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Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Old 07-31-2011, 01:37 AM   #897
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Quote:
Originally Posted by AkwrdTrtle
I can't even fathom how AWFUL these sliders were. It was like giving the USER a huge handicap and yet it was still easy to just dominate. One word, OFFENSE. These are my stats below. I just did random teams play now Broncos (me) vs Texans.

QB: Kyle Orton - 13-47, 522 yards, 8 TD, 2 INT

Matt Schaub - 33-37, 418 yards, 4 TD, 0 INT

So already you can see the deep pass is WAY too easy, but I was ALWAYS pressured and almost sacked within the first second or two. No blocking what-so-ever. And I usually have shutdown D with passing. This was not robo QB, it was just what a QB does when he has 100 CPU pass accuracy.

RB: Knowshon Moreno - 32 rushes, 24 yards, 1 TD
Correll Buckhalter - 8 rushes, 12 yards, 0 TD

Arian Foster - 39 rushes, 331 yards, 2 TD

Now you can see that NO BLOCKING WHATSOEVER was the death of me. In every tournament I've ever been in, including back-to-back-to-back wins at the local Gamestop, I can ALWAYS run the ball. By the time I had the ball, there was at least 3 goons in my face. On the other side, any good HB can break EVERY TACKLE. I do NOT use hit stick, yet he just barreled through every defender I had. NOT OKAY. I did make a large amount of goal line stops though.

WR: Just look at QB stats, and Andre Johnson caught all but one of their TDs. He is a monster.

Other key stats

FGs for me : 3
FGs for other team : 7
Kick Return TDs ( I do not use KR Middle or Center or whatever it's called) : 3
Other Team - 0

I ended up winning by a lot, 93-63. I feel that I am both too good for them, and that they don't improve the AI at all, they just boost all the other teams stats and abilities. Key stat, 40, the number of tackles Arian Foster broke free of. I would not recommend this slide unless you like shootouts against super teams who can't drop a pass, be tackled, or make a poor read.

ALL I WANT IS TO LOSE A FULL GAME OF MADDEN 9 TO 7... CMON!

From the looks of the score you need to sliders to be jacked like that to get some competition from the CPU. It just seems like you need some better defensive schemes. Also for some reason Houstons offense is hard to stop. Schaub always shreds me. I don't know what to tell you about your run defense. I don't have that problem. Rasing the USER tackling up 5 might of helped you in that department. My scores never look like because I play great defense. Sliders are best tested in franchise during the season anyway. The CPU plays terrible in play now and pre season.. Testing the sliders for one game isn't the way to go about it also. You need at least 3 to 5 games of testing to get a real feel for how the sliders are working.

How much clock do you use anyway? You had a total of 167 plays between you and them and I'm not even counting the sacks that probably happen during your game. The average total of plays during a game is around 120. Off course scores are going to look like that if your getting that ridiculous amount of plays in.. Thats 47 more plays then normal.. You need to lower your clock to something else so you can get around 115-125 per game between you and the CPU. Not 167.. Thats crazy..

BTW your recommendation of my sliders doesn't mean nothing. There were plenty of people who enjoyed my sliders this year and loved the competition from the CPU. Nobody is going to listen to your feedback from one game during play now because most people who test sliders know that you get the best results during your franchise games.. Looks like you were using a lot of deep exploits going 13-47 for 522 yards and 8 TDs. Haven't seen any stats like that since one of my friends found a nice exploit where the WR would run wide open about 50 percent of the time on deep passes audibling from a run to a pass in certain formations.. Play some more games during franchise mode during the season not pre season with a lower clock then the one your currently using then post some real feedback from a normal played game..

