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Why Line Play Will Never Be Realistic in Football Games

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Old 04-01-2011, 08:34 AM   #73
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Reads article. S***ches head. Goes back to playing 2k5. I miss you david ortiz!
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Old 04-01-2011, 09:44 AM   #74
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by DavidOrtizFootball
The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.
That is a seriously funny post - HI-larious
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Old 04-01-2011, 10:16 AM   #75
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by DavidOrtizFootball
The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.
I knew it. It's too bad you couldn't have stuck around. I saw good things happening when you were there, but the games felt like they were being restricted and taken out of the simulation room with the rest of the big kids.
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Old 04-01-2011, 10:33 AM   #76
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by DavidOrtizFootball
The ProTak tech that M10 implemented was a half -finished product of something that we had been building toward for 3 years. You gotta realize that we were so rushed in the early years, we HAD to go arcade. They didn't give us any time for authenticity.
Haha! So EA deliberately lied to us for all those years..? Right.
I wasn't sure whether your other thread was a j0ke but now I know.
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Old 04-01-2011, 11:57 AM   #77
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I would advise you to check the calendar before going off on a rant that may get you in trouble...
What does the calendar have to do with it?
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Old 04-01-2011, 12:36 PM   #78
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When I play football games, I generally keep a 3 second internal clock in my head anyway. I don't think the problem people have with the game is the time in the pocket; I think the problem stems from the fact that the CPU QB and line blocking is always giving more time than the user. If they made line play equal (relative to player attributes of course) for both the CPU and the human, I doubt you have anyone (looking for a sim experience that is) upset that they only have 2 to 3 seconds to get the ball off. From my experiences, the CPU gets all day to throw, which is frustrating.
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Old 04-01-2011, 02:13 PM   #79
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As I analyze this story while watching the videos posted on here, i realized a couple of things! Any team that passes the ball as much as the Patriots did in the superbowl against the Giants would have suffered the same as Tom Brady; he had no run game. Another thing is to take the best pass rushers on each team and make them effective in certain game situations, like 3rd down and Three. I actually enjoy the Backbreaker Cam because you cant see the sack coming. The game allows the player to feel the rush. Pre snap is very important. The run game is very challenging and can get very frustrating when you cant generate yards every play. The god cam on M***** allows the user to pick the perfect play everytime down while the computer makes every defensive play. Without QB pressure Football would suck....Do something EA, 2K, Euphoria, somebody.....leggo!
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Old 04-01-2011, 02:49 PM   #80
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Re: Why Line Play Will Never Be Realistic in Football Games

Despite its flaws (many of which have been mentioned in this thread), I really loved Backbreaker before the patch.

Unfortunately, if you want to play against someone online in Backbreaker, you have to have the patch downloaded.

The Backbreaker patch basically killed the 2 to 3 second pass rush and restored the normal 5-second pocket that video game football has always had.

That said, even though the games are the same high scoring pass-fests that we see in ****** and 2K football, I still prefer Backbreaker to all the other football games right now because of how good it feels to be on the field with the over-the-shoulder camera.

Last edited by jyoung; 04-01-2011 at 02:52 PM.
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