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Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Old 05-15-2012, 12:31 PM   #113
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by RynoAid
If the implementation is solid, I can't think of ONE sports game that i would put above it. NCAA 2K8 and MVP 05 are the only two I would even say are sniffing it at this point.

I have not played The Show (disclaimer)
Have you played NBA2K?
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Old 05-15-2012, 12:34 PM   #114
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by Shaun Mason
Have you played NBA2K?
yea, it's a great game.. i was not to thrilled with the lack of control in OA though. I did like it however, very nice game all around. Graphics were INCREDIBLE and the gameplay was solid. I really liked how the players had that feel for their real life counterpart. The game is extremely challenging too on the difficult settings, I just wished you could have customized them more for OA play. There was such a division in guys who wanted to play different difficulty levels and it was one or the other.

I've always thought 2K did basketball very, very well.
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Old 05-15-2012, 12:37 PM   #115
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Originally Posted by raguel
It does sort of dampens one's expectations, doesn't it?
Sorry, but if Madden came out with Gameplay like nba 2k12 I would retire from Madden completely. That game is so broken on the court its crazy. Completely indefensible spin dunks with certain players... That is the epitome of arcade imo. At least in Madden 12 you could stop certain abuses and they weren't 100% unstoppable. Not to mention the painful 2-3 second animations and the game having to correct itself by sliding you into position to hit a three pointer or man up on d

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Old 05-15-2012, 12:45 PM   #116
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Originally Posted by BezO
That's scary, especially the bolded part. I'm hoping this is one of those, "The veiws expressed in this post do not necessarily represent the views of EA...".

The game has a User vs CPU option. Are you saying it's not intended to be used?

Like others have said, I hope it's not necessary for users to control players for them to perform up to their abilities. We can't control all 11 players.
Good lord, once again don't read more into than what I said. I am not an EA rep or employee. I am stating my opinion which is what this thread is essentially. If they did not want you to take control of players and user catch, user swat, user blitz... They wouldn't have put it in the game. H2H play now or H2H online play now are the most used game modes. So it only makes sense for them to continue to build and push towards the H2H experience (IN MY OPINION)

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Old 05-15-2012, 12:49 PM   #117
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

I gotta say, this whole premium on user catching is not something I like to hear. Playing it out in my head, I see guys grabbing control of wrs and altering their routes to make all kinds of arcadish plays. Not bothering to worry about whether wrs are actually "looking for the pass", etc.

I'm not a fan of user controlling wrs because with the exception of throwing deep passes up for grabs, real life passes need to be kept along a wr's route for a wr to be able to make the play. There really shouldn't be a need to click on a wr to make the catch.

Combine that with a lack of oline improvements and I must really be missing something because I just don't see Madden 13 being all about realism like its being advertised to be. Still sounds like it wants to empasize arcade/sim hybred gameplay to me.
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Old 05-15-2012, 12:50 PM   #118
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
Understandable, but you are referencing Madden 12. There have already been several accounts in this thread, by the media and several other outlets that have said the passing game in M13 is not like Madden 12

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That's true, I just hope that ratings and DPP aren't being watered down in M13 due to some 1v1 POV about playing Madden. Not directing that at you, it's just that I recently listened to some old stuff about Adaptive AI in Madden 10 having the same POV for implementation.

I understand that you can't go too deep into it in regards to M13 because of what you are privy to but I want EA/Tiburon to unleash the full potential of DPP. I think the emphasis for User control and DPP can be blended really nicely to require far more manual input for success based on personnel. This would also emphasize the importance of depth and personnel management.

If someone plays with the Vikings, to your earlier point, I want to see far more AI players out of position and the User only able to manually compensate for one. I feel a long post coming on so I will cut this short. However, I am just saying, DPP and Adaptive AI should be more effective at representing the different team/player strengths and weaknesses and the unrealistic global manual LOS adjustments, diminished.
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Old 05-15-2012, 12:51 PM   #119
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

@CR -- Bruh, you were so close to becoming my favorite GC -- but that 2k comment -- ehhh, man... we understand games have flaws but.... man... I'm lost for words and that doesn't happen often.

2K arcady and Madden not? Bruh... I'm like really hurt right now.

I'm actually going to unsubscribe from this thread -- man... I'm really hurt... like, bone deep cut about that... by the way, if you ever want to learn how to stop the spin dunk I can show you (or stop playing on Xbox because nobody really abuses that on the PS3).

#Heartbroken
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Old 05-15-2012, 12:51 PM   #120
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Re: Madden NFL 13 Hands-On Impressions From Community Event #3 (DLG)

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Originally Posted by CRMosier_LM
You are going a bit over board here. Take what I said at face value and don't try and read more into it than I stated.

Biggest problem with that statement is that just calling the play doesn't mean a player will be in position to make the play regardless of their rating. Are Ray and Ed going to get themselves in position to make the play the majority of the time?!? Yes. But it is also the users responsibility to put them in the best situation via playcalling and adjustments and to some extent user control.

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As I said, forgive me if that's not what you meant. I'm not trying to read anything extra into what you posted. I'm strictly going off your words and you seemed pretty resolute in your POV.

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The game is meant to be played and players controlled when possible. I can't hold any developer responsible for people playing the game outside its intended use. EA is attempting to make a football game in my opinion for H2H and all that comes with that. What people do with that is on them. They can take advantage of the tools at their disposal or they can sit back call the plays and just snap the ball... Although I don't feel that is what the game is made for, its their choice. But once again if people want the experience intended, then they need to go outside their comfort zone.
I don't see how I'm going overboard and I don't know how else to read that.^ A game made for head to head and all that comes with that? Those are your words. You pretty implicitly saying that the game is made for user control. If that's not what you meant, fine, just say you misspoke, but don't try to turn it around on me(us) like we're pulling things out of thin air or twisting your words.
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