Last edited by Jarodd21; 07-31-2011 at 01:42 AM.
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Old 08-10-2011, 06:34 PM   #898
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

the game speed on the demo is way to slow!
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Old 08-10-2011, 11:25 PM   #899
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Quote:
Originally Posted by Hailtodemskins
the game speed on the demo is way to slow!
Yeah I noticed that too. That's from everybody complaining about how fast the game look when all those videos were being put out on normal.. Most guys can't handle the game speed fast. You have to make quick decision on offense and defense like in real life.. Some guys need the game to be slowed down for them but I'll deal with it..
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Old 08-29-2011, 02:25 PM   #900
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

I suggest using All-Madden w/ the 75/75/75 Formula.

Basically all Human Sliders must be at a Total of 75 for each category or it slips it down to All-Pro or lower.

ex.[1] Throw ACC 25 ( 25 x 3 = 75)
WR CAtch 25 > 75
Blocking 25

ex[2] Throw 50
Catch 15 > 75 (50+15+10=75)
Block 10

Basic Formula example
All-Pro Defaults [ All-Madden Defaults
Hu CPU [ Hu CPU
QBACC=50 50 [ 25 25
BLOCK=50>[150] 50>[150] [ 25>[75] 25 >[75]
WRCATCH=50 50 [ 25 25

In short All Pro = 150 Combined
All Madden = 75 Combined

Any ?s please ask


Quote:
Originally Posted by Justin Nelson
So if I wanted to increase my human QB by just 5 points and my interceptions by 5 points it just * everything up and it goes down to rookie? I am just a little confused cause I know on the demo I tried to move the sliders and the game went to a rookie difficulty. I also had a friend who got the season pass and he said it goes to a custom setting but it plays out like is a rookie difficulty.
Justin,
QB BL WR
Your very close by adjusting +5 I assuming you have it 50, so 55/15/10 = 80

so you would now be under All-Pro at least in 11 that was the case.

As for your friend have him tell you or post it here and I will get him up to All-Madden

remember it must = or < 75 for each slider segment [ex. 25/25/25 = 75] to remain

at All Madden. If you want All-Pro it may be = or < 150 [ex. 40/40/70 = 150]


Quote:
Originally Posted by Justin
Ok I understand it a little... But he wants to play on All-Pro as well but he likes to move his QB accuracy up to 55-60 because he feels this gives a more realistic feel to the game rather than just moving the whole difficulty down to pro. So as far as him being able to achieve that 55-60 slider what would he have to do to keep the difficulty at All-Pro?
@Justin,

Human Sliders:
60 <---- QB Accuracy at 60
40>150 <--- Line at 40 Lost 10 cause of +10 to Passing
50

50
50>150
50

50
50>150
50

50
50>150
50

CPU Sliders:
50
50>150
50

50
50>150
50

50
50>150
50

50
50>150
50

That will keep it at All-Pro. I great tester is Kick Meter Speed if done correctly it will be the same speed as default All-Pro mode of of course using All-Madden Sliders you can easily tell cause the
meter went so fast in 11.
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Old 08-29-2011, 05:10 PM   #901
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

@JaRODD

WHere u at? Back me up homie
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Old 10-21-2011, 11:30 PM   #902
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Quote:
I would get zero competition from the CPU on most of these sliders I see posted on here because there all-pro sliders. Easy blowouts with super high scoring (75+ points) and ridiculous stats (800+ total yards of offense). I have my sliders set to where its still an all-madden game play with each custom slider set at 15s (each category totaling at 75 or lower). Most sliders on here are all-pro custom sliders 10-14 (each category totaling at 76 or higher) and present no challenge for most people that are pretty good at madden.

WARNING:
These sliders are only for good or elite Madden ballers who are seeking a real challenge from the CPU. Mainly madden veterans who's been doing it for years like myself. If your game isn't up to par you will get exposed and punished by the CPU.

Every category slider number that is highlighted in black is exactly what I have my slider on. What I have highlighted in red is a base number you can start with. Work your way up or down to wherever I have my slider at if what I have in black is too difficult for you.

