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Making of the Perfect Franchise and Draft Class

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Old 10-08-2012, 08:36 PM   #49
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by dirtboyz
Noose,

I just downloaded and started the Franchise file post draft and the rosters are crazy. No Luck/RGIII/Ect. People are on old team/FA/teams they were never on. there is too much to list, but it did start in year 2 at preseason week 1.
Yeah it's not a roster, it's a draft class. The franchise file is to only make it easier accessing the players in the draft class. The players and stuff from outside the draft have nothing really to do with what I'm doing. Once Dylan finishes his roster, all that will be addressed. This is simply for incoming players in next years draft.
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Old 10-08-2012, 08:45 PM   #50
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Re: Making of the Perfect Franchise and Draft Class

OK that makes sense now. Guess I was getting ahead of my self. Still much thanks for all the hard work to keep 12 alive!
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Old 10-08-2012, 08:52 PM   #51
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by dirtboyz
OK that makes sense now. Guess I was getting ahead of my self. Still much thanks for all the hard work to keep 12 alive!
No problemo, but yeah. I'm sure once all the updated components of our madden 12 visions are complete. I know I'll likely upload a franchise file with updated rosters/classes/coaches/schedules/draft picks from everyone's projects that'll be ready to go, and I'm sure others will too. Shouldn't be too long hopefully, but it's cool I have these draft classes to hold me over, as well as Resident Evil 6. But if you want to troll that franchise and report any feedback on the rookies that were in the class, not generic undraftee's it'd be appreciated.
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Old 10-08-2012, 09:03 PM   #52
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Re: Making of the Perfect Franchise and Draft Class

this may be a dumb question, but what game is this talking about? madden nfl 13 or madden nfl 12? please dont attack me
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Old 10-08-2012, 09:30 PM   #53
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by kylefoley94
this may be a dumb question, but what game is this talking about? madden nfl 13 or madden nfl 12? please dont attack me
It's for 12 haha.
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Old 10-08-2012, 10:12 PM   #54
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Re: Making of the Perfect Franchise and Draft Class

I will take a look and see if I find anything with the rookies that stands out good or bad.
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Old 10-09-2012, 12:29 PM   #55
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Re: Making of the Perfect Franchise and Draft Class

Noose, it looks amazing bro. We still need to figure out how to change projected pick/round, since Geno Smith is projected as undrafted even though he is a 79 overall.
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Old 10-09-2012, 01:40 PM   #56
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by cursive
Noose, it looks amazing bro. We still need to figure out how to change projected pick/round, since Geno Smith is projected as undrafted even though he is a 79 overall.
Oh nice man, thanks! Yeah, thats on my list of things. I have a couple theories. First being to just set him as 1st round 3rd pick in the general tab. In the few drafts I've run most often the player is drafted pretty close to the pick set(projection). The only issue I have with this; is say the colts finish with the 3rd overall pick, and draft Geno Smith, meh. Kind of stupid. There's actually a bunch of players who's picks aren't set right as well.. So my other theory is to null all picks, and see how the cpu drafts then, hopefully based on overall and for need more then whats set as the pick, I'd actually prefer a bit more random picking on the CPU's part, then have it all be set in stone. Of course then I'm not sure what it'll say during scouting if there's no pick set, undrafted probably, but thats fine if the results are better. But I want to really get most things locked in, and will mess with this towards the end, since it's mostly console side testing, and easy to change in the editor. As of now I have all QB's and HB's equipment done. So who knows a near polished version 2 by this weekend?
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