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Why Line Play Will Never Be Realistic in Football Games

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Old 04-01-2011, 08:27 PM   #89
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by LiquorLogic
Did Reggie White go against generic lineman every game in the NFL ? No,he didn't, but he did, at times, go against average offensive lineman in the NFL. An average lineman in the NFL, and a generic lineman in APF are basically the same difference.

Reggie White went up against average olineman, and he didn't average 15 sacks a game. There were some games where he had no sacks where he didn't go up against a future HOFer.
Part of the issue is the game setup. If we had more legends and if the generics were not so dramatically worse in most cases than legends, people could justify taking O-linemen, which would in turn allow them to make them more realistic.
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Old 04-01-2011, 11:54 PM   #90
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Not going to read all comments if this is in there, but while reading just the title I had a clue and thought of this. I couldn't get through the article if this was near the end due to the ridiculous nature. The WRs do not run as fast as in real life, so you can't drop back and throw immediately. I have always crossed my fingers that each year the speed of players would get closer to real life. I drop back and automatically know who I'm gonna throw to, but can't because the WR still hasn't made a break or anything close to have the appearance of beating the DB. With the speed of players (WRs/BD) and that interaction as it is, you couldn't have the realistic blocking, but increase the speed of the entire game and people will get it.
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Old 04-02-2011, 12:13 AM   #91
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You can only increase the speed of the game so much tho. And more gamers are getting these super big HD screens, we NORMAL people (not college/pro QBs) are being tasked with seeing an entire "field" that is 32 to 65 inches wide. With a faster pass rush and faster recievers, how are you actually going to see anything?
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Old 04-02-2011, 12:15 AM   #92
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And the Giants video brings back great memories
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Old 04-02-2011, 12:22 AM   #93
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Quote:
Originally Posted by rgiles36
I'm surprised so many are rather dismissive of this article...I think there are some valid points made.

I think back no further to when NCAA 11 was out and the Madden 11 demo debuted. The locomotion in Madden was tuned to be tighter, heavier, and more realistic than that of NCAAs. But in a shock to me, people favored the looser NCAA locomotion. I'm not sure how they compare today after several patches, but my point is not to dismiss this article as if to say people want ALL realism ALL the time.
There's a huge assumption that ALL gamers want "realism". And wut happens is "realism" becomes "not fun". I dont want to throw for 5000 yards a season in NCAA Football 11, but if I'm Andrew Luck or Terrelle Pryor, I wanna feel like it for at least 4 or 5 plays a game. If I'm Julius Peppers in Madden, there should be at least 3 or 4 plays where I'm unblockable.

To an extent, that's how MLB The Show and NBA 2k can be, ESPECIALLY if ur new. It's not fun to be drafted in My Player only to find out you're not only worse than Andy Rautins but ALOT worse than him. The devs at SCEA finally caved in with the RTTS points purchase, so casual gamers who wanna be A-Rod or Griffey, go ahead, go be Griffey.
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Old 04-02-2011, 05:54 AM   #94
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"Why are video game developers keeping the four-man pass rush from being the game-changing entity that it can be in real life?

To put it simply, because the people buying football video games are not NFL quarterbacks"


BS...

The reason is they don't know how. Has zero to do with who's playing the game.
This isn't just with line blocking either, but a lot of areas in the game. That's why more times than not a "feature" is implemented to do nothing more than cover up bad AI programming.

The real question is will we ever get a game that actually moves the genre forward.

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Old 04-02-2011, 08:41 AM   #95
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APF 2K8 managed to to get line play down just fine ... 4 YEARS AGO.
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Old 04-02-2011, 12:27 PM   #96
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Re: Why Line Play Will Never Be Realistic in Football Games

while i agree with the message of the thread i want to introduce two solutions...get rid of the "throw out of sacks" crap and slow the drop back of the qbs...this should help some with the lack of 4-man pass rush
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