What I have in black are for elite Madden players. The numbers I have in red are for good madden players and should be a nice start for some people getting there feet wet with all-madden sliders. Once they become easy in red slowly move the sliders up to what I have in black. Some sets you might only see a black number. That's because I felt its perfect right at that number and shouldn't be adjusted to a lower number.
This is how I have my sliders (PATCH 5):

USER/CPU
Passing-16 (total 51-60)
  • QB ACCURACY: 6-15/50-100
  • PASS BLOCK: 0/0
  • CATCHING: 45/45-70
Spoiler


Rushing-15(total 75)
  • BREAK TACKLE: 50-45/100
  • RUN BLOCKING: 0-5/40-60
  • FUMBLES: 25/75-60
Spoiler


Passing Defense-15(total 75)
  • PASS REACTION:25/100
  • INTERCEPTION: 45/45-60
  • PASS RUSHING: 5/75-100
Spoiler


Rushing Defense-15-16 (total 60-75)
  • REACTION TIME: 0/100
  • BLOCK SHEDDING: 0/0
  • TACKLING: 50-75/45-75
Spoiler


Human total is always 75 or less....

************************************************** ******************

There aren't any house rules with these sliders. You better USER pick or else you will get shredded. Kickoff returns aren't easy because of the 100 rush reaction but they're a little easier if your using the red sliders because of the higher USER runblocking but its still usable. You won't be running a crazy amount back. Hot routes are usable because of the 100 pass reaction from the CPU. Your definitely going to need it sometimes or else the CPU will just shut you down after a while once you become too predictable. You don't have to limit your playcalling at all with the pass reaction maxed like this. You can use your slants and drags all you want. It just wasn't going to be that fun for me if I have to use house rules just to make the game competitive so thats why I made my sliders the way I did so you can be able to use every feature on the game and use real strategy to win games where you have to THINK. This will also help your USER skills. As long as your not doing anything thats exploiting the AI with any glitches or bugs use whatever features that are available to you. Your going to need it especially with my black sliders..

Auto Subs- Out/In (Still testing these)
OBs 60/80
RBs 75/80
WRs 75/80
FB/TEs 72/80
OL 64/74

DTs 81/84
DEs 81/84
LBs 75/80
CBs 55/60
Ss 75/80

Penalties-optional
Offsides-100
False Start-70
Holding-50
Facemask-53
Defense Pass Interference-100
Offense pass Interference-100
Kick Return-Punt Return Interefence-100
Clipping-48
Intentional Grounding-10
Roughing Passer-100
Roughing Kicker-100

Special teams-
FG power-30
FG Accuracy-80 This doesn't matter for USER. If you miss the accuracy line by alot u will still miss. The kicking meter goes fast on a all-madden level anyway so you gotta focus more. Just got tired of seeing CPU miss a bunch of easy FGs. They still miss sometimes with it this high.
Punt Power-50
Punt Accuracy-80
Kickoff Power-40


Play call style- Conventional
Quarter Length- 14mins- This doesn't matter. Use whatever clock your comfortable with if ur getting your right amount of plays
Accelerater clock- 25 seconds
Auto Straife- On
Auto Sprint- Off- I like to have full control of the runner.. Better for the run game with it off..
Injuries- 26
Fatigue- 56
Game Speed- Very fast - I like it on Very fast because I have to make quicker decisions running and passing the ball but it doesn't matter. Use whatever speed your comfortable with
Player Min Speed Threshold- 0 These sliders work best with the threshold at 0.. Fast players are suppose to get seperation.

Coaching Scheme Sliders-Optional if you control all teams.
Defense- All CPU used teams Defensive aggression should be at 100 for the most aggressive teams and 90 for the non agressive teams. Tried it high and low. Seems like the CPU was playing too soft when I had it at 40 and 30. CPUs defense feels alot tougher with the aggression like this.
Offense- All CPU used teams Offensive aggression should be at 60 for the most aggressive teams and 50 for the non agressive teams and.. 50-50 Pass/Run for pass balanced and balanced teams and 40-60 run/pass for run balanced teams. Really haven't seen too much difference in game play from the CPU. Running teams still run the ball and passing teams still pass the ball the same. Hopefully I can see more agressive playcalling on 4th and short from the CPU. I hate seeing CPU kick a FG on 4th and inches when you know everybody in the NFL goes for it on 4th and inches on there opponents side of the field. I would like to see more of that from the CPU on 12 hopefully.



