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Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Old 02-04-2011, 08:15 PM   #249
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by fhhs63
GREAT sliders! Only thing sI changed was threshold, which I changed to 50, due to too many big plays, and I made the quarter length 12 min. 15 sec. runoff. The stats are more realistic. I adjusted a few other things to suit my game, but your sliders were basically spot on!

I actually lost a game, which is GREAT! I lost in a 28-37 thriller to PHI. I should've won, but I threw 4 picks with Sanchez. I was actually in position to win, but the last INT was a pick 6....

A little high-scoring, but it's only 1 game.
Great.. Glad you liked them.. Yea I try to make it my mission not to let the CPU score too many points.. Love the challenge of trying to stop them. Makes you stay 100% focus all game on trying to get them off the field. Post some stats from some of your games when you get a chance..
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Old 02-05-2011, 02:02 AM   #250
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Made one small tweak to the USER tackling.. I dropped it down to 50 from 60.. Me and my friends were having a pretty easy time stuffing the run most of the time and it seemed a like couple of people that tried my sliders so far wasn't haven't too much of a struggle with the run from what I saw. The only time the CPU would have a good game running against me is if they slip a long run in. Other then that I'm consistently punishing the run. The new patch really helped the tackling.

If you like the sliders the way you been using them keep them there.. I slid it down just to get a challenge for myself. Find the best balance for you with the USER tackling inbetween 50-75.
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Old 02-05-2011, 09:58 AM   #251
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

jarrod...your opinion please.....I'm going to adjust my cpu passing game after I play about 5 more games (again I want a large sample size). My issue is that the cpu comp % is on the low side but i'm concerned raising it will jack up his passing yards and ruin my total yards numbers which have been ok (actually I'd like to lower them a bit, they are on the high side...not bad but I think teams are averaging about 20-30 yards more per game than they should.

My QB acc is 30 and WR catch is 15. I want to raise only one right now (I'll raise the other next time - this way I control it better). I want the QB to dump it down (I'd also like not to have his guys roaming free 20+ yards down field like they are). I want a higher completion rate and less yards. I'm thinking up the Acc to 35, what say ye?
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Old 02-05-2011, 10:08 AM   #252
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by mjhyankees
jarrod...your opinion please.....I'm going to adjust my cpu passing game after I play about 5 more games (again I want a large sample size). My issue is that the cpu comp % is on the low side but i'm concerned raising it will jack up his passing yards and ruin my total yards numbers which have been ok (actually I'd like to lower them a bit, they are on the high side...not bad but I think teams are averaging about 20-30 yards more per game than they should.

My QB acc is 30 and WR catch is 15. I want to raise only one right now (I'll raise the other next time - this way I control it better). I want the QB to dump it down (I'd also like not to have his guys roaming free 20+ yards down field like they are). I want a higher completion rate and less yards. I'm thinking up the Acc to 35, what say ye?
Ive read somewhere that by lowering cpu agression on offense will cause them to throw more short passes, whether its true I cant tell you, but you can try that along with raising cpu acc and see what happens
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Old 02-05-2011, 10:20 AM   #253
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Ive read somewhere that by lowering cpu agression on offense will cause them to throw more short passes, whether its true I cant tell you, but you can try that along with raising cpu acc and see what happens
thanks....Jarrod? You agree? Also your thoughts on this: the cpu AND me both have too many plays imo where a guy catches an 8 yard cross and turns and runs for 10-15 more with no one getting near him. On my D maybe if I get my mlb in better position and make a tackle I can handle this...what about the cpu? Should I raise pass reac or run reac. I'm thinking pass reac doesn't apply once the receiver has become a "RB" after catching the ball. I also don't want to lower his comp % which i'm afraid will happen if I raise my pass reac. Thoughts please....and where the heck are you today???? Your on this board all the time except when I have a questions?????????????????????????

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Old 02-05-2011, 10:41 AM   #254
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by mjhyankees
thanks....Jarrod? You agree? Also your thoughts on this: the cpu AND me both have too many plays imo where a guy catches an 8 yard cross and turns and runs for 10-15 more with no one getting near him. On my D maybe if I get my mlb in better position and make a tackle I can handle this...what about the cpu? Should I raise pass reac or run reac. I'm thinking pass reac doesn't apply once the receiver has become a "RB" after catching the ball. I also don't want to lower his comp % which i'm afraid will happen if I raise my pass reac. Thoughts please....and where the hell are you today???? Your on this board all the time except when I have a questions?????????????????????????
Also I think jarrod told mecpu acc also controls the awareness which at a higher number would cause them to check down more often than just heave it upfield if no one is open right away
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Old 02-05-2011, 01:51 PM   #255
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Quote:
Originally Posted by mjhyankees
jarrod...your opinion please.....I'm going to adjust my cpu passing game after I play about 5 more games (again I want a large sample size). My issue is that the cpu comp % is on the low side but i'm concerned raising it will jack up his passing yards and ruin my total yards numbers which have been ok (actually I'd like to lower them a bit, they are on the high side...not bad but I think teams are averaging about 20-30 yards more per game than they should.

My QB acc is 30 and WR catch is 15. I want to raise only one right now (I'll raise the other next time - this way I control it better). I want the QB to dump it down (I'd also like not to have his guys roaming free 20+ yards down field like they are). I want a higher completion rate and less yards. I'm thinking up the Acc to 35, what say ye?
You might wanna go with both. 35accuracy and 20catching. The low completion percentage is probably do to the low catching you have it at. I remember when I played with your CPU was dropping alot of passes on top of the QB throwing it all over the place. I think you should raise both up and test it from there.. BTW how has your defensive scheme been coming along?
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Old 02-05-2011, 01:59 PM   #256
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Quote:
Originally Posted by mjhyankees
thanks....Jarrod? You agree? Also your thoughts on this: the cpu AND me both have too many plays imo where a guy catches an 8 yard cross and turns and runs for 10-15 more with no one getting near him. On my D maybe if I get my mlb in better position and make a tackle I can handle this...what about the cpu? Should I raise pass reac or run reac. I'm thinking pass reac doesn't apply once the receiver has become a "RB" after catching the ball. I also don't want to lower his comp % which i'm afraid will happen if I raise my pass reac. Thoughts please....and where the hell are you today???? Your on this board all the time except when I have a questions?????????????????????????
Haha! Been spending time with the girlfriend. She's been complaining lately. Either I'm working or on Madden. So I took a little break from it today.

Reaction Reaction.. I can't stress enough to people if you want big plays cut down like that.. Turn the CPUs rush reaction up.. But I don't have no trouble stopping the CPU from making big plays with my USER rush reaction on 0.. The USER tackling has a big effect on stopping big plays.. Yea once the WR catches the ball the rush reaction comes into play.

Last edited by Jarodd21; 02-05-2011 at 02:03 PM.
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