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Why Line Play Will Never Be Realistic in Football Games

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Old 03-31-2011, 03:05 PM   #9
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by LiquorLogic
I don't agree with this at all. First, difficulty levels can handle this problem perfectly. Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level. The game will be difficult enough with only 1-3 seconds to get rid of the football. I would love for the dline to get to the QB in 3 seconds or less most of the time. I'd have no trouble adjusting, and defensively I'd be a monster.

Also, the advantage that gamers have over NFL QBs is the Bird's eye view that Madden provides. In Backbreaker, the way the camera was set up, and the configuration of the controls, made it impractical to get rid of the ball in 3 seconds or less. In Madden we have the bird's eye view; it's a lot easier to see the field.

And you're wrong about no football having realistic game-play. APF had realistic game-play. There were times when Reggie White would sack me in under 2 seconds, but that didn't happen every single play as it didn't happen every single play in reality. I'm sorry, did R. White average 15 sacks a game ? Reggie White was held at bay sometimes.
Thats true.. Its easy to get the CPU to have an intense pass rush but its definitely harder for the USER on all-madden without blitzing.
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Old 03-31-2011, 03:11 PM   #10
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I'm not sure how I feel about this article, but I do love it and it makes sense, I just hate the fact the video games have to dumb down certain things for the 'casual users' for example, the QB Vision. IMO the QB vision was the greatest 'feature' or whatever you call it Madden ever implemented. It was realistic and fun, on offense, if I have a player like Michael Vick my vision isn't going to be like Tom Brady's so I just can't magically throw an on-point pass to a wide receiver I'm not even looking at. And defensively, corners and safety's, more so safety's are watching the QB's eyes on defense, which is what the user would have been doing had this still been in effect.

But Madden doesn't want realism in there game, this plays like the NFL version of NBA Jam and 'some' simulation so the 9-15 year olds enjoy it. So I agree that this would never make it into Madden, but until they make vast improvements, they've lost one customer and I'm sure they dont care. One person doesn't effect them, but it's quite a shame that Madden 2011 feels like Madden 2005 with updated rosters and jerseys and 2 new features.
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Old 03-31-2011, 03:13 PM   #11
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by LiquorLogic
did R. White average 15 sacks a game ? Reggie White was held at bay sometimes.
Did Reggie White go against a "generic" offensive line every game in the NFL?

No, but he does in APF 2K8, because no one online uses "legend" offensive linemen. Why don't people use legend OL? Because a "generic" OL can hold "gold" Reggie White to 2 - 3 sacks a game.

A gold WR will run by a "generic" CB every play in APF 2K8.

But a gold DE like Reggie White beats a generic OL maybe two or three times a game if you're lucky.

Reggie White should average 15 sacks a game against a generic offensive line.
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Old 03-31-2011, 03:14 PM   #12
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by Jarodd21
Thats true.. Its easy to get the CPU to have an intense pass rush but its definitely harder for the USER on all-madden without blitzing.
Here, here. I've seen plenty of realistic line play in Madden: interior linemen penetrating, elite DE's beating tackles off the edge on 3rd and long, the problem is it's the CPU that's doing it. When it's my turn to play defense, I still see my interior linemen get bowled over and my edge rushers rarely, rarely ever beat a tackle with a quick move to free himself and if he doesn't win with that first move then he never attempts a counter move; it just turns into a shoving match as the tackle pushes him upfield.
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Old 03-31-2011, 03:17 PM   #13
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by LiquorLogic
Neuter the pass rush for the lower difficultly levels, and for the highest difficulty levels, make the pass-rush realistic. That way, the CPU wouldn't have to cheat to make the game difficult at the All-madden level.
Great idea.
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Old 03-31-2011, 03:17 PM   #14
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Originally Posted by Dashdagreat
Its "realistic" in 2k8... im just saying...
Actually it is. Going against Deacon Jones without a comparable legend Olineman means sacks in 3 seconds or less. Guys like Dexter Manley and other pass rush specialists in the game with speed can leave you literally just 3 seconds to get a throw off if you don't prepare for it.

The problem is it is very inconsistent, I guess 2k did that way so people would not get too frustrated.
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Old 03-31-2011, 03:20 PM   #15
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Isn't 2-3 sacks a game pretty good. Even though the lineman is generic in APF isn't he still suppose to be professional. Even against the biggest scrubs in the NFL a 2-3 sack day for White would be considered pretty darn good.
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Old 03-31-2011, 03:21 PM   #16
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Originally Posted by wEEman33
Did Reggie White go against a "generic" offensive line every game in the NFL?

No, but he does in APF 2K8, because no one online uses "legend" offensive linemen. Why don't people use legend OL? Because a "generic" OL can hold "gold" Reggie White to 2 - 3 sacks a game.

A gold WR will run by a "generic" CB every play in APF 2K8.

But a gold DE like Reggie White beats a generic OL maybe two or three times a game if you're lucky.

Reggie White should average 15 sacks a game against a generic offensive line.
You did not account for stamina. 2k gave defensive lineman no stamina, but all their moves are charged moves which is heavily dependent on stamina. Thus they tire out over the course of the game twice as fast as any other player in the game.
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