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Why Line Play Will Never Be Realistic in Football Games

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Old 03-31-2011, 03:25 PM   #17
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In APF 2K8:

A generic LB will fail to tackle a gold RB 95% of the time.

A generic DB will fail to cover a gold WR 95% of the time.

So why, too, doesn't a generic OL fail to block a gold DE 95% of the time?

Because 2K knows gamers couldn't handle the frusturation, and so, the game is tuned to boost the generic OL where the OL succeeds at a higher rate than other generics at other positions on the field.

Last edited by jyoung; 03-31-2011 at 03:28 PM.
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Old 03-31-2011, 03:25 PM   #18
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by wEEman33
Did Reggie White go against a "generic" offensive line every game in the NFL?

No, but he does in APF 2K8, because no one online uses "legend" offensive linemen. Why don't people use legend OL? Because a "generic" OL can hold "gold" Reggie White to 2 - 3 sacks a game.

A gold WR will run by a "generic" CB every play in APF 2K8.

But a gold DE like Reggie White beats a generic OL maybe two or three times a game if you're lucky.

Reggie White should average 15 sacks a game against a generic offensive line.
Did Reggie White go against generic lineman every game in the NFL ? No,he didn't, but he did, at times, go against average offensive lineman in the NFL. An average lineman in the NFL, and a generic lineman in APF are basically the same difference.

Reggie White went up against average olineman, and he didn't average 15 sacks a game. There were some games where he had no sacks where he didn't go up against a future HOFer.
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Old 03-31-2011, 03:28 PM   #19
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Re: Why Line Play Will Never Be Realistic in Football Games

Quote:
Originally Posted by wEEman33
In APF 2K8:

A generic LB will fail to tackle a gold RB 95% of the time.

A generic DB will fail to cover a gold WR 95% of the time.


So why, too, doesn't a generic OL fail to block a gold DE 95% of the time?

Because 2K knows gamers couldn't handle the frusturation, and so, the game is tuned to boost the generic OL where he succeeds at a higher rate than other generics at other positions on the field.
Not true at all.
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Old 03-31-2011, 03:28 PM   #20
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Re: Why Line Play Will Never Be Realistic in Football Games

I think part of the problem in Madden and NCAA is the fact that wide receivers do not run their routes at a realistic speed. I've run a bunch of practice plays and have timed WR running their routes. It takes around 3 and a half seconds for a WR with 90 speed to run a simple 10 and in route with coverage. They do not get off the line quickly enough, they get jammed to easy. So the QB is just left hanging, which is why you need more time to pass. If passing was route passed then you could have a realistic pass rush.
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Old 03-31-2011, 03:28 PM   #21
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by boxboy99
Isn't 2-3 sacks a game pretty good. Even though the lineman is generic in APF isn't he still suppose to be professional. Even against the biggest scrubs in the NFL a 2-3 sack day for White would be considered pretty darn good.
Not only that, but on the low end, 2 sacks a game over 16 games would give him 32 on the season; a number which no one has come close to since sacks became an official stat.

There has to be some sort of realistic baseline for even the worse players in a video game.
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Old 03-31-2011, 03:37 PM   #22
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The problem with Backbreaker before though was that the offensive line sucked. I would gladly take faster running players if we could just strengthen the line, but it just didn't seem to happen. Now the O-Line is rather impenetrable, which is a bit weirder than it was before.

The other problem was the QB just didn't react when I needed him to in order to get the throw off.
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Old 03-31-2011, 03:44 PM   #23
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Re: Why Line Play Will Never Be Realistic in Football Games

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Originally Posted by Senator Palmer
Here, here. I've seen plenty of realistic line play in Madden: interior linemen penetrating, elite DE's beating tackles off the edge on 3rd and long, the problem is it's the CPU that's doing it. When it's my turn to play defense, I still see my interior linemen get bowled over and my edge rushers rarely, rarely ever beat a tackle with a quick move to free himself and if he doesn't win with that first move then he never attempts a counter move; it just turns into a shoving match as the tackle pushes him upfield.
Hahaha! Yep thats excatly what happens and I have the CPUs pass block turned down to 0. Its a little better but this still happens..
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Old 03-31-2011, 04:22 PM   #24
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This is why we need default. arcade and simulation settings in sports games. Give people options, it is the best idea.
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