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Making of the Perfect Franchise and Draft Class

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Old 10-08-2012, 12:14 PM   #41
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by Maxxis31
Were guys able to figure out how to fix the shoulder pad glitch that the draft classes had.
We went back and found all players that had the glitch and noose adjusted them.
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Old 10-08-2012, 01:20 PM   #42
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by cursive
We went back and found all players that had the glitch and noose adjusted them.
Can these files be used to update Madden 09 through 11 to current (roster and schedule)?
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Old 10-08-2012, 01:29 PM   #43
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Re: Making of the Perfect Franchise and Draft Class

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We went back and found all players that had the glitch and noose adjusted them.
So no more airplane pads thats great. Are you going to post a franchise and draft class file that you put into madden12 like the rosters are done.
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Old 10-08-2012, 02:10 PM   #44
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by Maxxis31
So no more airplane pads thats great. Are you going to post a franchise and draft class file that you put into madden12 like the rosters are done.
Yes, pads, chicken arms, boobs glitch, and as many body proportions as I could do in this release will be done. May be a few that have slipped through the cracks, but hopefully not many. In the next release I'll further improve body's, and will have DT that look like DT, etc. Also I will post a franchise file with the draft class available before draft, so that you can easily see all players available as well as check portraits. I'll also post a Preseason week 1 file, so that all players can be viewed post draft, in player edit mode to check them out fully. And I will also upload the csv file that can be imported into which ever franchise file you'll be using, as the franchise files I'm using have dated rosters.
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Old 10-08-2012, 05:11 PM   #45
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Re: Making of the Perfect Franchise and Draft Class

Alright, here is version 1 of the 2013 Draft class put together by Cursive and I.
In it's contents you'll find Cursives base offense, and my base defense. Whats been done in it:
-All highest projected draft eligible players are in it, with the exception of some underclassmen
-All skin tones/colors should be correct
-All Pad/player model glitches should be resolved
-All Height/Weight/Colleges should be accurate
-All player portraits have been set to close resemblance
-All Hair should be accurate(I personally try and stay away from long dreads and prefer medium dreads. I just think long dreads look stupid. But if a player has long dreads IRL, I try an put them in.)

So with that here is the actual .csv file for importing into a franchise file.

http://www.mediafire.com/view/?dovcso08t54dhp7


Here is a Franchise file already set before draft so that all players available can be seen, with portraits only.(needs resigned)

http://www.mediafire.com/?2uldlubzmq15bjs

Here is a Franchise file post draft, in which all players can be accessed in player edit window to check them out. (needs resigned)

http://www.mediafire.com/?c75y5n7i7dc1exa

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From this point on I will be accepting feedback for corrections. I will be adjusting the offensive ratings that Cursive did, to coincide with my edits. (Not that I didn't like what he did, or think what I did is better) I just think it'll be best for everything to be similar on both sides of the ball as far as ratings are concerned. This will also free Cursive up to continue on his other projects.

Also, keep in mind that I'll be adjusting the class to my preferences that I will be using for my own franchise, but still want to share it and will always value all feedback as it will help to make one very sick class. So please, I will of course very much appreciate and consider all feedback, as for players who should be included/excluded. Skill ratings, and all of that. With the ability to import and export players, it makes it quite easily to save a CAP of player and swap in and out.

I will post corrections and adjustments as I go along. So that the changes form versions are noted. They may come a bit slower, hopefully not by much.

If you don't like a portrait I used, consider I was going as fast as possible, although still trying to be accurate enough. If one doesn't sit right with you, please express another you'd like. Don't just tell me. Give me a player portrait to use or better yet a portrait ID as some are not present in the franchise file I'm using as it's quite dated(for example Dwight Bentley is not present).

If you don't want to know the overalls, potentials etc. For fun factor of scouting Don't view .csv, don't sim outside week 4 of preseason.

Here is the list of to do's for me on this class:
-Class corrections/adjustments and community feedback
-Player specific ratings(speeds, etc) Right now just set to get best projected players drafted 1st.
-Equipment edits
-Punters & kickers(missed them, but who cares?)
-Further player specific models
-Tendencies/traits
-Draft positions
-Player Roles
-Suggested player additions/exclusions will always be last.

Please share any and all feedback about any of these. Thanks everyone for the help. Most importantly Thanks to DhsMustang, Xanathol, Cursive for getting the ball rolling on this! Also thanks to everyone else out there working on something that'll make Madden 12.5(Schedules, Coaches, Drafts, and Base Roster) awesome! If you intend to use this as a base elsewhere, please give credit where it's due!

I will also soon begin Class 2014.

Last edited by Noose; 10-08-2012 at 05:17 PM.
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Old 10-08-2012, 06:49 PM   #46
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Re: Making of the Perfect Franchise and Draft Class

Quote:
Originally Posted by Noose
Yes, pads, chicken arms, boobs glitch, and as many body proportions as I could do in this release will be done. May be a few that have slipped through the cracks, but hopefully not many. In the next release I'll further improve body's, and will have DT that look like DT, etc. Also I will post a franchise file with the draft class available before draft, so that you can easily see all players available as well as check portraits. I'll also post a Preseason week 1 file, so that all players can be viewed post draft, in player edit mode to check them out fully. And I will also upload the csv file that can be imported into which ever franchise file you'll be using, as the franchise files I'm using have dated rosters.
If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?
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Old 10-08-2012, 07:04 PM   #47
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Re: Making of the Perfect Franchise and Draft Class

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Originally Posted by Gman 18
If you don't mind, can you please post pictures of the chicken arms and the boobs glitch? lol i just want to see what they look alike. They probably look hilarious. How come glitches like that happen when you edit and import the draft class?
Sorry, haven't any pictures and/or glitches present anymore. The chicken arms is when the players arms are super stick like, and boobs glitch is when the chest is huge, with a tiny waist. Not sure why it happens, most often I would assume that the NCAA roster player attributes were messed up, and didn't port properly. When editing players in NCAA the changes weren't as noticeable. The same goes here for this game, although players may look normal in player edit screen , they may look slightly different during game. Hopefully this can be determined with testing and caught if it exists.
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Old 10-08-2012, 08:30 PM   #48
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Re: Making of the Perfect Franchise and Draft Class

Noose,

I just downloaded and started the Franchise file post draft and the rosters are crazy. No Luck/RGIII/Ect. People are on old team/FA/teams they were never on. there is too much to list, but it did start in year 2 at preseason week 1.
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