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Playmakers Madden 12 Custom Sliders

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Old 09-28-2011, 08:23 PM   #1833
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Chedapalooza
Problems even in play now games... Chris Johnson with -3 rushing yards at start of 4th quarter against jets... Hasselbeck at 21% completions... No

And I've rushed for 201 yards ... Sleep walking thru the game... Idk where these went wrong but they're kinda dunzo IMO...
Played a Franchise game with Broken Tackles at 4 and Run Blocking at 20 with the current CPU defense and didn't see any huge games

So adjusting is all that was needed
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Old 09-28-2011, 08:42 PM   #1834
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
Played a Franchise game with Broken Tackles at 4 and Run Blocking at 20 with the current CPU defense and didn't see any huge games

So adjusting is all that was needed
What are the settings? I think u lowered them... How would that help, I'm confused, can u list them, thanks.

I was using the

Rushing
10/10
24/24
41/41
Against
24/24
16/16
10/10

I had one great game where the bucs ran all over me n held me under 100 rushing...

Then I stomped the titans.. C Johnson had negative 3 yards entering 4th QTR n I had 200+ rushing...
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Last edited by Chedapalooza; 09-28-2011 at 09:04 PM.
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Old 09-28-2011, 10:12 PM   #1835
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Re: Playmakers Madden 12 Custom Sliders

PM, which defensive player do you suggest controling? Does it matter? I play Peppers on the Bears and started off using the base settings. I think the sliders are great but something seems alittle off as I am getting too easy of a pass rush and the CPU QB is getting sacked left and right. So I switched to Human Pass D 0/25/50. The sacks are down but Peppers is still making it in the backfield quite easily. Any suggestions?
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Old 09-28-2011, 11:39 PM   #1836
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Chedapalooza
What are the settings? I think u lowered them... How would that help, I'm confused, can u list them, thanks.

I was using the

Rushing
10/10
24/24
41/41
Against
24/24
16/16
10/10

I had one great game where the bucs ran all over me n held me under 100 rushing...

Then I stomped the titans.. C Johnson had negative 3 yards entering 4th QTR n I had 200+ rushing...
That setup is too strong for the Human player because the Broken Tackles settings (10) and the Run Block setting (24) combined together over powers the CPU Reaction time

That's why Broken tackles at 4 and Run Block at 20 is a better fit your slowing down the running game enough for the CPU Reaction time to match up to it overall.

Plus for that type of tackle slider (10) you'd almost definetly have to go Broken Tackles 0 + Run Block 0 or 10 nothing higher will work.

Because of the revolving DPP in franchise mode there are few sliders on the Human side with almost definetly have to go back to zero settings with one slider per defensive category operating as the entire defensive makeup

Which means you could see Pass Rush at 74 with no Reaction time or INT slider being utilized or Run Defense using only the Tackle slider as the base setup

That is how much I'm afraid DPP and updated rosters weekly alter the sliders within franchise mode......

It's not a big deal.....just means i have to lower the total value down some more and adjust accordingly from within franchise mode. It has to be a setup where only the QBA slider and possibly the WR catch slider are the only settings that differ for the most part.
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Old 09-28-2011, 11:48 PM   #1837
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by eraserx13
PM, which defensive player do you suggest controling? Does it matter? I play Peppers on the Bears and started off using the base settings. I think the sliders are great but something seems alittle off as I am getting too easy of a pass rush and the CPU QB is getting sacked left and right. So I switched to Human Pass D 0/25/50. The sacks are down but Peppers is still making it in the backfield quite easily. Any suggestions?
you have to drop block shed aswell.....Block Shed + Pass Rush work together vs the Pass Block Slider

Plus for some reason CPU QB's are going brain dead in franchise mode....But I did manage to get P.Rivers to perform almost perfectly when i took away both the INT slider and Reaction time slider. The only slider the CPU QB had to worry about was the Human pass rush slider.

So hold tight while i start working from within franchise mode as opposed to outside of franchise mode like before.
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Old 09-28-2011, 11:55 PM   #1838
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
you have to drop block shed aswell.....Block Shed + Pass Rush work together vs the Pass Block Slider

Plus for some reason CPU QB's are going brain dead in franchise mode....But I did manage to get P.Rivers to perform almost perfectly when i took away both the INT slider and Reaction time slider. The only slider the CPU QB had to worry about was the Human pass rush slider.

