
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Old 05-15-2012, 12:10 PM   #104
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by ch46647
Another big statement and I like it! Personally, I think Madden 05 blows any Madden on this gen (so far) out of the water. Madden was so innovative in the 90's and early 2000's. I think Madden really came together and had its golden era between about 2003-2005. Then next gen came along....
see i played Madden on the PC from 2000-2008 in online franchises so i can't tell you about the console in those years. I would put the last Madden on the PC on the board too. With all the customization and fully functioning features, you could get really deep into that game.

I was a huge fan of the High Heat series on PC also.
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