In order for the CPU to stay at an all madden strength you must keep all the custom sliders at 15s at the least.. So I slid down certain areas on the human slider in order to move up certain areas I think needed work like WR catching then I moved down my pass blocking.. You just have to make sure ur human slider total is 75 or less on each category in order to keep it at an all madden game play.. Anything higher then 75 the AI takes an instant hit and the gameplay becomes easy.. You'll notice the kicking meter going slower and the CPU QB holding on to the ball when guys are open and throwing slow lob up passes when the Custom slider is lower then all madden 15s or the category totals are higher then 75.. Thats the kind of play you get with all-pro or all-pro sliders. I dominate on any level lower then this as do most people who are experienced at this game..


My advise to some of you who are barely making that jump from all-pro sliders is to start off with my red sliders and slowly work your way up to my black ones or some where inbetween my red and black ones. My Red sliders are a good starting point for some guys who are barely getting there feet wet with all-madden sliders. They're still a challenge but should become easier once your skills improve. If my red sliders are still too hard just ask for help and I will help you tweak them to suit your style of play. I understand people wanna play sliders were your most comfortable but its all about learning the game and getting better then its time to challenge yourself at another level once it becomes too easy. You never want to get stuck on one level. How can u get better? I'm always looking for a challenge and thats why I'm able to compete with these difficult sliders I have and I'm sure other people can too once they get use to it..


With my sliders your going to have to do alot of thinking with Offensive line adjustments and shifting on defense.. Mix up ur offense and defensive play calling.. You have to be real good as a USER with your TACKLING and your user INTS..So if you a Hardcore Madden player who seeking a real challenge from the CPU with realistic results these sliders are for you. So try them out and tell me what you think.. If your having any problems with the sliders just let me know and I will help you tweak them so they can suit your style of play. Make sure you let me know which exact slider set your using(Red or Black).


If my sliders are just too difficult there's other guys like Steelcityjames, Mjhyankees, Fistofrage, and TheDelta who got some good all-madden sliders for you guys to try out. All-madden sliders is the only way to go. Your not going to get any challenge if your a decent player with all-pro or all-pro sliders.
Fixed. Now the Sliders are far more legible in my opinion.
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Last edited by PGaither84; 10-21-2011 at 11:59 PM.
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Old 11-07-2011, 05:49 PM   #903
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

Hey Jarodd, I'm liking these sliders a lot but there are a few things I want your opinion on because I want to make sure I'm not just doing some things wrong.

1. Is it viable to play a 4-3 defense with these settings? I keep finding that the only way to play great D is if I use a 3-4 (Jets D playbook) and get my blitzes/man coverage to force pressure. I keep finding that the DE's and DT's are having a ton of trouble getting off blocks to get pressure (Ndomakong Suh can't get through to get his sacks). I know you play with the Giants and they are a 4-3 so I really would love to know if it's possible because I love playing franchises and I get tired of constantly being a 3-4 D guy.

2. I cannot run the ball without a fullback as a lead blocker for me. Every (and I do mean EVERY) time I try a run with a single HB in the backfield a DT or DE slide immediately off my blockers and hit me for a 3 yard loss. Is this normal or just an issue I have? By the way I do understand how to use line shifts so it's not just that I have no clue what I'm doing. I just want to make sure this isn't just a problem that I have.

Besides these small issues I'm having a great time with these sliders and the results. I also wish my corners wouldn't stand behind the receiver on the 10 yard comeback routes but I don't think that's something you will be able to fix, more of a game and CPU AI issue unless I'm wrong. Thanks for the work on the sliders though, they're great.
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