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Madden: A Look Inside for CFM Play

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Old 01-10-2016, 03:22 PM   #145
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by Trojan Man
This one has to do with the playbooks.

The team playbooks are terribly set up by default, having lots of PA on 3rd down that gets the CPU QB sacked because of the terrible blocking on PA, and having verts set up as a highly starred play for all long-yardage passing situations.

So this one you can fix by going into each team's books and removing the verts plays from the situational play sets.
Wouldn't this only apply to offline leagues?
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Old 01-10-2016, 04:52 PM   #146
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by Sphinx
Wouldn't this only apply to offline leagues?
Yeah, that's all I play.
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Old 01-10-2016, 06:19 PM   #147
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by Trojan Man
Yeah, that's all I play.
Ah, that makes sense. My issue is in an online league with a few buddies. Unfortunately the game really doesn't allow you to change much in an online league for cpu teams. I wish they did or just made the cpu playbooks more robust and dynamic.
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Old 01-11-2016, 09:44 AM   #148
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Re: Madden: A Look Inside for CFM Play

I'm in my Denver cfm, and so i change my wr 1 scheme to redzone threat to match D.Thomas type and his overall goes up to 97, now im on wr 2 change to route runner to match E.Sanders type and overall stays the same, so then i tried the other types and nothing changes to his overall,ok, so now i change wr 1 from red zone threat to route runner and D.Thomas goes from a 97 to a 90 overall and E.Sanders goes from a 82 to 89 overall .
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Old 01-11-2016, 09:51 AM   #149
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Re: Madden: A Look Inside for CFM Play

also wr 1 scheme type effects wr 2 and wr 3. with wr 1 scheme type at route runner my wr3 B.Fowler is a 70 overall, i change wr 1 type to match B.Fowler type which is Balanced and all three wr's overall change E.Sanders from 89 to 88 and D.Thomas from 90 to 95 and B.Fowler from 70 to 74. So it looks like wr 2 and wr 3 scheme types have no effect on those wr's.
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Old 01-11-2016, 06:51 PM   #150
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by urlacher51
also wr 1 scheme type effects wr 2 and wr 3. with wr 1 scheme type at route runner my wr3 B.Fowler is a 70 overall, i change wr 1 type to match B.Fowler type which is Balanced and all three wr's overall change E.Sanders from 89 to 88 and D.Thomas from 90 to 95 and B.Fowler from 70 to 74. So it looks like wr 2 and wr 3 scheme types have no effect on those wr's.
This is correct. WR2, WR3, DT2, MLB2, CB2, and CB3 have no affect whatsoever on the overall changes. Not sure if anything happens behind the scenes or not. So for those positions it's best to pick your starters first and then find the best balance on the overalls between them.

Sent from my Galaxy s4 so deal with the short hand
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Old 01-13-2016, 10:09 PM   #151
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Re: Madden: A Look Inside for CFM Play

Quote:
Originally Posted by tdawg3782
This is correct. WR2, WR3, DT2, MLB2, CB2, and CB3 have no affect whatsoever on the overall changes. Not sure if anything happens behind the scenes or not. So for those positions it's best to pick your starters first and then find the best balance on the overalls between them.

Sent from my Galaxy s4 so deal with the short hand
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Hey bro they looking for you over on the NCAA football boards man.
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Old 01-19-2016, 05:00 PM   #152
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Re: Madden: A Look Inside for CFM Play

1/19/16 Update.

More to come!!!
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