So hold tight while i start working from within franchise mode as opposed to outside of franchise mode like before.
Cool. Thanks for the feedback. Should I move Blockshed down to 0 or just a couple of clicks down to 6?
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Old 09-29-2011, 12:33 AM   #1839
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Re: Playmakers Madden 12 Custom Sliders

Divisonal playoff battle at Heinz field in my Fins Chise.

Loving these sliders PM....page one exactly with QBA/WR Chart 12 minutes quarters.


Miami Dolphins at Pittsburgh Steelers
Jan 3, 20111ST2ND3RD4THOTSCORE
Miami Dolphins (10-7)01473-24
Pittsburgh Steelers (12-4)10730-20
Scoring Summary
FIRST QUARTER SCORINGMIAPIT
7:48(PIT) T.Polamalu INT Return 53 Yards07
2:30(PIT) S.Graham 44 YD FG010
SECOND QUARTER SCORINGMIAPIT
6:47(PIT) E.Sanders 11 YD TD Reception017
3:25(MIA) D.Bess 7 YD TD Reception717
0:07(MIA) B.Marshall 3 YD TD Reception1417
THIRD QUARTER SCORINGMIAPIT
9:10 (MIA) R.Bush 21 YD TD Run2117
3:25(PIT) S.Graham 40 YD FG2120
FOURTH QUARTER SCORINGMIAPIT
9:10(MIA) D.Carpenter 33 YD FG2420
Miami Dolphins
PASSINGC/AYDSTDINT
C.Henne19/2724221
RUSHINGATTYDSAVGTD
R.Bush161046.51
D.Thomas13523.90
C.Henne382.60
RECEIVINGRECYDSAVGTD
B.Marshall9859.41
D.Bess45413.51
R.Bush294.50
A.Fasano2178.50
B.Hartline27738.50
DEFENSETACKSACKINTTD
V.Davis5010
C.Wake5100
K.Dansby4000
K.Misi3100
KICKINGFGXPPTSLONG
D.Carpenter1/23/3533
Pittsburgh Steelers
PASSINGC/AYDSTDINT
B.Roethlisberger19/3022510
RUSHINGATTYDSAVGTD
R.Mendenhall22873.9
RECEIVINGRECYDSAVGTD
M.Wallace816020.00
R.Mendenhall4205.00
J.Cotchery4256.20
E.Sanders11111.01
DEFENSETACKSACKINTTD
L.Woodley7200
L.Timmons7000
M.Harris5000
I.taylor4000
K.Dockery4000
J.Farrior3000
T.Polamalu1011
KICKINGFGXPPTSLONG
S.Graham2/22/2845
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Old 09-29-2011, 12:47 AM   #1840
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Re: Playmakers Madden 12 Custom Sliders

Quote:
Originally Posted by Playmakers
That setup is too strong for the Human player because the Broken Tackles settings (10) and the Run Block setting (24) combined together over powers the CPU Reaction time

That's why Broken tackles at 4 and Run Block at 20 is a better fit your slowing down the running game enough for the CPU Reaction time to match up to it overall.

Plus for that type of tackle slider (10) you'd almost definetly have to go Broken Tackles 0 + Run Block 0 or 10 nothing higher will work.

Because of the revolving DPP in franchise mode there are few sliders on the Human side with almost definetly have to go back to zero settings with one slider per defensive category operating as the entire defensive makeup

Which means you could see Pass Rush at 74 with no Reaction time or INT slider being utilized or Run Defense using only the Tackle slider as the base setup

That is how much I'm afraid DPP and updated rosters weekly alter the sliders within franchise mode......

It's not a big deal.....just means i have to lower the total value down some more and adjust accordingly from within franchise mode. It has to be a setup where only the QBA slider and possibly the WR catch slider are the only settings that differ for the most part.
Gotcha.. So will it be a "set" ? Or will we have to Change multiple things throughout the year? Obviously changing the qba is fine with mostly everyone... Everything else you're working on I'm assuming will not need to be changed once finalized?

I am actually really liking

Rushing
25/25
25/25
25/25

Rush d
25/25
25/25
15/15

Then passing I am using

Qba-chart high end/chart high end
Pass block-0/0
Catch-54/54

Reaction-0/0
Int-50/50
Pass rush-25/25

These are giving great results.. Ive actually yet to win a game playing these..

I originally had human using low end of pass and making the total slider equal 75

Example
19
0
56

But I was missing wide open easy passes n throwing for like 30-40% (no lead passing might have been the issue)

So I switched human to high end and set the catch to 54... Seems to be giving most realistic results
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